Date uploaded | 4 years ago |
Version | 0.3.2 |
Download link | LuaFubuki-RandomSurvivors-0.3.2.zip |
Downloads | 10001 |
Dependency string | LuaFubuki-RandomSurvivors-0.3.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
New in this version (0.3.1):
- Quick and dirty update for RoR2 version 1.0
- Doesn't use any new assets yet because... uh... don't want to spoil the ending ;)
- (That's a lie I'm just super busy, will add at a later date!)
Information: This mod creates randomly generated survivors using pre-existing parts and randomized stats every time you boot the game. I've tried my best to have a little bit of balance, but due to how many different options there are, it's hard to test every situation! Expect some bugs, and expect a few overpowered/underpowered survivors!
Multiplayer: All players need the mod installed. Every player MUST have the same random seed AND settings in the config file!!! (Config file located at: "...\Risk of Rain 2\BepInEx\config\com.Fubuki.RandomSurvivors.cfg")
Config Settings:
[RandomSeed]
- Random Seed to be used when generating survivors
- Must be an integer, such as "RandomSeed = 1234"
- Setting it to "0" will generate a random seed
[NumberOfSurvivors]
- The number of random survivors to generate
- 15 will fill the screen with no other survivor mods (without expanding the selection screen)
[EnableFliers]
- Whether or not to enable flying bodies (Drones, Wisps, etc.)
- Default is "false" as there's a few bugs while using them, but they should be mostly functional! (This time for real...)
- MUST be the same if playing with others online!
[EnableExpandedCharacterSelect]
- Shrinks down Survivor select icons, and expands it across the top area of the screen.
- Disable if using any mods that change the Survivor selection screen! (Or if RoR2 adds a scroll bar)
Please let me know if you have any suggestions, or if you've found any bugs! You can reach me in the RoR2 Modding Discord!
Ver 0.0.1
- First Release
Ver 0.0.2-0.0.3
- Small Bugfixes
Ver 0.0.4
- Accidently introduced a bug that broke fliers, should be fixed now! The game will also now tell you the seed being used when at the character select screen if you want to save it!
Ver 0.1.0
- Big update!
- Hitscan projectiles have been added! May need some balancing.
- Chance to spawn multiple projectiles with Secondary attack!
- New custom and modified abilities for the Utility and Special slots (such as a better Vagrant Mega Nova)!
- Short ability descriptions for each skill so you know more of what to expect before selecting them!
- For detailed stats, check the console window. It shows a basic rundown of all your abilities and their values.
- Misc. changes I've forgotten about by now...
Ver 0.2.0
- Melee attacks have been added!
- Passive abilities have been added!
- More monster bodies have been added!
- Primary skills have a chance of having infinite ammo!
- New calculations on due to old calculations basing everything around ammo and recharge time...
- Clay Dunestrider was fixed up (Sorry didn't test them!).
- Fliers SHOULD be much more stable! No longer will receive moves that they can't use.
- Adjusted a few character's that didn't have a running animation. They now start with increased base speed, but can't sprint.
- Lots of tiny fixes...
Ver 0.3.0
- Updated for Artifacts update!
- More bodies, projectiles, and moves from the new update!
- Revamped selection screen. Defaults to fill the area with survivors, take off a few in the config if you want to still be able to use other custom survivors!
Ver 0.3.1
- Quick and dirty update for RoR2 version 1.0
- Doesn't use any new assets yet because... uh... don't want to spoil the ending ;)
Ver 0.3.2
- Bugfix for latest update