MarkTullius-VoidFieldsStageIncrement icon

VoidFieldsStageIncrement

Makes Void Fields increment the stage count again by defining the new TimedIntermission SceneType that is missing from the current version of the RoR2 nuget package and allowing it to increment.

Last updated a year ago
Total downloads 460
Total rating 1 
Categories Tweaks
Dependency string MarkTullius-VoidFieldsStageIncrement-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2100 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2100
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3

README

Void Fields Stage Increment

It appears that when Hopoo changed the SceneType of Void Fields to make the stopwatch continue to run they didn't consider that this would also allow the stage count to increment upon leaving the stage. From the looks of it they wrote a hotfix to prevent this, but likely didn't release it due to the tech that was discovered around this (getting things a stage early such as family events, legendary chests, scavengers, etc...).

The shadow patch from Gearbox that added the meteors to each stage was built using the dev version of the game that Hopoo passed over, not the release that we had been playing this whole time, and so this hotfix was bundled into the patch, removing the ability to increment the stage count with Void Fields and thereby removing a bunch of tech. This mod very simply allows the new SceneType to increment the stage and reintroduces this tech once again.

Changelog

1.0.0

  • Define new TimedIntermission SceneType missing from the RoR2 nuget package.
  • Add check to AdvanceStage method and increment the stage count if it matches the new SceneType.