Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of BellTowerNerf v1.0.0
BellTowerNerf.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using FRCSharp; using RoR2; using RoR2.CharacterAI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("BellTowerNerf")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BellTowerNerf")] [assembly: AssemblyTitle("BellTowerNerf")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace BellTowerNerf; [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.Moffein.BellTowerNerf", "BellTowerNerf", "1.0.0")] public class BellTowerNerfPlugin : BaseUnityPlugin { public void Awake() { RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(ModifyAI)); } private void ModifyAI() { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Invalid comparison between Unknown and I4 if (!Object.op_Implicit((Object)(object)VF2ContentPackProvider.masterMonsterBrassMonolith)) { return; } CharacterMaster component = VF2ContentPackProvider.masterMonsterBrassMonolith.GetComponent<CharacterMaster>(); if (!Object.op_Implicit((Object)(object)component)) { return; } AISkillDriver[] componentsInChildren = ((Component)component).GetComponentsInChildren<AISkillDriver>(); for (int i = 0; i < componentsInChildren.Length; i++) { if ((int)componentsInChildren[i].skillSlot == 1) { Object.Destroy((Object)(object)componentsInChildren[i]); } } } }