Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of Raise Monster Level Cap v1.0.9
RaiseMonsterLevelCap.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using IL.RoR2; using Mono.Cecil.Cil; using MonoMod.Cil; using On.RoR2; using RoR2; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("RaiseMonsterLevelCap")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RaiseMonsterLevelCap")] [assembly: AssemblyTitle("RaiseMonsterLevelCap")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace RaiseMonsterLevelCap { [BepInPlugin("com.Moffein.RaiseMonsterLevelCap", "Raise Monster Level Cap", "1.0.8")] public class RaiseMonsterLevelCap : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static Func<Instruction, bool> <>9__1_2; public static Manipulator <>9__1_0; internal void <Awake>b__1_0(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_003f: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld<Run>(x, "ambientLevelCap") }); val.Remove(); val.Emit<RaiseMonsterLevelCap>(OpCodes.Ldsfld, "maxLevel"); } internal bool <Awake>b__1_2(Instruction x) { return ILPatternMatchingExt.MatchLdsfld<Run>(x, "ambientLevelCap"); } } public static float maxLevel; public void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_0036: Expected O, but got Unknown //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown //IL_0070: Expected O, but got Unknown //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Expected O, but got Unknown //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Expected O, but got Unknown maxLevel = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("Settings", "Max Level"), 9999f, new ConfigDescription("Max level that monsters can reach. 99 is Vanilla, 9999 is Simulacrum.", (AcceptableValueBase)null, Array.Empty<object>())).Value; float stopSound = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("Settings", "Max Levelup Sound"), 300f, new ConfigDescription("Max level for the levelup sound to play. This prevents sound spam later in runs", (AcceptableValueBase)null, Array.Empty<object>())).Value; Run.ambientLevelCap = (int)maxLevel; object obj = <>c.<>9__1_0; if (obj == null) { Manipulator val = delegate(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_003f: Unknown result type (might be due to invalid IL or missing references) ILCursor val2 = new ILCursor(il); val2.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld<Run>(x, "ambientLevelCap") }); val2.Remove(); val2.Emit<RaiseMonsterLevelCap>(OpCodes.Ldsfld, "maxLevel"); }; <>c.<>9__1_0 = val; obj = (object)val; } Run.RecalculateDifficultyCoefficentInternal += (Manipulator)obj; LevelUpEffectManager.OnRunAmbientLevelUp += (hook_OnRunAmbientLevelUp)delegate(orig_OnRunAmbientLevelUp orig, Run run) { if (run.ambientLevel <= stopSound) { orig.Invoke(run); } }; } } } namespace R2API.Utils { [AttributeUsage(AttributeTargets.Assembly)] public class ManualNetworkRegistrationAttribute : Attribute { } }