Decompiled source of BellTowerNerf v1.0.0

BellTowerNerf.dll

Decompiled 7 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using FRCSharp;
using RoR2;
using RoR2.CharacterAI;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("BellTowerNerf")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BellTowerNerf")]
[assembly: AssemblyTitle("BellTowerNerf")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace BellTowerNerf;

[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.Moffein.BellTowerNerf", "BellTowerNerf", "1.0.0")]
public class BellTowerNerfPlugin : BaseUnityPlugin
{
	public void Awake()
	{
		RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(ModifyAI));
	}

	private void ModifyAI()
	{
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Invalid comparison between Unknown and I4
		if (!Object.op_Implicit((Object)(object)VF2ContentPackProvider.masterMonsterBrassMonolith))
		{
			return;
		}
		CharacterMaster component = VF2ContentPackProvider.masterMonsterBrassMonolith.GetComponent<CharacterMaster>();
		if (!Object.op_Implicit((Object)(object)component))
		{
			return;
		}
		AISkillDriver[] componentsInChildren = ((Component)component).GetComponentsInChildren<AISkillDriver>();
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			if ((int)componentsInChildren[i].skillSlot == 1)
			{
				Object.Destroy((Object)(object)componentsInChildren[i]);
			}
		}
	}
}