Decompiled source of EliteReworks v1.12.0
EliteReworks.dll
Decompiled 5 hours ago
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using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using EliteReworks.SharedHooks; using EliteReworks.Tweaks; using EliteReworks.Tweaks.DLC1; using EliteReworks.Tweaks.DLC2; using EliteReworks.Tweaks.DLC2.Components; using EliteReworks.Tweaks.T1; using EliteReworks.Tweaks.T1.Components; using EliteReworks.Tweaks.T2; using EliteReworks.Tweaks.T2.Components; using EntityStates; using EntityStates.Gup; using IL.RoR2; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using On.EntityStates.Gup; using On.RoR2; using R2API; using R2API.Utils; using RoR2; using RoR2.Orbs; using RoR2.Projectile; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("EliteReworks")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+e0896350b68be66c959af1c5dada073b304036d9")] [assembly: AssemblyProduct("EliteReworks")] [assembly: AssemblyTitle("EliteReworks")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace EliteReworks { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.Moffein.EliteReworks", "Elite Reworks", "1.12.0")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public class EliteReworksPlugin : BaseUnityPlugin { public static BuffDef EmptyBuff = null; public static bool modifyStats = true; public static bool affixBlueEnabled = true; public static bool affixBlueRemoveShield = true; public static bool affixBlueReduceShield = false; public static bool affixWhiteEnabled = true; public static bool affixRedEnabled = true; public static bool affixHauntedEnabled = true; public static bool affixPoisonEnabled = true; public static bool eliteEarthEnabled = true; public static bool eliteVoidEnabled = true; public static bool affixGildedEnabled = true; public static bool affixBeadEnabled = true; public static float eliteStunDisableDuration = 1.2f; public static float eliteBossDamageMult = 1.6f; public static bool zetAspectsLoaded = false; private void CheckDependencies() { zetAspectsLoaded = Chainloader.PluginInfos.ContainsKey("com.TPDespair.ZetAspects"); } public void Awake() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Expected O, but got Unknown //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Expected O, but got Unknown //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Expected O, but got Unknown //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Expected O, but got Unknown CheckDependencies(); ReadConfig(); if (affixWhiteEnabled) { AffixWhite.Setup(); } if (affixBlueEnabled) { AffixBlue.Setup(); } if (affixRedEnabled) { AffixRed.Setup(); } if (affixHauntedEnabled) { AffixHaunted.Setup(); } if (affixPoisonEnabled) { AffixPoison.Setup(); } if (eliteEarthEnabled) { EliteEarth.Setup(); } if (eliteVoidEnabled) { EliteVoid.Setup(); } if (affixBeadEnabled) { AffixBead.Setup(); } if (affixGildedEnabled) { AffixGilded.Setup(); } CharacterBody.AddBuff_BuffIndex += new hook_AddBuff_BuffIndex(AddBuff.AddEliteComponents); GlobalEventManager.OnHitAllProcess += new hook_OnHitAllProcess(OnHitAll.TriggerOnHitAllEffects); HealthComponent.TakeDamageProcess += new hook_TakeDamageProcess(TakeDamage.HealthComponent_TakeDamage); CharacterBody.RecalculateStats += new hook_RecalculateStats(RecalculateStats.CharacterBody_RecalculateStats); ModifyEliteTiers.Setup(); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("EliteReworks.EliteReworks.bnk"); byte[] array = new byte[stream.Length]; stream.Read(array, 0, array.Length); SoundBanks.Add(array); } public void ReadConfig() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown //IL_002c: Expected O, but got Unknown //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Expected O, but got Unknown //IL_0065: Expected O, but got Unknown //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Expected O, but got Unknown //IL_009e: Expected O, but got Unknown //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Expected O, but got Unknown //IL_00d7: Expected O, but got Unknown //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Expected O, but got Unknown //IL_0110: Expected O, but got Unknown //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Expected O, but got Unknown //IL_0149: Expected O, but got Unknown //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Expected O, but got Unknown //IL_0182: Expected O, but got Unknown //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Expected O, but got Unknown //IL_01bb: Expected O, but got Unknown //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Expected O, but got Unknown //IL_01f4: Expected O, but got Unknown //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Expected O, but got Unknown //IL_0229: Expected O, but got Unknown //IL_0243: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Expected O, but got Unknown //IL_0262: Expected O, but got Unknown //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Expected O, but got Unknown //IL_029b: Expected O, but got Unknown //IL_02b5: Unknown result type (might be due to invalid IL or missing references) //IL_02ca: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Expected O, but got Unknown //IL_02d4: Expected O, but got Unknown //IL_02ee: Unknown result type (might be due to invalid IL or missing references) //IL_0303: Unknown result type (might be due to invalid IL or missing references) //IL_030d: Expected O, but got Unknown //IL_030d: Expected O, but got Unknown //IL_0327: Unknown result type (might be due to invalid IL or missing references) //IL_033c: Unknown result type (might be due to invalid IL or missing references) //IL_0346: Expected O, but got Unknown //IL_0346: Expected O, but got Unknown //IL_0360: Unknown result type (might be due to invalid IL or missing references) //IL_0375: Unknown result type (might be due to invalid IL or missing references) //IL_037f: Expected O, but got Unknown //IL_037f: Expected O, but got Unknown //IL_0399: Unknown result type (might be due to invalid IL or missing references) //IL_03ae: Unknown result type (might be due to invalid IL or missing references) //IL_03b8: Expected O, but got Unknown //IL_03b8: Expected O, but got Unknown //IL_03d2: Unknown result type (might be due to invalid IL or missing references) //IL_03e7: Unknown result type (might be due to invalid IL or missing references) //IL_03f1: Expected O, but got Unknown //IL_03f1: Expected O, but got Unknown //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_0420: Unknown result type (might be due to invalid IL or missing references) //IL_042a: Expected O, but got Unknown //IL_042a: Expected O, but got Unknown //IL_0444: Unknown result type (might be due to invalid IL or missing references) //IL_0459: Unknown result type (might be due to invalid IL or missing references) //IL_0463: Expected O, but got Unknown //IL_0463: Expected O, but got Unknown //IL_047d: Unknown result type (might be due to invalid IL or missing references) //IL_048e: Unknown result type (might be due to invalid IL or missing references) //IL_0498: Expected O, but got Unknown //IL_0498: Expected O, but got Unknown //IL_04b2: Unknown result type (might be due to invalid IL or missing references) //IL_04c7: Unknown result type (might be due to invalid IL or missing references) //IL_04d1: Expected O, but got Unknown //IL_04d1: Expected O, but got Unknown //IL_04eb: Unknown result type (might be due to invalid IL or missing references) //IL_04fc: Unknown result type (might be due to invalid IL or missing references) //IL_0506: Expected O, but got Unknown //IL_0506: Expected O, but got Unknown //IL_0520: Unknown result type (might be due to invalid IL or missing references) //IL_0531: Unknown result type (might be due to invalid IL or missing references) //IL_053b: Expected O, but got Unknown //IL_053b: Expected O, but got Unknown //IL_0555: Unknown result type (might be due to invalid IL or missing references) //IL_0566: Unknown result type (might be due to invalid IL or missing references) //IL_0570: Expected O, but got Unknown //IL_0570: Expected O, but got Unknown //IL_058a: Unknown result type (might be due to invalid IL or missing references) //IL_059b: Unknown result type (might be due to invalid IL or missing references) //IL_05a5: Expected O, but got Unknown //IL_05a5: Expected O, but got Unknown //IL_05bf: Unknown result type (might be due to invalid IL or missing references) //IL_05d0: Unknown result type (might be due to invalid IL or missing references) //IL_05da: Expected O, but got Unknown //IL_05da: Expected O, but got Unknown //IL_05f4: Unknown result type (might be due to invalid IL or missing references) //IL_0605: Unknown result type (might be due to invalid IL or missing references) //IL_060f: Expected O, but got Unknown //IL_060f: Expected O, but got Unknown //IL_0629: Unknown result type (might be due to invalid IL or missing references) //IL_063a: Unknown result type (might be due to invalid IL or missing references) //IL_0644: Expected