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Moffein-Raise_Monster_Level_Cap-1.0.4 icon

Raise Monster Level Cap

Allows monsters to scale past level 99. Server-Side and Vanilla-Compatible.

Date uploaded 3 years ago
Version 1.0.4
Download link Moffein-Raise_Monster_Level_Cap-1.0.4.zip
Downloads 25044
Dependency string Moffein-Raise_Monster_Level_Cap-1.0.4

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3

README

Allows Monsters to level up past 99. Normally, you hit the level cap around stage 10 on Monsoon, so this mod will make long runs a LOT harder. Level Cap is set to 1000000 by default, but you can choose how high you want it in the settings.

Server-side and vanilla-compatible.

Known Issues

  • If a client doesn't have the mod, enemy healthbars will get a bit weird once they scale past level 99. Gameplay works fine though.

Installation

Place RaiseMonsterLevelCap.dll in /Risk of Rain 2/BepInEx/plugins/ Level Cap can be changed in BepInEx/config/com.Moffein.RaiseMonsterLevelCap.cfg

Changelog

1.0.4

  • Converted config options from uint to float due conversion errors (the game stores levels as floats, which have a smaller range than uints). This will reset your config.
  • Reduced default level cap setting to 1000. You can change this via the config.
  • Disabled levelup sounds after level 300. You can change when levelup sounds start getting disabled via the config.

1.0.3

  • Switched dependency to HookGenPatcher
  • Removed redundant code

1.0.2

  • Updated for Anniversary Update

1.0.1

  • Healthbars now work properly for everyone who has the mod installed.

1.0.0

  • Release