You are viewing a potentially older version of this package. View all versions.
Moffein-Raise_Monster_Level_Cap-1.0.2 icon

Raise Monster Level Cap

Allows monsters to scale past level 99. Server-Side and Vanilla-Compatible.

Date uploaded 3 years ago
Version 1.0.2
Download link Moffein-Raise_Monster_Level_Cap-1.0.2.zip
Downloads 4962
Dependency string Moffein-Raise_Monster_Level_Cap-1.0.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3

README

Allows Monsters to level up past 99. Normally, you hit the level cap around stage 10 on Monsoon, so this mod will make long runs a LOT harder. Level Cap is set to 1000000 by default, but you can choose how high you want it in the settings.

Server-side and vanilla-compatible.

Known Issues

  • If a client doesn't have the mod, enemy healthbars will get a bit weird once they scale past level 99. Gameplay works fine though.
  • Levelup effects past 99 are disabled because it ends up getting spammed every second by the time you hit stage 30.

Installation

Place RaiseMonsterLevelCap.dll in /Risk of Rain 2/BepInEx/plugins/ Level Cap can be changed in BepInEx/config/com.Moffein.RaiseMonsterLevelCap.cfg

Changelog

1.0.2

  • Updated for Anniversary Update

1.0.1

  • Healthbars now work properly for everyone who has the mod installed.

1.0.0

  • Release