O, but got Unknown //IL_0644: Expected O, but got Unknown //IL_065e: Unknown result type (might be due to invalid IL or missing references) //IL_066f: Unknown result type (might be due to invalid IL or missing references) //IL_0679: Expected O, but got Unknown //IL_0679: Expected O, but got Unknown //IL_0693: Unknown result type (might be due to invalid IL or missing references) //IL_06a4: Unknown result type (might be due to invalid IL or missing references) //IL_06ae: Expected O, but got Unknown //IL_06ae: Expected O, but got Unknown //IL_06c8: Unknown result type (might be due to invalid IL or missing references) //IL_06d9: Unknown result type (might be due to invalid IL or missing references) //IL_06e3: Expected O, but got Unknown //IL_06e3: Expected O, but got Unknown //IL_06fd: Unknown result type (might be due to invalid IL or missing references) //IL_070e: Unknown result type (might be due to invalid IL or missing references) //IL_0718: Expected O, but got Unknown //IL_0718: Expected O, but got Unknown //IL_0732: Unknown result type (might be due to invalid IL or missing references) //IL_0743: Unknown result type (might be due to invalid IL or missing references) //IL_074d: Expected O, but got Unknown //IL_074d: Expected O, but got Unknown //IL_0767: Unknown result type (might be due to invalid IL or missing references) //IL_0778: Unknown result type (might be due to invalid IL or missing references) //IL_0782: Expected O, but got Unknown //IL_0782: Expected O, but got Unknown //IL_079c: Unknown result type (might be due to invalid IL or missing references) //IL_07ad: Unknown result type (might be due to invalid IL or missing references) //IL_07b7: Expected O, but got Unknown //IL_07b7: Expected O, but got Unknown //IL_07d1: Unknown result type (might be due to invalid IL or missing references) //IL_07e2: Unknown result type (might be due to invalid IL or missing references) //IL_07ec: Expected O, but got Unknown //IL_07ec: Expected O, but got Unknown //IL_0806: Unknown result type (might be due to invalid IL or missing references) //IL_0817: Unknown result type (might be due to invalid IL or missing references) //IL_0821: Expected O, but got Unknown //IL_0821: Expected O, but got Unknown //IL_083b: Unknown result type (might be due to invalid IL or missing references) //IL_084c: Unknown result type (might be due to invalid IL or missing references) //IL_0856: Expected O, but got Unknown //IL_0856: Expected O, but got Unknown modifyStats = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("General", "Modify Scaling"), true, new ConfigDescription("Modify Elite Cost/HP/Damage multipliers.", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.t1Cost = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T1 Cost"), 4.5f, new ConfigDescription("T1 Director Cost multiplier. (Vanilla is 6)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.t1Health = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T1 HP"), 3f, new ConfigDescription("T1 Health multiplier. (Vanilla is 4)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.t1HealthEarth = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T1 HP - Mending"), 3f, new ConfigDescription("Mending Health multiplier. (Vanilla is 3)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.t1Damage = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T1 Damage"), 1.5f, new ConfigDescription("T1 Damage multipliers. (Vanilla is 2)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.t1HonorCost = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T1 (Honor) Cost"), 3.5f, new ConfigDescription("T1 Director Cost multiplier while Honor is active. (Vanilla is 3.5)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.t1HonorHealth = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T1 (Honor) HP"), 2.5f, new ConfigDescription("T1 Health multiplier while Honor is active. (Vanilla is 2.5)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.t1HonorHealthEarth = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T1 (Honor) HP - Mending"), 1.5f, new ConfigDescription("Mending Health multiplier while Honor is active. (Vanilla is 1.5)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.t1HonorDamage = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T1 (Honor) Damage"), 1.5f, new ConfigDescription("T1 Damage multipliers while Honor is active. (Vanilla is 1.5)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.gildedHonor = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("General", "T1 (Honor) Gilded"), true, new ConfigDescription("Adds Gilded to Honor.", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.tGildedHonorDamage = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T1 (Honor) Damage - Gilded"), 2.3f, new ConfigDescription("T1 Director Cost multiplier while Honor is active. (Vanilla is 3.5)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.tGildedHonorHealth = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T1 (Honor) HP - Gilded"), 3.8f, new ConfigDescription("T1 Health multiplier while Honor is active. (Vanilla is 2.5)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.t2Cost = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T2 Cost"), 36f, new ConfigDescription("T2 Director Cost multiplier. (Vanilla is 36)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.t2Health = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T2 HP"), 12f, new ConfigDescription("T2 Health multiplier. (Vanilla is 18)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.t2Damage = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T2 Damage"), 4f, new ConfigDescription("T2 Damage multipliers. (Vanilla is 6)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.t2Health = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T2 HP"), 12f, new ConfigDescription("T2 Health multiplier. (Vanilla is 18)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.t2HealthTwisted = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T2 HP - Twisted"), 12f, new ConfigDescription("Twisted Health multiplier. (Vanilla is 13)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.t2DamageTwisted = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T2 Damage - Twisted"), 4f, new ConfigDescription("Twisted Damage multiplier. (Vanilla is 10)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.tGildedHealth = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T1 HP - Gilded"), 4.5f, new ConfigDescription("Gilded Health multiplier. (Vanilla is 6)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.tGildedDamage = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "T1 Damage - Gilded"), 2.3f, new ConfigDescription("Gilded Damage multipliers. (Vanilla is 3)", (AcceptableValueBase)null, Array.Empty<object>())).Value; ModifyEliteTiers.t2MinStages = ((BaseUnityPlugin)this).Config.Bind<int>(new ConfigDefinition("General", "T2 Min Stages"), 5, new ConfigDescription("Minimum stage completions before T2 elites start spawning. (Vanilla is 5)", (AcceptableValueBase)null, Array.Empty<object>())).Value; EliteVoid.damageBonus = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "Voidtouched Damage"), 1.5f, new ConfigDescription("Voidtouched Damage multipliers. (Vanilla is 0.7)", (AcceptableValueBase)null, Array.Empty<object>())).Value; affixBlueEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("T1 - Overloading", "Enable Changes"), true, new ConfigDescription("Enable changes to this elite type.", (AcceptableValueBase)null, Array.Empty<object>())).Value; affixBlueRemoveShield = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("T1 - Overloading", "Remove Shield"), true, new ConfigDescription("Remove shields from Overloading Enemies.", (AcceptableValueBase)null, Array.Empty<object>())).Value; affixBlueReduceShield = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("T1 - Overloading", "Reduce Shield"), false, new ConfigDescription("Reduces shields of Overloading Enemies. Requires Remove Shield option to be disabled.", (AcceptableValueBase)null, Array.Empty<object>())).Value; AffixBlue.enableOnHitRework = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("T1 - Overloading", "On-Hit Rework"), true, new ConfigDescription("Increases the blast radius of Overloading stickybombs.", (AcceptableValueBase)null, Array.Empty<object>())).Value; AffixBlue.enablePassiveLightning = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("T1 - Overloading", "Passive Lightning"), true, new ConfigDescription("Overloading elites periodically shoot out lightning nearby.", (AcceptableValueBase)null, Array.Empty<object>())).Value; AffixBluePassiveLightning.scatterBombs = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("T1 - Overloading", "On-Hit Scatterbombs"), false, new ConfigDescription("Requires On-Hit Rework. Replaces Overloading stickybombs with a spread of projectiles.", (AcceptableValueBase)null, Array.Empty<object>())).Value; AffixBluePassiveLightning.uncapOnHitLightning = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("T1 - Overloading", "On-Hit Scatterbombs - Uncap On-Hit Lightning"), false, new ConfigDescription("Remove the fire rate cap on on-hit scatterbombs (laggy).", (AcceptableValueBase)null, Array.Empty<object>())).Value; affixWhiteEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("T1 - Glacial", "Enable Changes"), true, new ConfigDescription("Enable changes to this elite type.", (AcceptableValueBase)null, Array.Empty<object>())).Value; affixRedEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("T1 - Blazing", "Enable Changes"), true, new ConfigDescription("Enable changes to this elite type.", (AcceptableValueBase)null, Array.Empty<object>())).Value; affixPoisonEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("T2 - Malachite", "Enable Changes"), true, new ConfigDescription("Enable changes to this elite type.", (AcceptableValueBase)null, Array.Empty<object>())).Value; affixHauntedEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("T2 - Celestine", "Enable Changes"), true, new ConfigDescription("Enable changes to this elite type.", (AcceptableValueBase)null, Array.Empty<object>())).Value; AffixHaunted.replaceOnHitEffect = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("T2 - Celestine", "New On-Hit Effect"), true, new ConfigDescription("Replaces the Vanilla Slow-on-Hit with an armor reduction penalty.", (AcceptableValueBase)null, Array.Empty<object>())).Value; eliteEarthEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("DLC1 - T1 - Mending", "Enable Changes"), true, new ConfigDescription("Enable changes to this elite type.", (AcceptableValueBase)null, Array.Empty<object>())).Value; eliteVoidEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("DLC1 - Voidtouched", "Enable Changes"), true, new ConfigDescription("Enable changes to this elite type.", (AcceptableValueBase)null, Array.Empty<object>())).Value; EliteVoid.tweakNullify = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("DLC1 - Voidtouched", "Tweak Nullify"), true, new ConfigDescription("Nullify only takes 2 stacks to root. Requires Voidtouched changes to be eanbled.", (AcceptableValueBase)null, Array.Empty<object>())).Value; affixGildedEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("DLC2 - Gilded", "Enable Changes"), true, new ConfigDescription("Enable changes to this elite type.", (AcceptableValueBase)null, Array.Empty<object>())).Value; affixBeadEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("DLC2 - T2 - Twisted", "Enable Changes"), true, new ConfigDescription("Enable changes to this elite type.", (AcceptableValueBase)null, Array.Empty<object>())).Value; } } public static class EliteReworksUtils { public static void DebuffSphere(BuffIndex buff, TeamIndex team, Vector3 position, float radius, float debuffDuration, GameObject effect, GameObject hitEffect, bool ignoreImmunity, bool falloff, NetworkSoundEventDef buffSound) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Expected O, but got Unknown //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) if (!NetworkServer.active) { return; } if ((Object)(object)effect != (Object)null) { EffectManager.SpawnEffect(effect, new EffectData { origin = position, scale = radius }, true); } float num = radius * radius * 0.25f; List<HealthComponent> list = new List<HealthComponent>(); Collider[] array = Physics.OverlapSphere(position, radius, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask)); for (int i = 0; i < array.Length; i++) { HurtBox component = ((Component)array[i]).GetComponent<HurtBox>(); if (!Object.op_Implicit((Object)(object)component)) { continue; } HealthComponent healthComponent = component.healthComponent; ProjectileController componentInParent = ((Component)array[i]).GetComponentInParent<ProjectileController>(); if (!Object.op_Implicit((Object)(object)healthComponent) || Object.op_Implicit((Object)(object)componentInParent) || list.Contains(healthComponent)) { continue; } list.Add(healthComponent); if (!Object.op_Implicit((Object)(object)healthComponent.body.teamComponent) || healthComponent.body.teamComponent.teamIndex == team || (!ignoreImmunity && (healthComponent.body.HasBuff(Buffs.Immune) || healthComponent.body.HasBuff(Buffs.HiddenInvincibility)))) { continue; } float num2 = 1f; if (falloff) { Vector3 val = position - component.collider.ClosestPoint(position); float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude; if (sqrMagnitude > num) { num2 *= 0.5f; } } bool flag = healthComponent.body.HasBuff(buff); healthComponent.body.AddTimedBuff(buff, num2 * debuffDuration); if (!flag) { if ((Object)(object)hitEffect != (Object)null) { EffectManager.SpawnEffect(hitEffect, new EffectData { origin = healthComponent.body.corePosition }, true); } if ((Object)(object)buffSound != (Object)null) { EffectManager.SimpleSoundEffect(buffSound.index, healthComponent.body.corePosition, true); } } } } public static void BuffSphere(CharacterBody ownerBody, BuffIndex buff, TeamIndex team, Vector3 position, float radius, float debuffDuration, GameObject effect, bool ignoreOwner) { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) if (!NetworkServer.active) { return; } if ((Object)(object)effect != (Object)null) { EffectManager.SpawnEffect(effect, new EffectData { origin = position, scale = radius }, true); } List<HealthComponent> list = new List<HealthComponent>(); Collider[] array = Physics.OverlapSphere(position, radius, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask)); for (int i = 0; i < array.Length; i++) { HurtBox component = ((Component)array[i]).GetComponent<HurtBox>(); if (!Object.op_Implicit((Object)(object)component)) { continue; } HealthComponent healthComponent = component.healthComponent; ProjectileController componentInParent = ((Component)array[i]).GetComponentInParent<ProjectileController>(); if (Object.op_Implicit((Object)(object)healthComponent) && !Object.op_Implicit((Object)(object)componentInParent) && !list.Contains(healthComponent)) { list.Add(healthComponent); if (Object.op_Implicit((Object)(object)healthComponent.body) && Object.op_Implicit((Object)(object)healthComponent.body.teamComponent) && healthComponent.body.teamComponent.teamIndex == team && Object.op_Implicit((Object)(object)healthComponent.body) && (!ignoreOwner || !((Object)(object)healthComponent.body == (Object)(object)ownerBody))) { healthComponent.body.AddTimedBuff(buff, debuffDuration); } } } } } } namespace EliteReworks.Tweaks { public class EliteStunTracker : MonoBehaviour { private float stunDisableTimer = 0f; public void FixedUpdate() { if (stunDisableTimer > 0f) { stunDisableTimer -= Time.fixedDeltaTime; } } public bool PassiveActive() { return stunDisableTimer <= 0f; } public void SetStun() { stunDisableTimer = EliteReworksPlugin.eliteStunDisableDuration; } } public static class ModifyEliteTiers { public static EliteDef GildedT1HonorDef; public static bool gildedHonor = true; public static float t1Cost = 4.5f; public static float t1Health = 3f; public static float t1HealthEarth = 3f; public static float t1Damage = 1.5f; public static float t1HonorCost = 3.5f; public static float t1HonorHealth = 2.5f; public static float t1HonorHealthEarth = 1.5f; public static float t1HonorDamage = 1.5f; public static float tGildedHealth = 4.5f; public static float tGildedDamage = 2.3f; public static float tGildedHonorHealth = 3.8f; public static float tGildedHonorDamage = 2.3f; public static float t2Cost = 36f; public static float t2Health = 12f; public static float t2Damage = 3.5f; public static float t2HealthTwisted = 12f; public static float t2DamageTwisted = 3.5f; public static int t2MinStages = 5; public static void Setup() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown EliteDef val = Addressables.LoadAssetAsync<EliteDef>((object)"RoR2/DLC2/Elites/EliteAurelionite/edAurelionite.asset").WaitForCompletion(); EliteDef val2 = ScriptableObject.CreateInstance<EliteDef>(); val2.color = val.color; val2.damageBoostCoefficient = tGildedHonorDamage; val2.healthBoostCoefficient = tGildedHonorHealth; val2.modifierToken = val.modifierToken; ((Object)val2).name = ((Object)val).name + "Honor"; ((Object)val2).name = ((Object)val2).name; val2.shaderEliteRampIndex = val.shaderEliteRampIndex; val2.eliteEquipmentDef = val.eliteEquipmentDef; ContentAddition.AddEliteDef(val2); GildedT1HonorDef = val2; CombatDirector.Init += new hook_Init(CombatDirector_Init); } private static void CombatDirector_Init(orig_Init orig) { orig.Invoke(); EliteTierDef val = EliteAPI.VanillaEliteTiers[1]; val.costMultiplier = t1Cost; EliteDef[] eliteTypes = val.eliteTypes; foreach (EliteDef ed in eliteTypes) { ApplyT1Scaling(ed); } EliteTierDef val2 = EliteAPI.VanillaEliteTiers[2]; val2.costMultiplier = t1HonorCost; if (gildedHonor && Object.op_Implicit((Object)(object)GildedT1HonorDef)) { List<EliteDef> list = val2.eliteTypes.ToList(); list.Add(GildedT1HonorDef); val2.eliteTypes = list.ToArray(); } EliteDef[] eliteTypes2 = val2.eliteTypes; foreach (EliteDef ed2 in eliteTypes2) { ApplyT1HonorScaling(ed2); } EliteTierDef