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MonsterHell
Multi Swarms spawn strengthen and custom Evolution more and more... just for crazy game
| Last updated | 3 years ago |
| Total downloads | 1805 |
| Total rating | 0 |
| Categories | Modpacks Tweaks Server-side |
| Dependency string | MochiParty-MonsterHell-1.0.0 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103frostycpu-UnmoddedVersion
Changes the version string to its unmodified counterpart, allowing you to play with unmodded clients.
Preferred version: 1.0.1Watch_Me_Be_Meh-ComePrepared
At the beginning of a run, will give a configurable starting health item.'
Preferred version: 0.1.0Moffein-Raise_Monster_Level_Cap
Allows monsters to scale past level 99 in normal runs. Server-Side and Vanilla-Compatible.
Preferred version: 1.0.8Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.5.3DrinkableWater-ProcLimiter
Gives certain items cooldowns, helps reduce lag in the late game. Configurable in game with Risk of options.
Preferred version: 1.2.2William758-ProcConfig
Configure the Proc Coefficient of most items. Restricts On-kill chaining.
Preferred version: 1.2.0VanillaChai-Quality_of_Rain
A couple of quality of life tweaks. Fully configurable!
Preferred version: 1.1.0Cercain-ImprovedCommandEssence
Balances the Command Artifact to only show a smaller selection of options plus additional QOL [HIGH CONFIGURABILITY]
Preferred version: 1.3.2KubeRoot-AutoItemPickup
Automatically distributes items among players when items drop and/or the teleporting begins
Preferred version: 1.7.0Windows10CE-ModCommon
Small dependency containing all the necessities for mod developers
Preferred version: 2.1.0Windows10CE-ScalableInfusion
Changes the infusion cap to be based on a percentage of your base health, instead of always 100 HP. (Configurable!)
Preferred version: 1.1.0Lunzir2-ArtifactEvolutionPlusPlus
Evolution plus, customizable what items can monsters get for each stage, my friend's idea. 进化神器加强,可自定义每关怪物能获得什么物品。
Preferred version: 1.1.0Mordrog-PlayerRespawnSystem
The mod should provide customizable players respawn system for your games.
Preferred version: 2.0.4drizzlx-SacrificeRemix
Grind hordes of monsters and collect on-kill rewards in this intense Diablo-like gameplay.
Preferred version: 1.1.4NetherCrowCSOLYOO-BazaarExpand
Expand the Bazaar with Gold Chest, Clean Pot and a Scrapper!! Configurable
Preferred version: 2.0.2xpcybic-NewtConfig
Fine-grained control over spawn rates of Newt Altars and bazaar portals.
Preferred version: 1.1.0niwith-DropinMultiplayer
Drop in and out of multiplayer with your friends. Automatically adds items to help you catch up.
Preferred version: 2.0.0Phedg1Studios-BetterSwarm
This mod will allow players to receive better rewards from swarm monsters and control how many monsters are spawned per swarm.
Preferred version: 1.1.2RedMushie-RedsSacrifice
Fixes the Artifact of Sacrifice to be much better balanced, especially in multiplayer.
Preferred version: 1.1.2Moffein-Sacrifice_Tweaks
Disables Sacrifice droprate scaling and increases droprate when not using Swarms. Server-side and vanilla-compatible.
Preferred version: 1.1.3Maci-ReadyConfig
Allows you to configure ready votes in the lobby, aswell as the game over screen and credits. Server-side and vanilla compatible.
Preferred version: 1.0.0MagnusMagnuson-BiggerBazaar
Expands the Bazaar with random items that can be bought with money you have left at the end of the stage (now lunar coins, too).
Preferred version: 1.13.9README
介绍
!!! 原版兼容 !!! 只需要主机安装即可
- 多倍刷怪(虫群神器强化)
- 自定义怪物物品(荣耀神器强化)
- 自动开启月球商店
- 纽特商店增强
- 自定义牺牲神器掉率
- 快速打印
- 自动重生/复活
- 更好的浸剂
- 人数上线突破
- 中途加入
- 等等等...
相关配置
这里只说明特别需要调整的配置 全部配置查看
BetterSwarm
多倍刷怪配置
spawnsPerMonster = 8
healthPerMonster = 3
Autoitempickup
DistributeOnDrop = true
DistributeWhiteItems = false
DistributeGreenItems = false
PlayerRespawnSystem
调整复活
StartingRespawnTime = 5
MaxRespawnTime = 60
UpdateCurrentRepsawnTimeByXSeconds = 20
UpdateCurrentRespawnTimeEveryXSeconds = 30
BlockTimedRespawnOnTPEvent = false
IgnoredMapsForTimedRespawn =