Decompiled source of UnofficialRiskOfRuina v1.2.0
RiskOfRuinaMod.dll
Decompiled 2 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using AncientScepter; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using EmotesAPI; using EntityStates; using EntityStates.Commando.CommandoWeapon; using EntityStates.Huntress; using EntityStates.Mage; using HG; using HG.BlendableTypes; using IL.RoR2; using JetBrains.Annotations; using Mono.Cecil.Cil; using MonoMod.Cil; using NS_KingKombatArena; using On.RoR2; using On.RoR2.CharacterSpeech; using On.RoR2.Networking; using On.RoR2.UI; using R2API; using R2API.Utils; using RiskOfRuinaMod.Modules; using RiskOfRuinaMod.Modules.Components; using RiskOfRuinaMod.Modules.Items; using RiskOfRuinaMod.Modules.Misc; using RiskOfRuinaMod.Modules.Survivors; using RiskOfRuinaMod.SkillStates; using RiskOfRuinaMod.SkillStates.BaseStates; using RoR2; using RoR2.Achievements; using RoR2.Audio; using RoR2.CharacterAI; using RoR2.CharacterSpeech; using RoR2.ContentManagement; using RoR2.Networking; using RoR2.Projectile; using RoR2.Skills; using RoR2.UI; using TILER2; using ThinkInvisible.ClassicItems; using UnityEngine; using UnityEngine.Events; using UnityEngine.Networking; using UnityEngine.Rendering; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyCompany("RiskOfRuinaMod")] [assembly: AssemblyProduct("RiskOfRuinaMod")] [assembly: AssemblyTitle("RiskOfRuinaMod")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] internal class BodyInfo { internal string bodyName = ""; internal string bodyNameToken = ""; internal string subtitleNameToken = ""; internal string bodyNameToClone = "Commando"; internal Texture characterPortrait; internal GameObject crosshair; internal GameObject podPrefab; internal float maxHealth = 100f; internal float healthGrowth = 2f; internal float healthRegen; internal float shield; internal float shieldGrowth; internal float moveSpeed = 7f; internal float moveSpeedGrowth; internal float acceleration = 80f; internal float jumpPower = 15f; internal float jumpPowerGrowth; internal float damage = 12f; internal float attackSpeed = 1f; internal float attackSpeedGrowth; internal float armor; internal float armorGrowth; internal float crit = 1f; internal float critGrowth; internal float sprintSpeedMult = 1.45f; internal int jumpCount = 1; internal Color bodyColor = Color.grey; internal Vector3 aimOriginPosition = new Vector3(0f, 1.8f, 0f); internal Vector3 modelBasePosition = new Vector3(0f, -0.92f, 0f); internal Vector3 cameraPivotPosition = new Vector3(0f, 1.6f, 0f); } internal class CustomRendererInfo { internal string childName; internal Material material; internal bool ignoreOverlays; } internal class SkillDefInfo { public string skillName; public string skillNameToken; public string skillDescriptionToken; public Sprite skillIcon; public SerializableEntityStateType activationState; public string activationStateMachineName; public int baseMaxStock; public float baseRechargeInterval; public bool beginSkillCooldownOnSkillEnd; public bool canceledFromSprinting; public bool forceSprintDuringState; public bool fullRestockOnAssign; public InterruptPriority interruptPriority; public bool resetCooldownTimerOnUse; public bool isCombatSkill; public bool mustKeyPress; public bool cancelSprintingOnActivation; public int rechargeStock; public int requiredStock; public int stockToConsume; public string[] keywordTokens; } namespace RiskOfRuinaMod { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.Moonlol.UnofficialRiskOfRuina", "UnofficialRiskOfRuina", "1.1.4")] public class RiskOfRuinaPlugin : BaseUnityPlugin { public const string MODUID = "com.Moonlol.UnofficialRiskOfRuina"; public const string MODNAME = "UnofficialRiskOfRuina"; public const string MODVERSION = "1.2.0"; public const string developerPrefix = "COF"; public static bool DEBUG_MODE = false; public static GameObject CentralNetworkObject; public static GameObject _centralNetworkObjectSpawned; internal List<SurvivorBase> Survivors = new List<SurvivorBase>(); public static GameObject characterPrefab; public static RiskOfRuinaPlugin instance; public static bool ancientScepterInstalled = false; public static bool notstandalone = false; public static bool kombatArenaInstalled = false; public static uint argaliaSkinIndex = 1u; public bool IsRedMistSelected; public bool IsArbiterSelected; public bool IsBlackSilenceSelected; public bool IsModCharSelected; public string CurrentCharacterNameSelected = ""; public bool songOverride; public uint currentOverrideSong; private DoTCore dotCore; private ItemManager itemManager; private void Awake() { //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Expected O, but got Unknown //IL_01e8: Expected O, but got Unknown instance = this; Config.ReadConfig(); Asset.Initialize(); CameraParams.InitializeParams(); States.RegisterStates(); Buffs.RegisterBuffs(); dotCore = new DoTCore(); Projectiles.RegisterProjectiles(); Tokens.AddTokens(); Music.Initialize(); itemManager = new ItemManager(); itemManager.items.Add(new ArbitersTrophy()); itemManager.items.Add(new BlackTea()); itemManager.items.Add(new Prescript()); itemManager.items.Add(new LiuBadge()); itemManager.items.Add(new WorkshopAmmo()); itemManager.items.Add(new WeddingRing()); itemManager.items.Add(new UdjatMask()); itemManager.items.Add(new Reverberation()); ItemManager.instance.AddItems(); itemManager.equips.Add(new BackwardsClock()); ItemManager.instance.AddEquips(); ItemDisplays.PopulateDisplays(); Unlockables.AddUnlockables(); if (Config.CharacterEnableConfig("RedMist").Value) { new RedMist().Initialize(); } if (Config.CharacterEnableConfig("Arbiter").Value) { new AnArbiter().Initialize(); } if (Chainloader.PluginInfos.ContainsKey("com.DestroyedClone.AncientScepter")) { ancientScepterInstalled = true; Skills.ScepterSkillSetup("COF"); standaloneScepterSetup(); } else if (Chainloader.PluginInfos.ContainsKey("com.ThinkInvisible.ClassicItems")) { ancientScepterInstalled = true; notstandalone = true; Skills.ScepterSkillSetup("COF"); classicScepterSetup(); } if (Chainloader.PluginInfos.ContainsKey("com.Kingpinush.KingKombatArena")) { kombatArenaInstalled = true; } GameObject val = new GameObject("tmpGo"); val.AddComponent<NetworkIdentity>(); CentralNetworkObject = PrefabAPI.InstantiateClone(val, "riskOfRuinaNetworkManager"); Object.Destroy((Object)val); CentralNetworkObject.AddComponent<RiskOfRuinaNetworkManager>(); new ContentPacks().Initialize(); ContentManager.onContentPacksAssigned += LateSetup; Hook(); } private void LateSetup(ReadOnlyArray<ReadOnlyContentPack> obj) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown SurvivorBase.instance?.SetItemDisplays(); CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats); } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] private void standaloneScepterSetup() { ItemBase<AncientScepterItem>.instance.RegisterScepterSkill(Skills.ScepterBasicAttack, "RedMistBody", (SkillSlot)0, 0); ItemBase<AncientScepterItem>.instance.RegisterScepterSkill(Skills.scepterShockwaveDef, "ArbiterBody", (SkillSlot)3, 0); } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] private void classicScepterSetup() { Item<Scepter>.instance.RegisterScepterSkill(Skills.ScepterBasicAttack, "RedMistBody", (SkillSlot)0, RedMist.BasicAttack); Item<Scepter>.instance.RegisterScepterSkill(Skills.scepterShockwaveDef, "ArbiterBody", (SkillSlot)3, AnArbiter.Shockwave); } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] public static bool KombatGamemodeActive() { return KingKombatArenaMainPlugin.s_GAME_MODE_ACTIVE; } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] public static bool KombatIsDueling(CharacterMaster masterToCheck) { return ((NetworkedGameModeData)(ref NetworkedGameModeManager.instance.m_currentNetworkedGameModeData)).IsCharacterDueling(masterToCheck); } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] public static bool KombatIsCharacter(CharacterMaster masterToCheck) { return KingKombatArenaMainPlugin.AccessCurrentKombatArenaInstance().GetAllCurrentCharacterMasters().Contains(masterToCheck); } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] public static bool KombatIsWaiting(GameObject bodyToCheck) { return KingKombatArenaMainPlugin.IsInWaitingArea(bodyToCheck); } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] public static int KombatDuelsPlayed(CharacterMaster masterToCheck) { return ((ParticipantData)(ref ((NetworkedGameModeData)(ref NetworkedGameModeManager.instance.m_currentNetworkedGameModeData)).AccessParticipantData(masterToCheck))).GetDuelTotal(); } private void Hook() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Expected O, but got Unknown //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Expected O, but got Unknown if (Config.snapLevel.Value) { CharacterBody.OnLevelUp += new hook_OnLevelUp(CharacterBody_OnLevelUp); } GlobalEventManager.OnHitEnemy += new hook_OnHitEnemy(GlobalEvent_OnHitEnemy); GlobalEventManager.OnCharacterDeath += new hook_OnCharacterDeath(GlobalEvent_OnCharacterDeath); BrotherSpeechDriver.DoInitialSightResponse += new hook_DoInitialSightResponse(BrotherSpeechDriver_DoInitialSightResponse); BrotherSpeechDriver.OnBodyKill += new hook_OnBodyKill(BrotherSpeechDriver_OnBodyKill); NetworkManagerSystem.OnClientSceneChanged += new hook_OnClientSceneChanged(GameNetworkManager_OnClientSceneChanged_Hook); CharacterSelectController.Update += new hook_Update(Update_Hook); CharacterBody.OnSkillActivated += new hook_OnSkillActivated(CharacterBody_OnSkillActivated); DotController.onDotInflictedServerGlobal += new OnDotInflictedServerGlobalDelegate(DotController_InflictDot); if (Chainloader.PluginInfos.ContainsKey("com.weliveinasociety.CustomEmotesAPI")) { SurvivorCatalog.Init += new hook_Init(catalogue_hook); } } private void CharacterBody_OnSkillActivated(orig_OnSkillActivated orig, CharacterBody self, GenericSkill skill) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Expected O, but got Unknown //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Expected O, but got Unknown //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, skill); if (!Object.op_Implicit((Object)(object)self) || !NetworkServer.active) { return; } DotController val = DotController.FindDotController(((Component)self).gameObject); if (!Object.op_Implicit((Object)(object)val) || !val.HasDotActive(DoTCore.FairyIndex)) { return; } _ = self.GetBuffCount(Buffs.fairyDebuff) / 3; for (int i = 0; i < val.dotStackList.Count; i++) { DotStack val2 = val.dotStackList[i]; if (val2.dotIndex == DoTCore.FairyIndex) { DamageInfo val3 = ((!Object.op_Implicit((Object)(object)val2.attackerObject) || !Object.op_Implicit((Object)(object)val2.attackerObject.GetComponent<CharacterBody>())) ? new DamageInfo { attacker = val2.attackerObject, inflictor = val2.attackerObject, crit = false, damage = 1f, position = self.corePosition, force = Vector3.zero, damageType = DamageTypeCombo.op_Implicit((DamageType)0), damageColorIndex = (DamageColorIndex)2, dotIndex = DoTCore.FairyIndex, procCoefficient = Config.FairyProc.Value } : new DamageInfo { attacker = val2.attackerObject, inflictor = val2.attackerObject, crit = val2.attackerObject.GetComponent<CharacterBody>().RollCrit(), damage = val2.attackerObject.GetComponent<CharacterBody>().damage * 1f, position = self.corePosition, force = Vector3.zero, damageType = DamageTypeCombo.op_Implicit((DamageType)0), damageColorIndex = (DamageColorIndex)2, dotIndex = DoTCore.FairyIndex, procCoefficient = Config.FairyProc.Value }); self.healthComponent.TakeDamage(val3); GlobalEventManager.instance.OnHitEnemy(val3, ((Component)self.healthComponent.body).gameObject); GlobalEventManager.instance.OnHitAll(val3, ((Component)self.healthComponent.body).gameObject); } } EffectData val4 = new EffectData(); val4.rotation = Util.QuaternionSafeLookRotation(Vector3.zero); val4.origin = self.corePosition; EffectManager.SpawnEffect(Asset.fairyProcEffect, val4, false); } private void Update_Hook(orig_Update orig, CharacterSelectController self) { orig.Invoke(self); if ((Object)(object)self.currentSurvivorDef != (Object)null) { IsRedMistSelected = self.currentSurvivorDef.cachedName == "RedMist"; IsArbiterSelected = self.currentSurvivorDef.cachedName == "Arbiter"; IsBlackSilenceSelected = self.currentSurvivorDef.cachedName == "BlackSilence"; IsModCharSelected = IsArbiterSelected || IsRedMistSelected || IsBlackSilenceSelected; } SurvivorDef currentSurvivorDef = self.currentSurvivorDef; CurrentCharacterNameSelected = ((currentSurvivorDef != null) ? currentSurvivorDef.cachedName : null); } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] private