LostInTransitTeam-LostInTransit icon

LostInTransit

Lost in Transit is a mod focused on restoring features lost from Risk of Rain 1, currently including items and elites.

Last updated 8 months ago
Total downloads 65107
Total rating 9 
Categories Mods Items
Dependency string LostInTransitTeam-LostInTransit-0.3.9
Dependants 13 other mods depend on this mod

This mod requires the following mods to function

TeamMoonstorm-MoonstormSharedUtils-0.6.0 icon
TeamMoonstorm-MoonstormSharedUtils

Utility, content and module classes used by members of Team Moonstorm

Preferred version: 0.6.0

README

Lost In Transit

Lost in Transit is a mod for Risk of Rain 2 that adapts content from Risk of Rain 1, intending to balance and redesign varying features in ways that preserve that best original identites while also respecting the balance and gameplay changes made in Risk of Rain 2.

In its current state, the mod is intended to be an adaptation over a pure port - some features may have changed function or identities for varying reasons. This is done to help players less familiar with Risk of Rain 1's content ease into it and keep things simple.

If you have any issues with the mod, any feedback you'd like to give, any ideas for new content, or would like to follow progress, you can either join the Lost in Transit Discord Server (https://discord.gg/jzxXsQEZ5y) or you can contact me on Discord (swuff★#2224) - shoot me a DM or ping me in a mutual server. The mod is in active development, so expect new features soon. And as a personal note: I'm still fairly new to modding, so expect issues.

Items / Equipment

Icon Item Description Rarity
Life Savings Keep 5% (+2.5% per stack) of gold between stages. Common
Mysterious Vial Regenerate an extra 0.8 (+0.8 per stack) hp per second. Common
Beckoning Cat Elite monsters have a 4.5% (+1.5% per stack) chance to drop items on death. Uncommon
Golden Gun Deal extra damage based on held gold, up to +40% damage (+20% per stack) at 600 gold (+300 per stack, scaling with time). Uncommon
Prison Shackles Slow monsters for -30% attack speed for 2 (+2 per stack) seconds. Uncommon
Smart Shopper Monsters drop 25% (+25% per stack) more gold. Uncommon
Thallium 10% chance to inflict thallium poisoning for 500% (+250% per stack) of enemy's base damage and slow by 75%. Rare
Telescopic Sight 1% (+0.5% per stack) chance to instakill monsters. Boss monsters instead take 20% of their maximum health in damage. Recharges every 20 (-2 per stack) seconds. Rare
Gigantic Amethyst Reset skill cooldowns on use. Equipment

Elites

Elite Type Name Description Tier
Frenzying Increased attack and move speed. Periodically dash towards enemies at high speeds. 1
Leeching Damage dealt is returned as healing. Periodically heal nearby allies for a small amount of health. 1
Volatile Attacks explode on hit. Occasionally drop Spite bombs when damaged. 1
Blighted An unknown force of the Planet, these phantasms are as mysterious as they are deadly. ?

Credits

  • Code - Nebby, swuff★
  • Art/Modelling/Animation - bruh, GEMO, LucidInceptor, Nebby, SOM
  • Sound - UnknownGlaze, neik, SOM
  • Writing - BlimBlam, Lyrical Endymion, QandQuestion, swuff★, T_Dimensional
  • Additional support/special thanks - Draymarc, KevinFromHPCustomerService, KomradeSpectre, Moffein, rob, Shared, TheTimesweeper, xpcybic, /vm/

Changelog

0.3.9

  • Updated to use MSU 0.6.0
  • Re-Enabled Bitter Root
  • Thallium no longer causes on kill effects to not trigger
  • Fixed an issue where Leeching elites may rarely set the regen boost strength to negative values.

0.3.8

  • Re-did IDRS for Volatile, Leeching and Frenzied Elites
  • Added support for the following mod's idrs:
    • Starstorm2's Nemmando, Executioner & Security Drone
    • Enforcer's Nemesis Enforcer
    • Chef
    • Sniper
    • Miner
    • HAN-D
    • Archaic Wisps
    • Clayman
    • Ancient Wisp
  • Changed the Volatile, Leeching and Frenzied Ramps to be more distinct from each other.

