Moffein-ArtificerPrimaryRework icon

ArtificerPrimaryRework

Reworks Artificer primaries to have fixed cooldown and scale hitcount with attack speed instead, along with other changes. Everyone needs the mod.

Last updated 10 months ago
Total downloads 14474
Total rating 4 
Categories Mods Tweaks Skills
Dependency string Moffein-ArtificerPrimaryRework-1.0.4
Dependants 4 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2120 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2120
RiskofThunder-HookGenPatcher-1.2.5 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.5
RiskofThunder-R2API_ContentManagement-1.0.10 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.10
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_DamageType-1.1.7 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.7

README

ArtificerM1Rework

Reworks Artificer's primaries to apply damage over multiple hits, with attack speed scaling hit count instead of cooldown.

Slightly inspired by Returns.

Changes

  • Firebolt

    • Damage split from 280% -> 4x70%
      • Each DoT tick has a 2.5m blast radius, and sticks to each enemy hit.
      • Technically allows for double-dipping on damage in scenarios where enemies are grouped up enough to get caught in the AoE, but this is more of a rare bonus than a main feature to play around.
    • Hitcount scales with attack speed.
    • CD no longer scales with attack speed.
  • Plasmabolt

    • Damage increased from 280% -> 4x85%, and now slows on hit.
      • This is a lingering AoE that repeatedly zaps enemies.
      • Slightly pulls in lightweight enemies.
    • Radius increased from 6m -> 7.5m
    • Hitcount scales with attack speed.
    • CD no longer scales with attack speed.