Risk of Rain 2
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Details

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Size
17KB
Dependency string
Moffein-Raise_Monster_Level_Cap-1.0.9
Dependants

Categories

Deprecated

Allows Monsters to level up past 99 in normal runs. Normally, you hit the level cap around stage 10 on Monsoon, so this mod will make long runs a LOT harder. Level Cap is set to 9999 by default to match the Simulacrum, but you can choose how high you want it in the config.

Server-side and vanilla-compatible.

Known Issues

  • If a client doesn't have the mod, enemy healthbars will get a bit weird once they scale past level 99. Gameplay works fine though.

Installation

Place RaiseMonsterLevelCap.dll in /Risk of Rain 2/BepInEx/plugins/ Level Cap can be changed in BepInEx/config/com.Moffein.RaiseMonsterLevelCap.cfg

Changelog

1.0.8

  • Hopefully fixed Vanilla compatibility issues.

1.0.7

  • Changed default level cap from 1000 -> 9999 to match Simulacrum.
    • If you've downloaded the mod previously, you will need to manually go into your config and change this setting.

1.0.6

  • Updated for DLC update.

1.0.5

  • Now changes the Run.ambientLevelCap variable as well for compatibility with mods that need to know the level cap.

1.0.4

  • Converted config options from uint to float due conversion errors (the game stores levels as floats, which have a smaller range than uints). This will reset your config.
  • Reduced default level cap setting to 1000. You can change this via the config.
  • Disabled levelup sounds after level 300. You can change when levelup sounds start getting disabled via the config.

1.0.3

  • Switched dependency to HookGenPatcher
  • Removed redundant code

1.0.2

  • Updated for Anniversary Update

1.0.1

  • Healthbars now work properly for everyone who has the mod installed.

1.0.0

  • Release
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