You are viewing a potentially older version of this package. View all versions.
Moffein-StadiaJungleBoss-1.1.7 icon

StadiaJungleBoss

Replaces the legendary chest on Sundered Grove with a Mending Magma Worm bossfight.

Date uploaded 3 months ago
Version 1.1.7
Download link Moffein-StadiaJungleBoss-1.1.7.zip
Downloads 20770
Dependency string Moffein-StadiaJungleBoss-1.1.7

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-R2API_Items-1.0.3 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.3
RiskofThunder-R2API_ContentManagement-1.0.5 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.5
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_Core-5.1.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.1

README

StadiaJungleBoss

Replaces the Legendary Chest on Sundered Grove with a bossfight against a Mending Magma Worm.

The worm does NOT get elite stat bonuses (unless playing with Honor), but DOES get the ScriptedCombatEncounter bonus that the other stage 4 bosses get. Can always be executed by Guillotine.

To activate the bossfight, find and hit 4 buttons on the map. Rewards will drop around the mushroom with blue particles in the back-right corner of the map (assuming you're facing from the cliff to the big tree).

For Developers

Feel free to use code from this mod if you ever make a unique boss for this stage. Just swap out the spawncard with your own, and set the spawnposition in ScriptedCombatEncounter.cs

Credits

  • Moffein: Code
  • Rob: Button model and spawning code

Installation

Drop the Moffein-StadiaJungleBoss folder into \BepInEx\plugins\

CHANGELOG

1.1.7

  • Fixed buttons not working.

1.1.6

  • DLC2 update. Untested, but it compiles fine!
  • Removed Hidden Item config since old EWI is dead. Hidden Item will now always be created.

1.1.5

  • Reduced required buttons from 5 -> 4

1.1.4

  • Fixed encounter gameobject being instantiated (but not used) on every stage.

1.1.3

  • Fixed button visuals not updating for clients in multiplayer.

1.1.2

  • Fixed README mentioning unimplemented features.

1.1.1

  • Fixed display name.

1.1.0

  • Changed boss display name.

    • Has config in case the display name change is interacting weird with other mods.

    Will decide if I want to do in-depth changes later. Likely not.

1.0.0

  • Release.