void catalogue_hook(orig_Init orig) { orig.Invoke(); foreach (SurvivorDef allSurvivorDef in SurvivorCatalog.allSurvivorDefs) { if (((Object)allSurvivorDef.bodyPrefab).name == "ArbiterBody") { CustomEmotesAPI.ImportArmature(allSurvivorDef.bodyPrefab, Asset.rigbundle.LoadAsset<GameObject>("mdlArbiter"), 0, true); } } } private void GameNetworkManager_OnClientSceneChanged_Hook(orig_OnClientSceneChanged orig, NetworkManagerSystem self, NetworkConnection conn) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, conn); Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name.Contains("outro") && IsModCharSelected) { songOverride = true; currentOverrideSong = Util.PlaySound("Play_Dark_Fantasy_Studio___Sun_and_Moon", ((Component)this).gameObject); Music.musicSources++; } else if (songOverride) { songOverride = false; AkSoundEngine.StopPlayingID(currentOverrideSong); Music.musicSources--; } } private void BrotherSpeechDriver_DoInitialSightResponse(orig_DoInitialSightResponse orig, BrotherSpeechDriver self) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) bool flag = false; ReadOnlyCollection<CharacterBody> readOnlyInstancesList = CharacterBody.readOnlyInstancesList; for (int i = 0; i < readOnlyInstancesList.Count; i++) { BodyIndex bodyIndex = readOnlyInstancesList[i].bodyIndex; flag |= bodyIndex == BodyCatalog.FindBodyIndex(RedMist.redMistPrefab); } if (flag) { SpeechInfo[] array = (SpeechInfo[])(object)new SpeechInfo[1] { new SpeechInfo { duration = 1f, maxWait = 4f, mustPlay = true, priority = 0f, token = "BROTHER_SEE_REDMIST_1" } }; self.SendReponseFromPool(array); } orig.Invoke(self); } private void BrotherSpeechDriver_OnBodyKill(orig_OnBodyKill orig, BrotherSpeechDriver self, DamageReport damageReport) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)damageReport.victimBody) && damageReport.victimBodyIndex == BodyCatalog.FindBodyIndex(RedMist.redMistPrefab)) { SpeechInfo[] array = (SpeechInfo[])(object)new SpeechInfo[1] { new SpeechInfo { duration = 1f, maxWait = 4f, mustPlay = true, priority = 0f, token = "BROTHER_KILL_REDMIST_1" } }; self.SendReponseFromPool(array); } orig.Invoke(self, damageReport); } private void CharacterBody_OnLevelUp(orig_OnLevelUp orig, CharacterBody self) { orig.Invoke(self); if (Object.op_Implicit((Object)(object)self) && IsModCharSelected && self.isPlayerControlled) { Util.PlaySound("Ruina_Snap", ((Component)self).gameObject); } } private void CharacterBody_RecalculateStats(orig_RecalculateStats orig, CharacterBody self) { orig.Invoke(self); if (!Object.op_Implicit((Object)(object)self)) { return; } if (self.HasBuff(Buffs.feebleDebuff)) { self.armor *= 0.5f; self.damage *= 0.5f; } if (self.HasBuff(Buffs.warpBuff)) { self.moveSpeed *= 2f; self.attackSpeed *= 2f; } if (self.HasBuff(Buffs.strengthBuff)) { if (self.isPlayerControlled) { self.moveSpeed *= 1.5f; self.attackSpeed *= 1.5f; self.regen *= 2f; self.armor += 50f; self.damage *= 1.5f; } else { self.moveSpeed *= 1.5f; self.attackSpeed *= 5f; self.regen *= 5f; self.armor += 100f; self.damage *= 5f; } if (Object.op_Implicit((Object)(object)self.skillLocator)) { if (Object.op_Implicit((Object)(object)self.skillLocator.primary)) { GenericSkill primary = self.skillLocator.primary; primary.cooldownScale -= 0.25f; } if (Object.op_Implicit((Object)(object)self.skillLocator.secondary)) { GenericSkill secondary = self.skillLocator.secondary; secondary.cooldownScale -= 0.25f; } if (Object.op_Implicit((Object)(object)self.skillLocator.utility)) { GenericSkill utility = self.skillLocator.utility; utility.cooldownScale -= 0.25f; } if (Object.op_Implicit((Object)(object)self.skillLocator.special)) { GenericSkill special = self.skillLocator.special; special.cooldownScale -= 0.25f; } } } RedMistStatTracker component = ((Component)self).GetComponent<RedMistStatTracker>(); RedMistEmotionComponent component2 = ((Component)self).GetComponent<RedMistEmotionComponent>(); if (!Object.op_Implicit((Object)(object)component) || !Object.op_Implicit((Object)(object)component2)) { return; } float moveSpeed = self.moveSpeed; float attackSpeed = self.attackSpeed; self.moveSpeed = self.baseMoveSpeed; self.attackSpeed = self.baseAttackSpeed; float