val3 = EliteAPI.VanillaEliteTiers[3]; val3.costMultiplier = t1Cost; EliteDef[] eliteTypes3 = val3.eliteTypes; foreach (EliteDef ed3 in eliteTypes3) { ApplyT1Scaling(ed3); } EliteTierDef val4 = EliteAPI.VanillaEliteTiers[4]; if (t2MinStages != 5) { val4.isAvailable = (EliteRules eliteRules) => Object.op_Implicit((Object)(object)Run.instance) && Run.instance.stageClearCount >= t2MinStages; } val4.costMultiplier = t2Cost; EliteDef[] eliteTypes4 = val4.eliteTypes; foreach (EliteDef val5 in eliteTypes4) { if ((Object)(object)val5 != (Object)null) { ApplyT2Scaling(val5); } } } public static void ApplyT1Scaling(EliteDef ed) { ed.damageBoostCoefficient = t1Damage; ed.healthBoostCoefficient = t1Health; if ((Object)(object)ed == (Object)(object)Elites.Earth) { ed.healthBoostCoefficient = t1HealthEarth; } else if ((Object)(object)ed == (Object)(object)Elites.Aurelionite) { ed.healthBoostCoefficient = tGildedHealth; ed.damageBoostCoefficient = tGildedDamage; } } public static void ApplyT1HonorScaling(EliteDef ed) { ed.damageBoostCoefficient = t1HonorDamage; ed.healthBoostCoefficient = t1HonorHealth; if ((Object)(object)ed == (Object)(object)Elites.EarthHonor) { ed.healthBoostCoefficient = t1HonorHealthEarth; } else if ((Object)(object)ed == (Object)(object)GildedT1HonorDef) { ed.healthBoostCoefficient = tGildedHonorHealth; ed.damageBoostCoefficient = tGildedHonorDamage; } } public static void ApplyT2Scaling(EliteDef ed) { ed.damageBoostCoefficient = t2Damage; ed.healthBoostCoefficient = t2Health; if ((Object)(object)ed == (Object)(object)Elites.Bead) { ed.healthBoostCoefficient = t2HealthTwisted; ed.damageBoostCoefficient = t2DamageTwisted; } } } } namespace EliteReworks.Tweaks.T2 { public static class AffixHaunted { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static StatHookEventHandler <>9__4_0; public static hook_FixedUpdate <>9__10_0; public static Func<Instruction, bool> <>9__12_2; public static Func<bool, CharacterBody, bool> <>9__12_3; public static Func<Instruction, bool> <>9__12_4; public static Func<bool, CharacterBody, bool> <>9__12_5; public static Manipulator <>9__12_0; public static Func<Instruction, bool> <>9__12_6; public static Func<bool, CharacterModel, bool> <>9__12_7; public static Manipulator <>9__12_1; public static Func<Instruction, bool> <>9__13_2; public static Manipulator <>9__13_0; public static hook_ProcessHitEnemy <>9__13_1; internal void <Setup>b__4_0(CharacterBody sender, StatHookEventArgs args) { if (sender.HasBuff(reviveBuff)) { args.moveSpeedMultAdd += 0.7f; args.attackSpeedMultAdd += 0.5f; } if (sender.HasBuff(armorReductionBuff)) { args.armorAdd -= 20f; } } internal void <DisableBubble>b__10_0(orig_FixedUpdate orig, AffixHauntedBehavior self) { } internal void <StealBuffVFX>b__12_0(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "Cripple") }); val.Index += 2; val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<bool, CharacterBody, bool>>((Func<bool, CharacterBody, bool>)((bool hasBuff, CharacterBody self) => hasBuff || self.HasBuff(armorReductionBuff))); val.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "Warbanner") }); val.Index += 2; val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<bool, CharacterBody, bool>>((Func<bool, CharacterBody, bool>)((bool hasBuff, CharacterBody self) => hasBuff || self.HasBuff(ghostsActiveBuff))); } internal bool <StealBuffVFX>b__12_2(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "Cripple"); } internal bool <StealBuffVFX>b__12_3(bool hasBuff, CharacterBody self) { return hasBuff || self.HasBuff(armorReductionBuff); } internal bool <StealBuffVFX>b__12_4(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "Warbanner"); } internal bool <StealBuffVFX>b__12_5(bool hasBuff, CharacterBody self) { return hasBuff || self.HasBuff(ghostsActiveBuff); } internal void <StealBuffVFX>b__12_1(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "FullCrit") }); val.Index += 2; val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<bool, CharacterModel, bool>>((Func<bool, CharacterModel, bool>)((bool hasBuff, CharacterModel self) => hasBuff || self.body.HasBuff(reviveBuff))); } internal bool <StealBuffVFX>b__12_6(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "FullCrit"); } internal bool <StealBuffVFX>b__12_7(bool hasBuff, CharacterModel self) { return hasBuff || self.body.HasBuff(reviveBuff); } internal void <ChangeOnHitEffect>b__13_0(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_003f: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "AffixHaunted") }); val.Remove(); val.Emit<EliteReworksPlugin>(OpCodes.Ldsfld, "EmptyBuff"); } internal bool <ChangeOnHitEffect>b__13_2(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "AffixHaunted"); } internal void <ChangeOnHitEffect>b__13_1(orig_ProcessHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim) { orig.Invoke(self, damageInfo, victim); if (!NetworkServer.active || damageInfo.rejected || !(damageInfo.procCoefficient > 0f) || !Object.op_Implicit((Object)(object)damageInfo.attacker) || !Object.op_Implicit((Object)(object)victim)) { return; } CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component)) { CharacterBody component2 = victim.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component2) && component.HasBuff(Buffs.AffixHaunted)) { component2.AddTimedBuff(armorReductionBuff, 3f); } } } } public static BuffDef reviveBuff; public static BuffDef ghostsActiveBuff; public static BuffDef armorReductionBuff; public static bool replaceOnHitEffect = true; public static void Setup() { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Expected O, but got Unknown reviveBuff = CreateReviveBuff(); ghostsActiveBuff = CreateGhostsActiveBuff(); armorReductionBuff = CreateArmorReductionBuff(); object obj = <>c.<>9__4_0; if (obj == null) { StatHookEventHandler val = delegate(CharacterBody sender, StatHookEventArgs args) { if (sender.HasBuff(reviveBuff)) { args.moveSpeedMultAdd += 0.7f; args.attackSpeedMultAdd += 0.5f; } if (sender.HasBuff(armorReductionBuff)) { args.armorAdd -= 20f; } }; <>c.<>9__4_0 = val; obj = (object)val; } RecalculateStatsAPI.GetStatCoefficients += (StatHookEventHandler)obj; BaseSplitDeath.OnEnter += new hook_OnEnter(FixGhostGupSplit); if (EliteReworksPlugin.affixHauntedEnabled) { DisableBubble(); GlobalEventManager.OnCharacterDeath += new hook_OnCharacterDeath(ReviveAsGhost); StealBuffVFX(); ChangeOnHitEffect(); } } private static void FixGhostGupSplit(orig_OnEnter orig, BaseSplitDeath self) { orig.Invoke(self); if (NetworkServer.active && Object.op_Implicit((Object)(object)((EntityState)self).characterBody) && ((EntityState)self).characterBody.HasBuff(reviveBuff)) { self.hasDied = true; ((GenericCharacterDeath)self).DestroyBodyAsapServer(); } } public static BuffDef CreateReviveBuff() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) BuffDef val = ScriptableObject.CreateInstance<BuffDef>(); val.buffColor = new Color(0.6156863f, 13f / 15f, 72f / 85f); val.canStack = false; val.isDebuff = false; ((Object)val).name = "EliteReworksHauntedRevive"; val.iconSprite = LegacyResourcesAPI.Load<BuffDef>("BuffDefs/DeathMark").iconSprite; ContentAddition.AddBuffDef(val); return val; } public static BuffDef CreateGhostsActiveBuff() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) BuffDef val = ScriptableObject.CreateInstance<BuffDef>(); val.buffColor = new Color(0.8235294f, 10f / 51f, 0.08627451f); val.canStack = false; val.isDebuff = false; ((Object)val).name = "EliteReworksHauntedGhostsActive"; val.iconSprite = LegacyResourcesAPI.Load<BuffDef>("BuffDefs/DeathMark").iconSprite; ContentAddition.AddBuffDef(val); return val; } public static BuffDef CreateArmorReductionBuff() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) BuffDef val = ScriptableObject.CreateInstance<BuffDef>(); val.buffColor = new Color(44f / 85f, 0.8392157f, 0.9254902f); val.canStack = false; val.isDebuff = true; ((Object)val).name = "EliteReworksHauntedArmorReduction"; val.iconSprite = LegacyResourcesAPI.Load<BuffDef>("BuffDefs/Cripple").iconSprite; ContentAddition.AddBuffDef(val); return val; } public static void AttemptSpawnGhost(CharacterBody sourceBody, Vector3 position, float radius) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Invalid comparison between Unknown and I4 //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)sourceBody) || (sourceBody.bodyFlags & 4) == 4) { return; } float num = radius * radius; if (!Object.op_Implicit((Object)(object)sourceBody.teamComponent)) { return; } TeamIndex teamIndex = sourceBody.teamComponent.teamIndex; ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(teamIndex); if (teamMembers == null) { return; } foreach (TeamComponent item2 in teamMembers) { if (!Object.op_Implicit((Object)(object)item2.body) || ((Enum)item2.body.bodyFlags).HasFlag((Enum)(object)(BodyFlags)4) || !item2.body.HasBuff(Buffs.AffixHaunted) || !Object.op_Implicit((Object)(object)item2.body.healthComponent) || !item2.body.healthComponent.alive) { continue; } Vector3 val = position - item2.body.corePosition; float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude; if (!