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Moffein-Fix_Playercount-1.2.2 icon

Fix Playercount

Fixes disconnected players counting towards run scaling. Server-Side and Vanilla-Compatible.

Date uploaded 2 years ago
Version 1.2.2
Download link Moffein-Fix_Playercount-1.2.2.zip
Downloads 83412
Dependency string Moffein-Fix_Playercount-1.2.2

This mod requires the following mods to function

tristanmcpherson-R2API-4.0.11 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.0.11
bbepis-BepInExPack-5.4.1902 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1902

README

Fixes disconnected players counting towards run scaling. To be specific, this mod prevents disconnected players from counting towards:

  • Run difficulty scaling.
  • Monster spawn scaling.
  • Stage interactable spawns.
  • Teleporter/Void Cell drops.

Server-Side and Vanilla-Compatible, only the host needs the mod.

Installation

Place FixPlayercount.dll in /Risk of Rain 2/BepInEx/plugins/

Changelog

1.2.2

  • Updated libraries. Probably will have no effect on the mod itself, but updating to be safe.

1.2.1

  • Fixed an issue where the mod would break when playing with ZetArtifacts with the Multitudes artifact disabled.

1.2.0

  • Updated for DLC update.
  • Added config option to only update playercount at the start of a stage.
    • Technically, this just makes it so that playercount can't decrease until a new stage starts.
      • Playercount can still increase when new players connect.

1.1.1

  • Now compatible with ZetArtifact's Artifact of Multitudes.

1.1.0

1.0.1

  • Fixed a typo in the internal plugin name.

1.0.0

  • Release