num = (moveSpeed - self.baseMoveSpeed) / self.baseMoveSpeed; if (self.isSprinting) { num = (moveSpeed - self.baseMoveSpeed * self.sprintingSpeedMultiplier) / (self.baseMoveSpeed * self.sprintingSpeedMultiplier); } float num2 = (attackSpeed - self.baseAttackSpeed) / self.baseAttackSpeed; num *= Config.moveSpeedMult.Value; num2 *= Config.attackSpeedMult.Value; float num3 = self.baseDamage + self.levelDamage * (self.level - 1f); float num4 = Config.redMistBuffDamage.Value * (float)self.GetBuffCount(Buffs.RedMistBuff) * num3; self.damage += num4; float num5 = num * num3 + num2 * num3; self.damage += num5; float num6 = 0f; float num7 = 0f; if (Object.op_Implicit((Object)(object)self.inventory) && self.inventory.GetItemCount(Items.SprintBonus) > 0) { num6 += Config.sprintSpeedMult.Value * (float)self.inventory.GetItemCount(Items.SprintBonus); } if (Object.op_Implicit((Object)(object)self.inventory) && self.inventory.GetItemCount(Items.SprintOutOfCombat) > 0) { num7 += Config.sprintSpeedMult.Value * 2f * (float)self.inventory.GetItemCount(Items.SprintOutOfCombat); } if (self.HasBuff(Buffs.EGOBuff)) { if (!component2.inEGO && NetworkServer.active) { self.RemoveBuff(Buffs.EGOBuff); } self.armor += 50f; self.sprintingSpeedMultiplier = 2.2f; } else { self.sprintingSpeedMultiplier = 1.5f; } self.sprintingSpeedMultiplier += num6; if (self.outOfCombat) { self.sprintingSpeedMultiplier += num7; } if (self.isSprinting) { self.moveSpeed *= self.sprintingSpeedMultiplier; } } private void GlobalEvent_OnHitEnemy(orig_OnHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim) { //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) if (NetworkServer.active) { RiskOfRuinaNetworkManager.OnHit(self, damageInfo, victim); } GameObject attacker = damageInfo.attacker; if (Object.op_Implicit((Object)(object)self) && Object.op_Implicit((Object)(object)attacker)) { CharacterBody component = attacker.GetComponent<CharacterBody>(); CharacterBody component2 = victim.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component2) && component.teamComponent.teamIndex != component2.teamComponent.teamIndex) { if (component.baseNameToken == "COF_REDMIST_BODY_NAME") { RedMistStatTracker component3 = ((Component)component).GetComponent<RedMistStatTracker>(); RedMistEmotionComponent component4 = ((Component)component).GetComponent<RedMistEmotionComponent>(); if (Object.op_Implicit((Object)(object)component3) && Object.op_Implicit((Object)(object)component4)) { float damage = component.damage; float num = Mathf.Clamp(damageInfo.damage / damage, 0f, 4f); float num2 = (float)Run.instance.stageClearCount / ((float)Run.instance.stageClearCount + 1f); if (kombatArenaInstalled && KombatGamemodeActive() && Object.op_Implicit((Object)(object)component.master)) { num2 = (float)KombatDuelsPlayed(component.master) / ((float)KombatDuelsPlayed(component.master) + 1f); } float num3 = num * Config.emotionRatio.Value; float num4 = 1f; if (component2.isElite) { num4 = 1.2f; } if (component2.isBoss) { num4 = 1.4f; } if (kombatArenaInstalled && KombatGamemodeActive()) { num4 = ((!Object.op_Implicit((Object)(object)component2.master) || !KombatIsCharacter(component2.master)) ? 0.75f : 7.5f); } component4.AddEmotion((num3 + num3 * num2) * num4); } } if (component.baseNameToken == "COF_ARBITER_BODY_NAME" && damageInfo.dotIndex != DoTCore.FairyIndex && Util.CheckRoll(100f * damageInfo.procCoefficient, component.master)) { InflictDotInfo val = default(InflictDotInfo); val.attackerObject = damageInfo.attacker; val.victimObject = victim; val.dotIndex = DoTCore.FairyIndex; val.duration = 10f; val.damageMultiplier = 0f; InflictDotInfo val2 = val; DotController.InflictDot(ref val2); } } } orig.Invoke(self, damageInfo, victim); } private void GlobalEvent_OnCharacterDeath(orig_OnCharacterDeath orig, GlobalEventManager self, DamageReport damageReport) { //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Expected O, but got Unknown //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Expected O, but got Unknown //IL_0090: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)damageReport?.attackerBody) && damageReport.attackerBody.baseNameToken == "COF_REDMIST_BODY_NAME") { RedMistEmotionComponent