(sqrMagnitude <= num)) { continue; } AffixHauntedReviveAura component = ((Component)item2.body).GetComponent<AffixHauntedReviveAura>(); if (!Object.op_Implicit((Object)(object)component) || !component.wardActive || component.attachedGhosts.Count >= component.GetMaxGhosts()) { continue; } CharacterBody val2 = Util.TryToCreateGhost(sourceBody, item2.body, 60 + (item2.body.isChampion ? 30 : 0)); if (!Object.op_Implicit((Object)(object)val2)) { break; } if (Object.op_Implicit((Object)(object)val2.master) && Object.op_Implicit((Object)(object)val2.master.inventory)) { int itemCount = val2.master.inventory.GetItemCount(Items.BoostDamage); if (itemCount > 0) { val2.master.inventory.RemoveItem(Items.BoostDamage, val2.master.inventory.GetItemCount(Items.BoostDamage)); } val2.master.inventory.GiveItem(Items.BoostDamage, 5); val2.master.inventory.SetEquipmentIndex((EquipmentIndex)(-1)); } val2.AddBuff(reviveBuff); HauntTargetInfo item = new HauntTargetInfo { body = val2 }; component.attachedGhosts.Add(item); break; } } private static void DisableBubble() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown object obj = <>c.<>9__10_0; if (obj == null) { hook_FixedUpdate val = delegate { }; <>c.<>9__10_0 = val; obj = (object)val; } AffixHauntedBehavior.FixedUpdate += (hook_FixedUpdate)obj; } private static void ReviveAsGhost(orig_OnCharacterDeath orig, GlobalEventManager self, DamageReport damageReport) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, damageReport); if (Object.op_Implicit((Object)(object)damageReport.victimBody) && damageReport.victimBody.HasBuff(reviveBuff.buffIndex) && !damageReport.victimBody.disablingHurtBoxes && !damageReport.victimBody.HasBuff(Buffs.AffixHaunted)) { AttemptSpawnGhost(damageReport.victimBody, damageReport.damageInfo.position, AffixHauntedReviveAura.detachRadius * 1.1f); } } private static void StealBuffVFX() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown object obj = <>c.<>9__12_0; if (obj == null) { Manipulator val = delegate(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) ILCursor val4 = new ILCursor(il); val4.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "Cripple") }); val4.Index += 2; val4.Emit(OpCodes.Ldarg_0); val4.EmitDelegate<Func<bool, CharacterBody, bool>>((Func<bool, CharacterBody, bool>)((bool hasBuff, CharacterBody self) => hasBuff || self.HasBuff(armorReductionBuff))); val4.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "Warbanner") }); val4.Index += 2; val4.Emit(OpCodes.Ldarg_0); val4.EmitDelegate<Func<bool, CharacterBody, bool>>((Func<bool, CharacterBody, bool>)((bool hasBuff, CharacterBody self) => hasBuff || self.HasBuff(ghostsActiveBuff))); }; <>c.<>9__12_0 = val; obj = (object)val; } CharacterBody.UpdateAllTemporaryVisualEffects += (Manipulator)obj; object obj2 = <>c.<>9__12_1; if (obj2 == null) { Manipulator val2 = delegate(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) ILCursor val3 = new ILCursor(il); val3.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "FullCrit") }); val3.Index += 2; val3.Emit(OpCodes.Ldarg_0); val3.EmitDelegate<Func<bool, CharacterModel, bool>>((Func<bool, CharacterModel, bool>)((bool hasBuff, CharacterModel self) => hasBuff || self.body.HasBuff(reviveBuff))); }; <>c.<>9__12_1 = val2; obj2 = (object)val2; } CharacterModel.UpdateOverlays += (Manipulator)obj2; } private static void ChangeOnHitEffect() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown if (!replaceOnHitEffect) { return; } object obj = <>c.<>9__13_0; if (obj == null) { Manipulator val = delegate(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_003f: Unknown result type (might be due to invalid IL or missing references) ILCursor val3 = new ILCursor(il); val3.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "AffixHaunted") }); val3.Remove(); val3.Emit<EliteReworksPlugin>(OpCodes.Ldsfld, "EmptyBuff"); }; <>c.<>9__13_0 = val; obj = (object)val; } GlobalEventManager.ProcessHitEnemy += (Manipulator)obj; object obj2 = <>c.<>9__13_1; if (obj2 == null) { hook_ProcessHitEnemy val2 = delegate(orig_ProcessHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim) { orig.Invoke(self, damageInfo, victim); if (NetworkServer.active && !damageInfo.rejected && damageInfo.procCoefficient > 0f && Object.op_Implicit((Object)(object)damageInfo.attacker) && Object.op_Implicit((Object)(object)victim)) { CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component)) { CharacterBody component2 = victim.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component2) && component.HasBuff(Buffs.AffixHaunted)) { component2.AddTimedBuff(armorReductionBuff, 3f); } } } }; <>c.<>9__13_1 = val2; obj2 = (object)val2; } GlobalEventManager.ProcessHitEnemy += (hook_ProcessHitEnemy)obj2; } } public static class AffixPoison { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_UpdateAffixPoison <>9__9_0; public static hook_Heal <>9__10_0; public static hook_AddBuff_BuffIndex <>9__10_1; internal void <Setup>b__9_0(orig_UpdateAffixPoison orig, CharacterBody self, float deltaTime) { //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) if (!self.HasBuff(Buffs.AffixPoison)) { return; } if (Object.op_Implicit((Object)(object)self.healthComponent) && self.healthComponent.isInFrozenState) { self.poisonballTimer = 0f; } else { SetStateOnHurt component = ((Component)self).gameObject.GetComponent<SetStateOnHurt>(); if (Object.op_Implicit((Object)(object)component)) { Type type = ((object)component.targetStateMachine.state).GetType(); if (type == typeof(StunState) || type == typeof(ShockState)) { self.poisonballTimer = 0f; } } } AffixPoisonDebuffAura component2 = ((Component)self).gameObject.GetComponent<AffixPoisonDebuffAura>(); if (!Object.op_Implicit((Object)(object)component2)) { ((Component)self).gameObject.AddComponent<AffixPoisonDebuffAura>(); } if (!component2.wardActive) { self.poisonballTimer = 0f; return; } self.poisonballTimer += deltaTime; if (!(self.poisonballTimer >= basePoisonTimer)) { return; } int num = 3 + (int)self.radius; self.poisonballTimer = 0f; Vector3 up = Vector3.up; float num2 = 360f / (float)num; Vector3 val = Vector3.ProjectOnPlane(self.transform.forward, up); Vector3 normalized = ((Vector3)(ref val)).normalized; Vector3 val2 = Vector3.RotateTowards(up, normalized, 0.43633232f, float.PositiveInfinity); for (int i = 0; i < num; i++) { Vector3 val3 = Quaternion.AngleAxis(num2 * (float)i, up) * val2; float num3 = 60f; float num4 = num3 + Mathf.Max(0f, self.level - 1f) * num3 * 0.2f; if (self.isChampion) { num4 *= EliteReworksPlugin.eliteBossDamageMult; } ProjectileManager.instance.FireProjectile(spikeOrbProjectile, self.corePosition, Util.QuaternionSafeLookRotation(val3), ((Component)self).gameObject, num4, 0f, false, (DamageColorIndex)0, (GameObject)null, -1f); } } internal float <SetupDebuff>b__10_0(orig_Heal orig, HealthComponent self, float amount, ProcChainMask procChainMask, bool isRegen) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) int num = Mathf.Min(self.body.GetBuffCount(MalachiteBuildup), malachiteBuildupMaxStacks); if (num > 0) { amount *= 1f - malachiteBuildupHealReduction * (float)num; } return orig.Invoke(self, amount, procChainMask, isRegen); } internal void <SetupDebuff>b__10_1(orig_AddBuff_BuffIndex orig, CharacterBody self, BuffIndex buffIndex) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, buffIndex); if (NetworkServer.active && buffIndex == Buffs.HealingDisabled.buffIndex && self.HasBuff(MalachiteBuildup.buffIndex)) { self.ClearTimedBuffs(MalachiteBuildup.buffIndex); } } } public static ModdedDamageType malachiteDamage; public static GameObject spikePrefab; public static GameObject spikeOrbProjectile; public static float basePoisonTimer = 6f; public static float spikeHPPercent = 0.4f; public static BuffDef MalachiteBuildup; public static float malachiteBuildupTime = 3f; public static int malachiteBuildupMaxStacks = 5; public static float malachiteBuildupHealReduction; public static void Setup() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Expected O, but got Unknown AffixPoisonDebuffAura.refreshTime = malachiteBuildupTime / (float)malachiteBuildupMaxStacks; AffixPoisonDebuffAura.buffDuration = AffixPoisonDebuffAura.refreshTime + 0.1f; malachiteBuildupHealReduction = 1f / (float)malachiteBuildupMaxStacks; malachiteDamage = DamageAPI.ReserveDamageType(); spikePrefab = BuildSpikePrefab(); spikeOrbProjectile = BuildSpikeOrb(spikePrefab); AffixPoisonDebuffAura.indicatorPrefab = BuildIndicator(); object obj = <>c.