Moffein-EliteReworks icon

EliteReworks

BETA RELEASE, needs balancing. Reduces Elite bulletsponge and makes their abilities more impactful.

Last updated a week ago
Total downloads 1288
Total rating 6 
Categories Mods Tweaks Enemies
Dependency string Moffein-EliteReworks-0.0.4
Dependants 1 other mod depends on this mod

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
tristanmcpherson-R2API-3.0.52 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.52

README

EliteReworks (Beta Release)

This mod seeks to address the longstanding issues with Elite bulletsponge that have been around since the day RoR2 released into Early Access. Elite damage and HP multipliers are reduced, but their spawn cost is decreased and their abilities are more impactful. You might also start to see elite bosses earlier into runs now, due to their reduced cost.

Updates will probably slow since I don't have a lot of time to develop/test things, so feedback will be super helpful. Email me at [email protected], open an issue on the GitHub, or send me a DM if you have any thoughts.

All players need the mod.

Current Balance Concerns

  • Are elites feeling too weak?
  • Is the Overloading damage too high?
  • Is Overloading too laggy? Might consider capping how often it can be triggered if it is.
  • Are Malachites too oppressive?
  • How should Celestines be changed? I don't like their current effect and I really don't like their giant ugly bubble, but I have no clue what to do with them.

Changes

  • General:

    • T1 Elites:
      • Cost reduced 6x -> 4.5x
      • HP reduced 4x -> 3x
      • Damage reduced 2x -> 1.5x
    • T2 Elites:
      • Cost reduced 36x -> 12x
      • HP reduced 18x -> 8x
      • Damage reduced 6x -> 3x

    Vanilla elites are essentially 1shot HP sponges, with their abilities generally being an afterthought that doesn't really come into play when fighting them. This mod seeks to reduce elite tankiness and instead make their abilities more pronounced. Also to compensate for the lower HP, elites have had their spawn cost reduced, so they'll be able to spawn more frequently.

    • Stun/Shock/Freeze now disables most passive elite effects.

      This should allow melee survivors to fare better against elites with passive damage abilities without having to rely on i-frames.

  • Glacial:

    • Attacks have an AOE that slows for 3 seconds (think Behemoth, but slowing instead of damaging).

      Vanilla Glacials pretty much don't do anything. This change should hopefully make them better at slowing players.

  • Overloading:

    • Shields removed.

    • Attacks scatter 5 lightning bombs nearby. Lightning bombs arc into the air and explode on contact with the ground/walls.

      • Deals 50% of the initial hit's damage.
    • Passively scatters 5 lightning bombs nearby every 6 seconds.

      • Damage is based on level for consistency.
    • Stun/Shock/Freeze disables the passive lightning bombs.

      The main feature of vanilla Overloading is bosses healing half of their HP pool if you focus on something else for a bit. These changes are intended to shift Overloading enemies into being less about tanking, and more about chaotically spamming projectiles everywhere, hopefully leading to a more engaging experience when fighting them.

  • Blazing:

    • Fire trails damage now scales based on level, instead of damage.
    • Stun/Shock/Freeze disables the passive fire trail.

    Fire trails are very unpredictable due to being scaled off of enemy damage. Some enemies won't do much damage, while others will melt you in a few ticks. This change makes Blazing trails consistent across all enemies, which should make them more consistent to fight as melee characters.

  • Malachite:

    • Malachites now have a passive anti-heal AOE.
    • Malachite spikes now deal 50% of your current HP.
    • Malachite spikes now apply Anti-Heal + Weaken for 8 seconds.
    • Stun/Shock/Freeze disables their passive spikes + anti-heal AOE.

    Vanilla Malachites suck to fight. Their anti-heal is an interesting way of neutering the massive healing players can get from items, but it never really gets much use in practice since it requires you to get hit by one of their near instant-kill attacks to trigger it. These changes seek to make Malachites less about 1shotting, and more about denying heals. Malachites now have a passive anti-heal AOE around them to make sure that their anti-heal actually gets use, and their spikes act more like traps that slow players and keep them inside the AOE, rather than instant kill anti-melee landmines.

  • Celestine:

    • Currently unchanged. I have no clue what to do with them. I hate how ugly their bubble looks.
    • There's a config option to disable their bubbles.

Installation

Place EliteReworks.dll in /Risk of Rain 2/BepInEx/plugins/

ChangeLog

  • 0.0.4

    • Overloading passive damage reduced 32 -> 28
    • Overloading on-hit damage reduced 80% -> 50%
  • 0.0.3

    • Fixed a bug where Malachite and Overloading enemies could sometimes lose their passive effects.
    • Overloading disable shield config option can now be enabled when Overloading Changes are disabled.
    • Overloading passive damage increased 24 -> 32
    • Overloading on-hit damage increased 50% -> 80%
    • Overloading on-hit bomb count now does not scale downwards with proc coefficient.
    • Overloading on-hit now has a 0.33s cooldown per trigger. This may be raised in the future if it is still lagging a lot.
    • Malachite antiheal AOE radius reduced 25m -> 22m (for reference, Celestine is 30m)
    • Malachite antiheal AOE now has a subtle range indicator.
    • Added config option to hide Celestine bubbles (disabled by default).
  • 0.0.2

    • Fixed an incorrect description in the readme.
  • 0.0.1 Initial Release

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2021-9-14 0.0.4 1038 Version 0.0.4 Install
2021-9-9 0.0.3 211 Version 0.0.3 Install
2021-9-9 0.0.2 32 Version 0.0.2 Install
2021-9-9 0.0.1 7 Version 0.0.1 Install