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Decompiled source of MediocratesRandomMonsterTurret v1.0.1
MediocratesRandomMonsterTurret.dll
Decompiled a year agousing System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("MediocratesRandomMonsterTurret")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MediocratesRandomMonsterTurret")] [assembly: AssemblyTitle("MediocratesRandomMonsterTurret")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace MediocratesRandomMonsterTurret; internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("MediocratesLIVE.MediocratesRandomMonsterTurretPlugin", "MediocratesRandomMonsterTurretPlugin", "1.3.0")] public class MediocratesRandomMonsterTurretPlugin : BaseUnityPlugin { public const string PluginGUID = "MediocratesLIVE.MediocratesRandomMonsterTurretPlugin"; public const string PluginAuthor = "MediocratesLIVE"; public const string PluginName = "MediocratesRandomMonsterTurretPlugin"; public const string PluginVersion = "1.3.0"; public void Awake() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); CharacterBody.OnSkillActivated += new hook_OnSkillActivated(OnSkillActivated); } private void Update() { } private void OnSkillActivated(orig_OnSkillActivated orig, CharacterBody self, GenericSkill skill) { if (Object.op_Implicit((Object)(object)self.master) && Object.op_Implicit((Object)(object)self.master.playerCharacterMasterController) && IsSkillMatched(skill)) { Log.Info("is turret: " + skill.skillDef.skillName); SpawnEngineerAlly(self); } else { orig.Invoke(self, skill); } } private bool IsSkillMatched(GenericSkill skill) { string text = skill.skillDef.skillName.ToLower(); List<string> list = new List<string> { "turret", "engi" }; foreach (string item in list) { if (text.Contains(item)) { return true; } } return false; } private void SpawnEngineerAlly(CharacterBody summonerBody) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Expected O, but got Unknown if ((Object)(object)summonerBody == (Object)null || (Object)(object)summonerBody.master == (Object)null) { return; } Vector3 position = summonerBody.corePosition + new Vector3(3f, 0f, 0f); GameObject val = MasterCatalog.FindMasterPrefab("EngiMonsterMaster"); if ((Object)(object)val != (Object)null) { Log.Info("Spawning friendly Engineer!"); MasterSummon val2 = new MasterSummon { masterPrefab = val, position = position, rotation = Quaternion.identity, summonerBodyObject = ((Component)summonerBody).gameObject, teamIndexOverride = (TeamIndex)1, ignoreTeamMemberLimit = true }; CharacterMaster val3 = val2.Perform(); if ((Object)(object)val3 != (Object)null && Object.op_Implicit((Object)(object)val3.GetBody())) { Log.Info("Friendly Engineer spawned successfully!"); } } else { Log.Info("Could not find Engineer Master prefab!"); } } public void OnDisable() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown CharacterBody.OnSkillActivated -= new hook_OnSkillActivated(OnSkillActivated); } }