AssistManager
Allows certain on-kill effects to trigger off of kill assists. Server-side and Vanilla-compatible.
Last updated | 6 days ago |
Total downloads | 29340 |
Total rating | 5 |
Categories | Mods Libraries Tweaks Server-side |
Dependency string | Moffein-AssistManager-1.4.0 |
Dependants | 12 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
Allows certain on-kill effects to trigger off of kill assists. Everything can be toggled in the config.
Affected Things
-
Bandit's Specials
-
Topaz Brooch
-
Chronic Expansion
-
Berzerker's Pauldron
-
Hunter's Harpoon
-
Infusion
-
Brainstalks
-
Frost Relic
-
Resonance Disk
-
Soulbound Catalyst
-
Wake of Vultures
For Devs
Changes from this mod can be toggled in-game by calling SetEnabled(false)
on the change.
To add an assist, add to AssistManager.HandleAssistInventoryActions
or AssistManager.HandleAssistActions
depending on whether or not you need the inventory to run your code. Use AssistManager.HandleAssistInventoryCompatibleActions
or AssistManager.HandleAssistCompatibleActions
if you do not want to have the Assist
class in your code (ex. code is using SearchableAttribute).
You will need to explicitly check to make sure killerBody is not the same as Assist.attackerBody. This is required since there are a few niche cases where you might not want to do this.
If you want an "on kill with slight grace period" effect, use AssistManager.instance.AddDirectAssist()
, refer to Bandit's Specials to see how it's set up, and subscribe to the HandleDirectAssist
delegates instead. This needs to be called BEFORE the damage is processed.
DirectAssists
check for a perfect match on:
- DamageType
- ModdedDamageTypes
- DamageTypeCombo