
EarlyAccessBulletSponge
Buffs enemy HP to resemble Early Access numbers.
Last updated | a month ago |
Total downloads | 7543 |
Total rating | 3 |
Categories | Mods Tweaks Enemies |
Dependency string | Moffein-EarlyAccessBulletSponge-1.0.1 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function

bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2120
README
EarlyAccessBulletsponge
Buffs enemy HP on a per-tier basis, with configurable buff multipliers and body blacklist.
Tiers
-
Trash (<140HP)
- No change, since a lot of earlygame feel revolves around hitting breakpoints on low-health enemies.
-
Imp (>=140HP, <480HP)
- +43% HP
- This matches old Imp/Vulture health (was nerfed from 200 -> 140)
-
Golem (>=480HP)
- +25% HP
- This matches old Bison/Beetle Guard health (was nerfed from 600 -> 480)
-
Champion (Bosses)
- +50% HP
- This roughly represents how much average survivor DPS has increased across the board compared to the original Early Access release.
- Debatably this could be even higher, but would end up punishing lower-end survivors too much.
Blacklist
-
Final Bosses
- Mithrix
- False Son
- Voidling
- Judgeman
-
Lunar
- Lunar Golem
- Lunar Wisp
- Lunar Exploder
-
Void
- Void Barnacle
- Void Reaver
- Void Jailer
-
Others
- Grandparent
- Gup/Geep/Gip
- Greater Wisp
- Archaic Wisp
- Young Vagrant
- Brass Contraption
- Stone Gigas
- Halcyonite
- Scorchling
-
All drones.
-
All survivors.
- Including Engi Turrets.
- But maybe modded minion summoners might need to be added to the list.
- Including Engi Turrets.
-
All projectiles.
-
All masterless entities.