<>9__9_0; if (obj == null) { hook_UpdateAffixPoison val = delegate(orig_UpdateAffixPoison orig, CharacterBody self, float deltaTime) { //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) if (self.HasBuff(Buffs.AffixPoison)) { if (Object.op_Implicit((Object)(object)self.healthComponent) && self.healthComponent.isInFrozenState) { self.poisonballTimer = 0f; } else { SetStateOnHurt component = ((Component)self).gameObject.GetComponent<SetStateOnHurt>(); if (Object.op_Implicit((Object)(object)component)) { Type type = ((object)component.targetStateMachine.state).GetType(); if (type == typeof(StunState) || type == typeof(ShockState)) { self.poisonballTimer = 0f; } } } AffixPoisonDebuffAura component2 = ((Component)self).gameObject.GetComponent<AffixPoisonDebuffAura>(); if (!Object.op_Implicit((Object)(object)component2)) { ((Component)self).gameObject.AddComponent<AffixPoisonDebuffAura>(); } if (!component2.wardActive) { self.poisonballTimer = 0f; } else { self.poisonballTimer += deltaTime; if (self.poisonballTimer >= basePoisonTimer) { int num = 3 + (int)self.radius; self.poisonballTimer = 0f; Vector3 up = Vector3.up; float num2 = 360f / (float)num; Vector3 val2 = Vector3.ProjectOnPlane(self.transform.forward, up); Vector3 normalized = ((Vector3)(ref val2)).normalized; Vector3 val3 = Vector3.RotateTowards(up, normalized, 0.43633232f, float.PositiveInfinity); for (int i = 0; i < num; i++) { Vector3 val4 = Quaternion.AngleAxis(num2 * (float)i, up) * val3; float num3 = 60f; float num4 = num3 + Mathf.Max(0f, self.level - 1f) * num3 * 0.2f; if (self.isChampion) { num4 *= EliteReworksPlugin.eliteBossDamageMult; } ProjectileManager.instance.FireProjectile(spikeOrbProjectile, self.corePosition, Util.QuaternionSafeLookRotation(val4), ((Component)self).gameObject, num4, 0f, false, (DamageColorIndex)0, (GameObject)null, -1f); } } } } }; <>c.<>9__9_0 = val; obj = (object)val; } CharacterBody.UpdateAffixPoison += (hook_UpdateAffixPoison)obj; SetupDebuff(); } private static void SetupDebuff() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Expected O, but got Unknown //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown BuffDef val = ScriptableObject.CreateInstance<BuffDef>(); val.buffColor = new Color(0.3f, 0.3f, 0.3f); val.canStack = true; val.isDebuff = false; val.isCooldown = true; ((Object)val).name = "EliteReworksMalachiteBuildup"; val.iconSprite = LegacyResourcesAPI.Load<BuffDef>("BuffDefs/HealingDisabled").iconSprite; ContentAddition.AddBuffDef(val); MalachiteBuildup = val; object obj = <>c.<>9__10_0; if (obj == null) { hook_Heal val2 = delegate(orig_Heal orig, HealthComponent self, float amount, ProcChainMask procChainMask, bool isRegen) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) int num = Mathf.Min(self.body.GetBuffCount(MalachiteBuildup), malachiteBuildupMaxStacks); if (num > 0) { amount *= 1f - malachiteBuildupHealReduction * (float)num; } return orig.Invoke(self, amount, procChainMask, isRegen); }; <>c.<>9__10_0 = val2; obj = (object)val2; } HealthComponent.Heal += (hook_Heal)obj; object obj2 = <>c.<>9__10_1; if (obj2 == null) { hook_AddBuff_BuffIndex val3 = delegate(orig_AddBuff_BuffIndex orig, CharacterBody self, BuffIndex buffIndex) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, buffIndex); if (NetworkServer.active && buffIndex == Buffs.HealingDisabled.buffIndex && self.HasBuff(MalachiteBuildup.buffIndex)) { self.ClearTimedBuffs(MalachiteBuildup.buffIndex); } }; <>c.<>9__10_1 = val3; obj2 = (object)val3; } CharacterBody.AddBuff_BuffIndex += (hook_AddBuff_BuffIndex)obj2; } private static GameObject BuildSpikePrefab() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/PoisonStakeProjectile"), "MoffeinEliteReworksPoisonStakeProjectile", true); ModdedDamageTypeHolderComponent val2 = val.AddComponent<ModdedDamageTypeHolderComponent>(); val2.Add(malachiteDamage); ContentAddition.AddProjectile(val); return val; } private static GameObject BuildSpikeOrb(GameObject projectileChild) { GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/PoisonOrbProjectile"), "MoffeinEliteReworksPoisonOrbProjectile", true); ProjectileImpactExplosion component = val.GetComponent<ProjectileImpactExplosion>(); ((ProjectileExplosion)component).blastRadius = 0f; ((ProjectileExplosion)component).blastDamageCoefficient = 0f; ((ProjectileExplosion)component).blastProcCoefficient = 0f; ((ProjectileExplosion)component).childrenProjectilePrefab = projectileChild; ContentAddition.AddProjectile(val); return val; } private static GameObject BuildIndicator() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/NearbyDamageBonusIndicator"), "MoffeinEliteReworksPoisonIndicator", true); val.transform.localScale = AffixPoisonDebuffAura.wardRadius / 12.8f * Vector3.one; PrefabAPI.RegisterNetworkPrefab(val); return val; } public static void MalachiteSphere(TeamIndex team, Vector3 position, float radius, float debuffDuration) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) if (!NetworkServer.active) { return; } List<HealthComponent> list = new List<HealthComponent>(); Collider[] array = Physics.OverlapSphere(position, radius, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask)); for (int i = 0; i < array.Length; i++) { HurtBox component = ((Component)array[i]).GetComponent<HurtBox>(); if (!Object.op_Implicit((Object)(object)component)) { continue; } HealthComponent healthComponent = component.healthComponent; ProjectileController componentInParent = ((Component)array[i]).GetComponentInParent<ProjectileController>(); if (!Object.op_Implicit((Object)(object)healthComponent) || Object.op_Implicit((Object)(object)componentInParent) || list.Contains(healthComponent)) { continue; } list.Add(healthComponent); if (!Object.op_Implicit((Object)(object)healthComponent.body.teamComponent) || healthComponent.body.teamComponent.teamIndex == team) { continue; } if (!healthComponent.body.HasBuff(Buffs.HealingDisabled.buffIndex)) { healthComponent.body.AddTimedBuff(MalachiteBuildup, debuffDuration); int buffCount = healthComponent.body.GetBuffCount(MalachiteBuildup); if (buffCount >= malachiteBuildupMaxStacks) { healthComponent.body.ClearTimedBuffs(MalachiteBuildup.buffIndex); healthComponent.body.AddTimedBuff(Buffs.HealingDisabled.buffIndex, debuffDuration); continue; } for (int j = 0; j < healthComponent.body.timedBuffs.Count; j++) { if (healthComponent.body.timedBuffs[j].buffIndex == MalachiteBuildup.buffIndex && healthComponent.body.timedBuffs[j].timer < debuffDuration) { healthComponent.body.timedBuffs[j].timer = debuffDuration; } } } else { healthComponent.body.AddTimedBuff(Buffs.HealingDisabled.buffIndex, debuffDuration); } } } } } namespace EliteReworks.Tweaks.T2.Components { [DisallowMultipleComponent] public class AffixHauntedReviveAura : MonoBehaviour { public static float detachRadius = 45f; public static float wardRadius = 30f; public static float refreshTime = 0.4f; public static float ghostPingTime = 2.5f; private float ghostPingStopwatch; public static int maxAttachedGhosts = 4; public static int championBonusAttachedGhosts = 2; public List<HauntTargetInfo> attachedGhosts; public List<HauntTargetInfo> attachedAliveMonsters; private float stopwatch; private CharacterBody ownerBody; private TeamComponent teamComponent; public bool wardActive = false; private float stunDisableTimer = 0f; public int GetMaxGhosts() { return maxAttachedGhosts + ((Object.op_Implicit((Object)(object)ownerBody) && ownerBody.isChampion) ? championBonusAttachedGhosts : 0); } public void Awake() { wardActive = false; stopwatch = 0f; ghostPingStopwatch = 0f; attachedGhosts = new List<HauntTargetInfo>(); attachedAliveMonsters = new List<HauntTargetInfo>(); ownerBody = ((Component)this).gameObject.GetComponent<CharacterBody>(); if (!Object.op_Implicit((Object)(object)ownerBody)) { Object.Destroy((Object)(object)this); } teamComponent = ownerBody.teamComponent; } public void FixedUpdate() { wardActive = stunDisableTimer <= 0f; bool flag = Object.op_Implicit((Object)(object)ownerBody) && ownerBody.HasBuff(Buffs.AffixHaunted) && Object.op_Implicit((Object)(object)ownerBody.healthComponent) && ownerBody.healthComponent.alive; if (!flag) { wardActive = false; if (NetworkServer.active && Object.op_Implicit((Object)(object)ownerBody.healthComponent) && !ownerBody.healthComponent.alive) { DestroyGhosts(); ClearAliveMonsters(); } } if (!NetworkServer.active) { return; } if (flag) { if (Object.op_Implicit((Object)(object)ownerBody.healthComponent) && ownerBody.healthComponent.isInFrozenState) { wardActive = false; stunDisableTimer = EliteReworksPlugin.eliteStunDisableDuration; } else { SetStateOnHurt component = ((Component)this).gameObject.GetComponent<SetStateOnHurt>(); if (Object.op_Implicit((Object)(object)component)) { Type type = ((object)component.targetStateMachine.state).GetType(); if (type == typeof(StunState) || type == typeof(ShockState)) { wardActive = false; stunDisableTimer = EliteReworksPlugin.eliteStunDisableDuration; } } } } if (wardActive && stunDisableTimer <= 0f) { stopwatch += Time.fixedDeltaTime; if (stopwatch > refreshTime) { stopwatch -= refreshTime; if (attachedGhosts.Count + attachedAliveMonsters.Count < GetMaxGhosts()) { FindAliveMonsters(); } UpdateGhosts(); UpdateAliveMonsters(); } } else { ClearAliveMonsters(); } if (stunDisableTimer > 0f) { stunDisableTimer -= Time.fixedDeltaTime; } if (attachedGhosts.Count > 0) { if (!ownerBody.HasBuff(AffixHaunted.ghostsActiveBuff)) { ownerBody.AddBuff(AffixHaunted.ghostsActiveBuff); } } else if (ownerBody.HasBuff(AffixHaunted.ghostsActiveBuff)) { ownerBody.RemoveBuff(AffixHaunted.ghostsActiveBuff); } ghostPingStopwatch += Time.fixedDeltaTime; if (ghostPingStopwatch > ghostPingTime) { ghostPingStopwatch -= ghostPingTime; PingGhosts(); } } private void UpdateGhosts() { if (attachedGhosts.Count <= 0) { return; } List<HauntTargetInfo> list = new List<HauntTargetInfo>(); foreach (HauntTargetInfo attachedGhost in attachedGhosts) { if (!Object.op_Implicit((Object)(object)attachedGhost.body) || !Object.op_Implicit((Object)(object)attachedGhost.body.healthComponent) || !attachedGhost.body.healthComponent.alive) { list.Add(attachedGhost); } } if (list.Count <= 0) { return; } foreach (HauntTargetInfo item in list) { attachedGhosts.Remove(item); } } private void UpdateAliveMonsters() { //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) int num = GetMaxGhosts() - attachedGhosts.Count; int num2 = 1; if (attachedAliveMonsters.Count <= 0) { return; } float num3 = detachRadius * detachRadius; List<HauntTargetInfo> list = new List<HauntTargetInfo>(); foreach (HauntTargetInfo attachedAliveMonster in attachedAliveMonsters) { bool flag = true; if (Object.op_Implicit((Object)(object)attachedAliveMonster.body)) { flag = false; if (!Object.op_Implicit((Object)(object)attachedAliveMonster.body.healthComponent) || !attachedAliveMonster.body.healthComponent.alive || num2 > num) { flag = true; } else { Vector3 val = ownerBody.corePosition - attachedAliveMonster.body.corePosition; float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude; if (sqrMagnitude > num3) { flag = true; } } } if (flag) { list.Add(attachedAliveMonster); } else { num2++; } } if (list.Count <= 0) { return; } foreach (HauntTargetInfo item in list) { if (Object.op_Implicit((Object)(object)item.body) && item.body.HasBuff(AffixHaunted.reviveBuff)) { item.body.RemoveBuff(AffixHaunted.reviveBuff); } attachedAliveMonsters.Remove(item); } } private void FindAliveMonsters() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Invalid comparison between Unknown and I4 //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)teamComponent)) { return; } Vector3 corePosition = ownerBody.corePosition; int num = GetMaxGhosts() - (attachedGhosts.Count + attachedAliveMonsters.Count); if (num <= 0) { return; } float num2 = wardRadius * wardRadius; TeamIndex teamIndex = teamComponent.teamIndex; ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(teamIndex); foreach (TeamComponent item2 in teamMembers) { if (!Object.op_Implicit((Object)(object)item2.body) || (item2.body.bodyFlags & 4) == 4 || item2.body.disablingHurtBoxes || !Object.op_Implicit((Object)(object)item2.body.healthComponent) || !item2.body.healthComponent.alive || item2.body.HasBuff(Buffs.AffixHaunted) || item2.body.HasBuff(AffixHaunted.reviveBuff)) { continue; } Vector3 val = corePosition - item2.body.corePosition; float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude; if (sqrMagnitude <= num2) { item2.body.AddBuff(AffixHaunted.reviveBuff); HauntTargetInfo item = new HauntTargetInfo { body = item2.body }; attachedAliveMonsters.Add(item); num--; if (num <= 0) { break; } } } } private void ClearAliveMonsters() { foreach (HauntTargetInfo attachedAliveMonster in attachedAliveMonsters) { if (Object.op_Implicit((Object)(object)attachedAliveMonster.body) && attachedAliveMonster.body.HasBuff(AffixHaunted.reviveBuff) && Object.op_Implicit((Object)(object)attachedAliveMonster.body.healthComponent) && attachedAliveMonster.body.healthComponent.alive) { attachedAliveMonster.body.RemoveBuff(AffixHaunted.reviveBuff); } } attachedAliveMonsters.Clear(); } private void DestroyGhosts() { foreach (HauntTargetInfo attachedGhost in attachedGhosts) { if (Object.op_Implicit((Object)(object)attachedGhost.body) && Object.op_Implicit((Object)(object)attachedGhost.body.healthComponent)) { attachedGhost.body.healthComponent.health = -100f; } } attachedGhosts.Clear(); } private void OnDestroy() { DestroyGhosts(); ClearAliveMonsters(); } private void PingGhosts() { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)ownerBody) || !Object.op_Implicit((Object)(object)ownerBody.mainHurtBox)) { return; } int num = 0; foreach (HauntTargetInfo attachedGhost in attachedGhosts) { if (Object.op_Implicit((Object)(object)attachedGhost.body)) { EliteReworksCelestineOrb eliteReworksCelestineOrb = new EliteReworksCelestineOrb(); ((Orb)eliteReworksCelestineOrb).origin = attachedGhost.body.corePosition; ((Orb)eliteReworksCelestineOrb).target = ownerBody.mainHurtBox; eliteReworksCelestineOrb.timeToArrive = 1f + (float)num * 0.1f; eliteReworksCelestineOrb.scale = 1f; OrbManager.instance.AddOrb((Orb)(object)eliteReworksCelestineOrb); } num++; } foreach (HauntTargetInfo attachedAliveMonster in attachedAliveMonsters) { if (Object.op_Implicit((Object)(object)attachedAliveMonster.body) && Object.op_Implicit((Object)(object)attachedAliveMonster.body.mainHurtBox)) { EliteReworksCelestineOrb eliteReworksCelestineOrb2 = new EliteReworksCelestineOrb(); ((Orb)eliteReworksCelestineOrb2).origin = attachedAliveMonster.body.corePosition; ((Orb)eliteReworksCelestineOrb2).target = ownerBody.mainHurtBox; eliteReworksCelestineOrb2.timeToArrive = 1f + (float)num * 0.1f; eliteReworksCelestineOrb2.scale = 1f; OrbManager.instance.AddOrb((Orb)(object)eliteReworksCelestineOrb2); } num++; } } } public class HauntTargetInfo { public CharacterBody body = null; } public class EliteReworksCelestineOrb : Orb { public static GameObject orbEffect = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Junk/EliteHaunted/HauntOrbEffect.prefab").WaitForCompletion(); public float timeToArrive; public float scale; public override void Begin() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Expected O, but got Unknown ((Orb)this).duration = timeToArrive + Random.Range(0f, 0.4f); EffectData val = new EffectData { scale = scale, origin = base.origin, genericFloat = ((Orb)this).duration }; val.SetHurtBoxReference(base.target); EffectManager.SpawnEffect(orbEffect, val, true); } } [DisallowMultipleComponent] public class AffixPoisonDebuffAura : MonoBehaviour { public static float wardRadius = 22f; public static float buffDuration; public static float refreshTime; public static GameObject indicatorPrefab; private float stopwatch; private CharacterBody ownerBody; private GameObject indicator = null; public bool wardActive = false; private float stunDisableTimer = 0f; public void Awake() { wardActive = false; stopwatch = 0f; ownerBody = ((Component)this).gameObject.GetComponent<CharacterBody>(); } public void FixedUpdate() { //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) wardActive = stunDisableTimer <= 0f; if (Object.op_Implicit((Object)(object)ownerBody) && ownerBody.HasBuff(Buffs.AffixPoison) && Object.op_Implicit((Object)(object)ownerBody.healthComponent) && ownerBody.healthComponent.alive) { if (Object.op_Implicit((Object)(object)ownerBody.healthComponent) && ownerBody.healthComponent.isInFrozenState) { wardActive = false; stunDisableTimer = EliteReworksPlugin.eliteStunDisableDuration; } else { SetStateOnHurt component = ((Component)this).gameObject.GetComponent<SetStateOnHurt>(); if (Object.op_Implicit((Object)(object)component)) { Type type = ((object)component.targetStateMachine.state).GetType(); if (type == typeof(StunState) || type == typeof(ShockState)) { wardActive = false; stunDisableTimer = EliteReworksPlugin.eliteStunDisableDuration; } } } if (NetworkServer.active) { if (stunDisableTimer <= 0f) { if (wardActive) { stopwatch += Time.fixedDeltaTime; if (stopwatch > refreshTime) { stopwatch -= refreshTime; if (Object.op_Implicit((Object)(object)ownerBody.teamComponent)) { AffixPoison.MalachiteSphere(ownerBody.teamComponent.teamIndex, ownerBody.corePosition, wardRadius, buffDuration); } } } } else { stunDisableTimer -= Time.fixedDeltaTime; } } UpdateIndicator(wardActive); } else if (NetworkServer.active && Object.op_Implicit((Object)(object)indicator)) { Object.Destroy((Object)(object)indicator); indicator = null; } } public void UpdateIndicator(bool wardActive) { if (NetworkServer.active && Object.op_Implicit((Object)(object)indicator) != wardActive) { if (wardActive) { indicator = Object.Instantiate<GameObject>(indicatorPrefab); indicator.GetComponent<NetworkedBodyAttachment>().AttachToGameObjectAndSpawn(((Component)this).gameObject, (string)null); } else { Object.Destroy((Object)(object)indicator); indicator = null; } } } } } namespace EliteReworks.Tweaks.T1 { public static class AffixBlue { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static Func<Instruction, bool> <>9__13_1; public static Manipulator <>9__13_0; public static Func<Instruction, bool> <>9__20_0; public static Func<Instruction, bool> <>9__21_0; public static Func<Instruction, bool> <>9__21_1; public static Func<Instruction, bool> <>9__21_2; public static Func<Instruction, bool> <>9__21_3; public static