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Moffein-ArtificerM1Reload-1.1.0 icon

ArtificerM1Reload

Makes Artificer primaries scale with attack speed instead of cooldown. Client-Side and Vanilla-Compatible!

Date uploaded 6 months ago
Version 1.1.0
Download link Moffein-ArtificerM1Reload-1.1.0.zip
Downloads 16608
Dependency string Moffein-ArtificerM1Reload-1.1.0

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905

README

ArtificerM1Reload

Makes Artificer's primaries scale with attack speed instead of cooldown. Reloading takes 1s per shot (1.2s CD in vanilla), but the timer gets reset whenever you fire your primary.

Client-Side and Vanilla-Compatible.

Takes priority over RiskyMod's changes.

For Mod Devs

You can make your Artificer primary compatible with this mod with:

MageStockController.SkillInfo skillInfo = new  MageStockController.SkillInfo();
MageStockController.skillInfo.reloadEffectPrefab = GameObject; //MageStockController has the muzzleflash prefabs to use for this
MageStockController.skillInfo.baseReloadDuration = float;
MageStockController.skillInfo.rechargeStock = int;

ArtificerM1Reload.MageStockController.StatePairs.Add(typeof(ENTITYSTATETYPE), skillInfo);

Installation

Drop ArtificerM1Reload.dll into \BepInEx\plugins\

CHANGELOG

1.1.1

  • Recompiled for DLC2.

1.1.0

  • Mod compatibility, now supports custom stocks-to-recharge and reload times to be set on a per-skill basis.

1.0.1

  • Now takes priority over RiskyMod.

1.0.0

  • Release.