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Moffein-HAND_OVERCLOCKED_BETA-0.0.12 icon



By Moffein
Date uploaded 4 months ago
Version 0.0.12
Download link
Downloads 7337
Dependency string Moffein-HAND_OVERCLOCKED_BETA-0.0.12

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
tristanmcpherson-R2API-3.0.13 icon

A modding API for Risk of Rain 2

Preferred version: 3.0.13


beta han-d mod. uploaded for multiplayer hosting purposes
he's 100% playable, just needs lots of visual polish

if you want to make skinapi skins for HAN-D, the bodyname is "HANDOverclockedBody"
- custom anims + tweaked model
- add a proper ragdoll
- Add model for DRONES
- Add orbiting DRONES
- Add orange OVERCLOCK glow as well as other misc vfx
- skins
- do minor number tweaks to the hit physics and general balance
- item displays

0.0.5 - fixed language tokens
0.0.6 - temporarily disabled overclock sounds online due to a bug with the sound endlessly looping
0.0.7 - fixed drones spamming visual effects online
- Re-enabled OVERCLOCK sounds online. Let me know if they still loop endlessly.
- M1 swing sound now plays online.
- OVERCLOCK M1 stun chance is no longer random. Instead of a random 40% chance, M1 now stuns on every leftwards swing. This should make fighting dangerous enemies like Elder Lemurians more consistent.
- Added numbers to the description of OVERCLOCK.
- Networked drone count online.
- DRONES now heal based on full HP + Shields, instead of just HP.
- Increased M1/M2 max push force scaling from 600kg to 2000kg. This means that bosses can now be dunked. This shouldn't have much effect on physics against normal enemies. Let me know how it feels!

- Shortened OVERCLOCK description.
- DRONES now persist between stages.
- Fixed an oversight in DRONE counter networking when gaining DRONES by hitting bosses.
- Reverted "DRONES now heal based on full HP + Shields, instead of just HP" to be consistent with other healing sources.

- Fixed DRONES not healing online. This bug may have been introduced by 0.0.8

- Manually cancelling OVERCLOCK now deals damage. Cancel OVERCLOCK to release steam and spring into the air, igniting and stunning enemies for 200%-600% damage. Damage builds based on time spent in OVERCLOCK, and reaches the maximum 600% damage after 6 seconds. This is meant to be a minor bonus to cancelling OVERCLOCK so that it remainds useful even if you have feathers. The damage is low because it is meant to be more of a small bonus rather than a dedicated DPS skill, but I'd feedback on it. Needs proper VFX and a HUD indicator for charge level.
- ATTENTION SKINMAKERS: Renamed body from HANDOverclocked to HANDOverclockedBody.

- Added RoR1 sounds.
- Size increased 20%.
- HP increased 150 -> 160 to be in line with other melee characters.
- Damage increased 12 -> 14.
- M1 and M2 are no longer Agile.
- M1 now has a -50% knockback penalty against bosses. This is negated if the boss is flying/airborne, so you can still launch bosses by comboing M2 + M1.
- OVERCLOCK no longer has its ending explosion.
- DRONES reworked. DRONES now heal on hit instead of instantly, and can be used to either debuff enemies or buff and heal allies.
- DRONE cooldown reworked. DRONES now regen every 12s. Killing enemies instantly adds a stock. Hitting enemies with melee reduces the cooldown by 1s.
- Added HUD OVERCLOCK meter. Would like thoughts on the positioning and size!

  • Temporarily removed M1 force reset feature. This feature only worked for hosts/singleplayer. This feature would reset enemy momentum every time you hit them so that you wouldn't launch them out of reach at high attack speeds. Plan is to re-add it once I can get it working in both singleplayer and multiplayer.