LordVGames-NoProcChainsArtifact icon

NoProcChainsArtifact

Adds an artifact that practically disables proc chains and prevents most items from starting a proc chain. Configurable!

Last updated 2 weeks ago
Total downloads 606
Total rating 0 
Categories Artifacts Seekers of the Storm Update
Dependency string LordVGames-NoProcChainsArtifact-1.1.4
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2108 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2108
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_ContentManagement-1.0.6 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.6

README

Artifact of the Unchained

This artifact prevents proc chains from happening with multiple on-hit items (ATG, charged perforator, polylute, etc.) along with removing the ability to proc on-hit items for pretty much all damaging equipment and for certain items that hit enemies for you (razorwire, unstable tesla coil, etc.)

artifactoftheunchainednew

Configuration

There are also some items whose ability to proc your items I left configurable:

  • All damaging equipment items (off by default)
  • Sawmerang (on by default since it's built-in bleed needs a proc coefficient)
  • Electric Boomerang (same situation as sawmerang but for stun)
  • Shuriken (off by default)
  • Egocentrism (off by default)
  • Fireworks (off by default)
  • Genesis Loop (on by default)
  • Malachite & Perfected elite passive attacks (on by default)

I also made it configurable whether or not procs are able to crit or not, allowed by default. IIRC procs couldn't crit in ror1 & rorr, so it's an option for those who want it.

Along with all that, if everyone in a multiplayer game changes a config option for the artifact using Risk of Options, config options can be changed mid-run! Best to do it in the bazaar or just somewhere where there's no combat going on to prevent any errors.

Items unaffected

Sadly I couldn't figure out how to do make every item unable to proc, though. These are the only ones that AFAIK I'm unable to prevent proccing on-hit items without modifying the items directly:

  • Headstompers
  • Cryptic Source from Starstorm 2
  • Beta Constructs from SivsContentPack

I was also unable to let twisted elite effects proc items, as it's internally seen as razorwire which this artifact prevents from proccing items. That means this artifact indirectly nerfs twisted elites!

Bugs/Suggestions

Due to the way this artifact works I have a feeling that either the procs from some mod somewhere gets turned off when it shouldn't, or I missed an item that needs to be explicitly checked for to prevent item proccing.

So, if you have a suggestion, found a bug, or found an item that isn't supported by the artifact, feel free to either ping me (lordvgames) in the ror2 modding discord or make a github issue here. This mod also uses a language file, so (I'm pretty sure) anyone can contribute and add a translation for the mod if they want.