Func<float, float> <>9__21_4; internal void <Setup>b__13_0(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_003f: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "AffixBlue") }); val.Remove(); val.Emit<EliteReworksPlugin>(OpCodes.Ldsfld, "EmptyBuff"); } internal bool <Setup>b__13_1(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "AffixBlue"); } internal bool <RemoveShields>b__20_0(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "AffixBlue"); } internal bool <ReduceShields>b__21_0(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "AffixBlue"); } internal bool <ReduceShields>b__21_1(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 0.5f); } internal bool <ReduceShields>b__21_2(Instruction x) { return ILPatternMatchingExt.MatchCall(x, typeof(CharacterBody), "get_maxHealth"); } internal bool <ReduceShields>b__21_3(Instruction x) { return ILPatternMatchingExt.MatchAdd(x); } internal float <ReduceShields>b__21_4(float shieldToAdd) { return shieldToAdd * (1f / 3f); } } public static int baseMeatballCount = 5; public static float lightningDamageCoefficient = 0.5f; public static GameObject lightningProjectilePrefab; public static GameObject lightningBossProjectilePrefab; public static GameObject lightningEffectPrefab; public static GameObject lightningEffectQuietPrefab; public static GameObject lightningEffectOnHitPrefab; public static GameObject lightningBombV2Prefab; public static GameObject scatterProjectilePrefab; public static NetworkSoundEventDef triggerSound; public static NetworkSoundEventDef triggerBossSound; public static bool enablePassiveLightning = true; public static bool enableOnHitRework = true; public static void Setup() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Expected O, but got Unknown //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Expected O, but got Unknown //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Expected O, but got Unknown lightningEffectPrefab = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/EliteLightning/LightningStakeNova.prefab").WaitForCompletion(), "MoffeinEliteReworkOverloadinLightningVFX", false); EffectComponent component = lightningEffectPrefab.GetComponent<EffectComponent>(); component.soundName = "Play_EliteReworks_Lightning"; ContentAddition.AddEffect(lightningEffectPrefab); lightningEffectQuietPrefab = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/EliteLightning/LightningStakeNova.prefab").WaitForCompletion(), "MoffeinEliteReworkOverloadinLightningQuietVFX", false); EffectComponent component2 = lightningEffectQuietPrefab.GetComponent<EffectComponent>(); component2.soundName = "Play_item_proc_chain_lightning"; ContentAddition.AddEffect(lightningEffectQuietPrefab); lightningEffectOnHitPrefab = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/EliteLightning/LightningStakeNova.prefab").WaitForCompletion(), "MoffeinEliteReworkOverloadinLightningOnHitVFX", false); EffectComponent component3 = lightningEffectOnHitPrefab.GetComponent<EffectComponent>(); component3.soundName = "Play_mage_m1_impact_lightning"; ContentAddition.AddEffect(lightningEffectOnHitPrefab); lightningProjectilePrefab = BuildLightningProjectile(); lightningBossProjectilePrefab = BuildLightningBossProjectile(); if (AffixBluePassiveLightning.scatterBombs) { scatterProjectilePrefab = BuildScatterProjectile(); } else { lightningBombV2Prefab = BuildLightningBombV2(); } AffixBluePassiveLightning.lightningProjectilePrefab = lightningProjectilePrefab; triggerSound = BuildTriggerSound(); triggerBossSound = BuildTriggerBossSound(); if (enableOnHitRework) { object obj = <>c.<>9__13_0; if (obj == null) { Manipulator val = delegate(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_003f: Unknown result type (might be due to invalid IL or missing references) ILCursor val2 = new ILCursor(il); val2.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "AffixBlue") }); val2.Remove(); val2.Emit<EliteReworksPlugin>(OpCodes.Ldsfld, "EmptyBuff"); }; <>c.<>9__13_0 = val; obj = (object)val; } GlobalEventManager.OnHitAllProcess += (Manipulator)obj; } if (EliteReworksPlugin.affixBlueRemoveShield) { CharacterBody.RecalculateStats += new Manipulator(RemoveShields); } else if (EliteReworksPlugin.affixBlueReduceShield) { CharacterBody.RecalculateStats += new Manipulator(ReduceShields); } } private static GameObject BuildLightningProjectile() { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("prefabs/projectiles/ElectricWormSeekerProjectile"), "MoffeinEliteReworkOverloadinLightningProjectile", true); ProjectileController component = val.GetComponent<ProjectileController>(); component.procCoefficient = 0f; AkEvent[] componentsInChildren = val.GetComponentsInChildren<AkEvent>(); AkEvent[] array = componentsInChildren; foreach (AkEvent val2 in array) { Object.Destroy((Object)(object)val2); } Object.Destroy((Object)(object)val.GetComponent<AkGameObj>()); ProjectileImpactExplosion component2 = val.GetComponent<ProjectileImpactExplosion>(); ((ProjectileExplosion)component2).blastProcCoefficient = 0f; ((ProjectileExplosion)component2).blastRadius = 5f; component2.destroyOnEnemy = false; ((ProjectileExplosion)component2).blastAttackerFiltering = (AttackerFiltering)2; ((ProjectileExplosion)component2).falloffModel = (FalloffModel)0; component2.impactEffect = lightningEffectQuietPrefab; ContentAddition.AddProjectile(val); return val; } private static GameObject BuildScatterProjectile() { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("prefabs/projectiles/ElectricWormSeekerProjectile"), "MoffeinEliteReworkOverloadinScatterProjectile", true); ProjectileController component = val.GetComponent<ProjectileController>(); component.procCoefficient = 0f; AkEvent[] componentsInChildren = val.GetComponentsInChildren<AkEvent>(); AkEvent[] array = componentsInChildren; foreach (AkEvent val2 in array) { Object.Destroy((Object)(object)val2); } Object.Destroy((Object)(object)val.GetComponent<AkGameObj>()); ProjectileImpactExplosion component2 = val.GetComponent<ProjectileImpactExplosion>(); ((ProjectileExplosion)component2).blastProcCoefficient = 0f; ((ProjectileExplosion)component2).blastRadius = 4f; component2.destroyOnEnemy = false; ((ProjectileExplosion)component2).blastAttackerFiltering = (AttackerFiltering)2; ((ProjectileExplosion)component2).falloffModel = (FalloffModel)0; component2.impactEffect = lightningEffectOnHitPrefab; ContentAddition.AddProjectile(val); return val; } private static GameObject BuildLightningBossProjectile() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) GameObject val = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/ElectricWorm/ElectricOrbProjectile.prefab").WaitForCompletion(), "MoffeinEliteReworkOverloadinLightningBossProjectile", true); ProjectileController component = val.GetComponent<ProjectileController>(); component.procCoefficient = 0f; AkEvent[] componentsInChildren = val.GetComponentsInChildren<AkEvent>(); AkEvent[] array = componentsInChildren; foreach (AkEvent val2 in array) { Object.Destroy((Object)(object)val2); } Object.Destroy((Object)(object)val.GetComponent<AkGameObj>()); ProjectileImpactExplosion component2 = val.GetComponent<ProjectileImpactExplosion>(); ((ProjectileExplosion)component2).blastProcCoefficient = 0f; ((ProjectileExplosion)component2).blastRadius = 7f; component2.destroyOnEnemy = false; ((ProjectileExplosion)component2).blastAttackerFiltering = (AttackerFiltering)2; ((ProjectileExplosion)component2).falloffModel = (FalloffModel)0; ((ProjectileExplosion)component2).fireChildren = false; ContentAddition.AddProjectile(val); return val; } private static NetworkSoundEventDef BuildTriggerSound() { NetworkSoundEventDef val = ScriptableObject.CreateInstance<NetworkSoundEventDef>(); val.eventName = "Play_EliteReworks_Lightning"; ((Object)val).name = "EliteReworksOverloadingNetworkSound"; ContentAddition.AddNetworkSoundEventDef(val); return val; } private static NetworkSoundEventDef BuildTriggerBossSound() { NetworkSoundEventDef val = ScriptableObject.CreateInstance<NetworkSoundEventDef>(); val.eventName = "Play_titanboss_shift_shoot"; ((Object)val).name = "EliteReworksOverloadingBossNetworkSound"; ContentAddition.AddNetworkSoundEventDef(val); return val; } private static GameObject BuildLightningBombV2() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/LightningStake"), "MoffeinEliteReworksOverloadingStakeV2", true); ProjectileImpactExplosion component = val.GetComponent<ProjectileImpactExplosion>(); ((ProjectileExplosion)component).blastRadius = 7f; ((ProjectileExplosion)component).falloffModel = (FalloffModel)0; component.impactEffect = lightningEffectOnHitPrefab; ContentAddition.AddProjectile(val); return val; } private static void RemoveShields(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_003f: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "AffixBlue") }); val.Remove(); val.Emit<EliteReworksPlugin>(OpCodes.Ldsfld, "EmptyBuff"); } private static void ReduceShields(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or mis