0.3.7

  • Items
    • Removed Blessed Dice for the time being, as theyre unfinished.
  • Elites:
    • Blighted: Fixed a bug where the game would crash upon entering to the bazaar.

0.3.6

  • Items
    • Prison Shackles: Reduced attack speed reduction (60% -> 30%)
  • Elites
    • Leeching: Increased time between healing bursts from 10 to 15 seconds
    • Leeching: Now have a visible window before healing, accompanied by an AoE radius
    • Leeching: Damaging a Leeching elite during the aforementioned window now reduces total healing done, up to 50%
    • Leeching: Reduced particle count on VFX
    • Volatile: Added cooldown between bombs appearing
    • Volatile: Maximum bomb count halved
    • Volatile: Bomb damage halved
    • Blighted: Fixed bug where spawn rate didn't reset in-between runs
    • Blighted: Replaced configurable blacklist with a configurable weight system
    • Blighted: Teleporter bosses can now be Blighted, for double the cost (also configurable)
    • Blighted: Removed SFX from smoke visual
    • Blighted: Lowered CDR (50% -> 25%)
    • Blighted: Slightly lowered damage boost (-25%), but raised attack speed (+110%)
    • Blighted: Smoke effect no longer spawns when the aspect is held by a player

0.3.5

  • Elites
    • Blighted: Added config to allow bosses to spawn as Blighted enemies
    • Blighted: Fixed invisibility

0.3.4

Developer Note: PLEASE wipe your config.

  • Items
    • Beckoning Cat: Added On-Proc sound effect
    • Bitter Root: Temporariliy disabled. Go join Mortar Tube!
    • Gigantic Amethyst: Added On-Use sound effect
    • Golden Gun: Hopefully tackled some issues with how the number of buffs was calculated
    • Telescopic Sight: Added On-Proc sound effect
    • Thallium: Added On-Proc sound effect
  • Equipments
    • Gigantic Amethyst: Added on use sound effect
  • Elites
    • Blighted: Lowered extra damage (300% -> 200%)
    • Blighted: Changed how visibility / invisiblity is handled to make them visible for longer periods of time
    • Blighted: Should be less common overall.
    • Leeching: Added a sound effect to their AoE heal
    • Frenzied: Added sound effect when Dash is ready
    • Volatile: Added missing IDRS
  • BugFixes:
    • Volatile elites should no longer cause a myriad of issues, included but not limited to:
      • Volatile Bombs exploding constantly rarely. link
      • Glacial Elites's freezing explosion constantly triggering. link
      • Volatile Elites should no longer cause infinite explosions when interacting with Enforcer's shield. link
      • Causing the camera to get stuck while having aetherium installed.
    • Disabling blighted elites should no longer cause extreme stat scaling bugs. link
    • Prison Shackles should no longer trigger on attacks with proc coefficient of 0. link

(Old changelogs can be found Here)

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2021-12-11 0.3.9 32395 Version 0.3.9 Install
2021-11-14 0.3.8 7904 Version 0.3.8 Install
2021-11-7 0.3.7 6926 Version 0.3.7 Install
2021-11-7 0.3.6 182 Version 0.3.6 Install
2021-10-29 0.3.5 4457 Version 0.3.5 Install
2021-10-25 0.3.4 1600 Version 0.3.4 Install
2021-10-19 0.3.3 2261 Version 0.3.3 Install
2021-10-19 0.3.2 142 Version 0.3.2 Install
2021-10-19 0.3.1 397 Version 0.3.1 Install
2021-10-19 0.3.0 91 Version 0.3.0 Install
2021-9-15 0.2.0 6661 Version 0.2.0 Install
2021-9-4 0.1.3 1587 Version 0.1.3 Install
2021-9-3 0.1.2 287 Version 0.1.2 Install
2021-9-3 0.1.1 217 Version 0.1.1 Install