component = ((Component)damageReport.attackerBody).GetComponent<RedMistEmotionComponent>(); if (Object.op_Implicit((Object)(object)component) && component.inEGO && NetworkServer.active) { damageReport.attackerBody.AddBuff(Buffs.RedMistBuff); } if (damageReport.combinedHealthBeforeDamage - damageReport.damageDealt <= 0f - damageReport.victim.fullHealth) { EffectData val = new EffectData(); val.origin = damageReport.victimBody.corePosition; val.scale = 1f; EffectManager.SpawnEffect(Asset.mistEffect, val, true); if (Object.op_Implicit((Object)(object)damageReport.victimBody.modelLocator) && Object.op_Implicit((Object)(object)((Component)damageReport.victimBody.modelLocator.modelTransform).GetComponent<CharacterModel>()) && NetworkServer.active) { RiskOfRuinaNetworkManager.SetInvisible(((Component)damageReport.victimBody).gameObject); } } } if (damageReport.victimBody.baseNameToken == "COF_REDMIST_BODY_NAME" || damageReport.victimBody.baseNameToken == "COF_ARBITER_BODY_NAME" || damageReport.victimBody.baseNameToken == "COF_BLACKSILENCE_BODY_NAME") { EffectData val2 = new EffectData(); val2.origin = damageReport.victimBody.corePosition; val2.scale = 1f; EffectManager.SpawnEffect(Asset.pagePoof, val2, true); if (NetworkServer.active) { RiskOfRuinaNetworkManager.SetInvisible(((Component)damageReport.victimBody).gameObject); } } orig.Invoke(self, damageReport); } private void DotController_InflictDot(DotController self, ref InflictDotInfo dotInfo) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) if (dotInfo.dotIndex != DoTCore.FairyIndex) { return; } int i = 0; for (int count = self.dotStackList.Count; i < count; i++) { if (self.dotStackList[i].dotIndex == DoTCore.FairyIndex) { self.dotStackList[i].timer = Mathf.Max(self.dotStackList[i].timer, dotInfo.duration); } } } } } namespace RiskOfRuinaMod.SkillStates { internal class AirBackAttack : BaseDirectionalSkill { public override void OnEnter() { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) attackIndex = 1; hitboxName = "AirBasic"; damageCoefficient = 2f; baseDuration = 0.25f; attackStartTime = 0.5f; attackEndTime = 0.8f; baseEarlyExitTime = 0f; hitStopDuration = 0.05f; swingSoundString = "Ruina_Swipe"; impactSound = Asset.swordHitSoundVert.index; muzzleString = "SwingLeft"; hitEffectPrefab = Asset.swordHitEffect; bonusForce = Vector3.down * 900f; base.OnEnter(); swingEffectPrefab = statTracker.slashPrefab; } public override void FixedUpdate() { base.FixedUpdate(); ((EntityState)this).characterMotor.velocity.y = 0f; if (stopwatch > duration * attackEndTime) { ((EntityState)this).outer.SetNextState((EntityState)(object)new AirBackFallingAttack()); } } protected override void PlayAttackAnimation() { ((EntityState)this).PlayCrossfade("FullBody, Override", "AirBackSlash", "BaseAttack.playbackRate", duration, 0.1f); } protected override void PlaySwingEffect() { base.PlaySwingEffect(); } protected override void OnHitEnemyAuthority() { base.OnHitEnemyAuthority(); } protected override void FireAttack() { base.FireAttack(); } public override void OnExit() { base.OnExit(); } } internal class AirBackFallingAttack : BaseSkillState { private float duration = 10f; private float cooldown = 0.4f; private float landTime; private bool landed; public ShakeEmitter shakeEmitter; private float startY; protected float trueDamage => ((BaseState)this).damageStat; public override void OnEnter() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); CharacterBody characterBody = ((EntityState)this).characterBody; characterBody.bodyFlags = (BodyFlags)(characterBody.bodyFlags | 1); if (((EntityState)this).isAuthority) { ((EntityState)this).characterMotor.velocity.y = -60f; CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.rootMotion.y = characterMotor.rootMotion.y - 0.5f; ((EntityState)this).characterMotor.velocity.x = 0f; ((EntityState)this).characterMotor.velocity.z = 0f; } startY = ((EntityState)this).characterBody.corePosition.y; ((EntityState)this).PlayCrossfade("FullBody, Override", "AirBackSlashContinue", "BaseAttack.playbackRate", duration, 0.1f); } public override void FixedUpdate() { //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Expected O, but got