using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using IL.RoR2;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.RoR2;
using RoR2;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("RaiseMonsterLevelCap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RaiseMonsterLevelCap")]
[assembly: AssemblyTitle("RaiseMonsterLevelCap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace RaiseMonsterLevelCap
{
[BepInPlugin("com.Moffein.RaiseMonsterLevelCap", "Raise Monster Level Cap", "1.0.8")]
public class RaiseMonsterLevelCap : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static Func<Instruction, bool> <>9__1_2;
public static Manipulator <>9__1_0;
internal void <Awake>b__1_0(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
val.GotoNext(new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchLdsfld<Run>(x, "ambientLevelCap")
});
val.Remove();
val.Emit<RaiseMonsterLevelCap>(OpCodes.Ldsfld, "maxLevel");
}
internal bool <Awake>b__1_2(Instruction x)
{
return ILPatternMatchingExt.MatchLdsfld<Run>(x, "ambientLevelCap");
}
}
public static float maxLevel;
public void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_0036: Expected O, but got Unknown
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Expected O, but got Unknown
//IL_0070: Expected O, but got Unknown
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Expected O, but got Unknown
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Expected O, but got Unknown
maxLevel = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("Settings", "Max Level"), 9999f, new ConfigDescription("Max level that monsters can reach. 99 is Vanilla, 9999 is Simulacrum.", (AcceptableValueBase)null, Array.Empty<object>())).Value;
float stopSound = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("Settings", "Max Levelup Sound"), 300f, new ConfigDescription("Max level for the levelup sound to play. This prevents sound spam later in runs", (AcceptableValueBase)null, Array.Empty<object>())).Value;
Run.ambientLevelCap = (int)maxLevel;
object obj = <>c.<>9__1_0;
if (obj == null)
{
Manipulator val = delegate(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
ILCursor val2 = new ILCursor(il);
val2.GotoNext(new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchLdsfld<Run>(x, "ambientLevelCap")
});
val2.Remove();
val2.Emit<RaiseMonsterLevelCap>(OpCodes.Ldsfld, "maxLevel");
};
<>c.<>9__1_0 = val;
obj = (object)val;
}
Run.RecalculateDifficultyCoefficentInternal += (Manipulator)obj;
LevelUpEffectManager.OnRunAmbientLevelUp += (hook_OnRunAmbientLevelUp)delegate(orig_OnRunAmbientLevelUp orig, Run run)
{
if (run.ambientLevel <= stopSound)
{
orig.Invoke(run);
}
};
}
}
}
namespace R2API.Utils
{
[AttributeUsage(AttributeTargets.Assembly)]
public class ManualNetworkRegistrationAttribute : Attribute
{
}
}