Unknown //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_023e: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_025d: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_0292: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Unknown result type (might be due to invalid IL or missing references) //IL_0299: Unknown result type (might be due to invalid IL or missing references) //IL_029e: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); if (landed) { if (((EntityState)this).fixedAge >= landTime + cooldown && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } return; } if (((EntityState)this).isAuthority && ((EntityState)this).characterMotor.velocity.y > -100f) { ((EntityState)this).characterMotor.velocity.y = -100f; } if (((EntityState)this).fixedAge >= duration || ((EntityState)this).characterMotor.isGrounded) { Util.PlaySound("Play_Kali_Special_Vert_Fin", ((EntityState)this).gameObject); ((EntityState)this).PlayCrossfade("FullBody, Override", "AirBackSlashFinish", "BaseAttack.playbackRate", cooldown, 0.1f); landed = true; landTime = ((EntityState)this).fixedAge; if (((EntityState)this).isAuthority) { shakeEmitter = ((EntityState)this).gameObject.AddComponent<ShakeEmitter>(); shakeEmitter.amplitudeTimeDecay = true; shakeEmitter.duration = 0.2f; shakeEmitter.radius = 80f; shakeEmitter.scaleShakeRadiusWithLocalScale = false; shakeEmitter.wave = new Wave { amplitude = 0.8f, frequency = 30f, cycleOffset = 0f }; float num = 8f; ((BaseState)this).AddRecoil(-0.4f * num, -0.8f * num, -0.3f * num, 0.3f * num); CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.velocity *= 0.1f; CharacterBody characterBody = ((EntityState)this).characterBody; characterBody.bodyFlags = (BodyFlags)(characterBody.bodyFlags - 1); EffectData val = new EffectData(); val.origin = ((EntityState)this).characterBody.footPosition; val.scale = 1f; EffectManager.SpawnEffect(((EntityState)this).GetComponent<RedMistStatTracker>().groundPoundEffect, val, true); float y = ((EntityState)this).characterBody.corePosition.y; float num2 = Mathf.Clamp((startY - y) / 10f, 1f, 10f); Vector3 footPosition = ((EntityState)this).characterBody.footPosition; new BlastAttack { radius = 10f + num2, procCoefficient = 0.8f, position = footPosition, attacker = ((EntityState)this).gameObject, teamIndex = ((EntityState)this).teamComponent.teamIndex, crit = ((BaseState)this).RollCrit(), baseDamage = trueDamage * 2f * num2, damageColorIndex = (DamageColorIndex)0, falloffModel = (FalloffModel)0, attackerFiltering = (AttackerFiltering)2, damageType = DamageTypeCombo.op_Implicit((DamageType)0) }.Fire(); ((EntityState)this).characterMotor.velocity.y = 0f; } } } public override void OnExit() { ((EntityState)this).OnExit(); Object.Destroy((Object)(object)shakeEmitter); } } internal class AirBasicAttack : BaseDirectionalSkill { public override void OnEnter() { //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) if (attackIndex > 2) { attackIndex = 1; } hitboxName = "AirBasic"; damageCoefficient = 2f; baseDuration = 1f; attackStartTime = 0.2f; attackEndTime = 0.4f; baseEarlyExitTime = 0.4f; hitStopDuration = 0.05f; swingHopVelocity = 8f; pushForce = 0f; bonusForce = Vector3.zero; swingSoundString = "Ruina_Swipe"; impactSound = Asset.swordHitSoundHori.index; switch (attackIndex) { case 1: muzzleString = "Air1"; break; case 2: muzzleString = "Air2"; break; } hitEffectPrefab = Asset.swordHitEffect; base.OnEnter(); swingEffectPrefab = statTracker.slashPrefab; } protected override void PlayAttackAnimation() { ((EntityState)this).PlayCrossfade("FullBody, Override", "AirBasicSlash" + attackIndex, "BaseAttack.playbackRate", duration, 0.1f); } protected override void PlaySwingEffect() { base.PlaySwingEffect(); } protected override void OnHitEnemyAuthority() { base.OnHitEnemyAuthority(); } public override void FixedUpdate() { base.FixedUpdate(); } protected override void FireAttack() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) base.FireAttack(); if (inputVector != Vector2.zero && !inHitPause) { float num = Mathf.Clamp(0f, 2f, 0.5f * base.trueMoveSpeed); CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.rootMotion += ((EntityState)this).inputBank.moveVector * (num * FlyUpState.speedCoefficientCurve.Evaluate(((EntityState)this).fixedAge / duration) * Time.fixedDeltaTime); } } public override void OnExit() { base.OnExit(); } } internal class BackAttack : BaseDirectionalSkill { public override void OnEnter() { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) attackIndex = 1; hitboxName = "Back"; damageCoefficient = 1.75f; baseDuration = 1f; attackStartTime = 0.4f; attackEndTime = 0.6f; baseEarlyExitTime = 0.2f; hitStopDuration = 0.05f; swingSoundString = "Ruina_Swipe"; impactSound = Asset.swordHitSoundHori.index; muzzleString = "BasicSwing3"; hitEffectPrefab = Asset.swordHitEffect; if (attackIndex == 1) { if (NetworkServer.active) { ((EntityState)this).characterBody.AddBuff(Buffs.HiddenInvincibility); } AddOverlay(baseDuration * attackStartTime); } base.OnEnter(); swingEffectPrefab = statTracker.slashPrefab; } protected override void PlayAttackAnimation() { ((EntityState)this).PlayCrossfade("FullBody, Override", "BackSlash", "BaseAttack.playbackRate", duration, 0.1f); } protected override void PlaySwingEffect() { base.PlaySwingEffect(); } protected override void OnHitEnemyAuthority() { base.OnHitEnemyAuthority(); } protected override void FireAttack() { base.FireAttack(); } public override void FixedUpdate() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) base.FixedUpdate(); if (stopwatch <= duration * attackEndTime && !inHitPause) { Vector3 aimDirection = ((EntityState)this).inputBank.aimDirection; aimDirection.y = 0f; ((Vector3)(ref aimDirection)).Normalize(); float num = 5f; CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.rootMotion -= aimDirection * (num * FlyUpState.speedCoefficientCurve.Evaluate(((EntityState)this).fixedAge / (duration * attackEndTime)) * Time.fixedDeltaTime); } if (stopwatch > duration * attackStartTime) { if (NetworkServer.active && ((EntityState)this).characterBody.HasBuff(Buffs.HiddenInvincibility)) { ((EntityState)this).characterBody.RemoveBuff(Buffs.HiddenInvincibility); } RemoveOverlay(); } } public override void OnExit() { if (NetworkServer.active && ((EntityState)this).characterBody.HasBuff(Buffs.HiddenInvincibility)) { ((EntityState)this).characterBody.RemoveBuff(Buffs.HiddenInvincibility); } RemoveOverlay(); base.OnExit(); } } internal class BasicAttack : BaseDirectionalSkill { public override void OnEnter() { //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) if (attackIndex > 3) { attackIndex = 1; } hitboxName = "Basic"; if (attackIndex == 3) { hitboxName = "BasicThird"; } damageCoefficient = 2f; if (attackIndex == 3) { damageCoefficient = 3f; } baseDuration = 1.3f; attackStartTime = 0.2f; attackEndTime = 0.4f; baseEarlyExitTime = 0.8f; if (attackIndex == 3) { baseEarlyExitTime = 0.6f; } hitStopDuration = 0.05f; if (attackIndex == 3) { pushForce = 600f; } swingSoundString = "Ruina_Swipe"; impactSound = Asset.swordHitSoundVert.index; if (attackIndex == 3) { impactSound = Asset.swordHitSoundHori.index; } switch (attackIndex) { case 1: muzzleString = "BasicSwing1"; break; case 2: muzzleString = "BasicSwing2"; break; case 3: muzzleString = "BasicSwing3"; break; } hitEffectPrefab = Asset.swordHitEffect; base.OnEnter(); swingEffectPrefab = statTracker.slashPrefab; } protected override void PlayAttackAnimation() { ((EntityState)this).PlayCrossfade("FullBody, Override", "BasicSlash" + attackIndex, "BaseAttack.playbackRate", duration, 0.1f); } protected override void PlaySwingEffect() { base.PlaySwingEffect(); } protected override void OnHitEnemyAuthority() { base.OnHitEnemyAuthority(); } protected override void FireAttack() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) base.FireAttack(); float num = Mathf.Clamp(0f, 0.5f, 0.5f * base.trueMoveSpeed); CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.rootMotion += ((EntityState)this).characterDirection.forward * (num * FlyUpState.speedCoefficientCurve.Evaluate(((EntityState)this).fixedAge / duration) * Time.fixedDeltaTime); } public override void OnExit() { base.OnExit(); } } public class BasicStringStart : BaseDirectionalSkill { public override void OnEnter() { base.OnEnter(); attackIndex = 0; } public override void OnExit() { base.OnExit(); } protected override void FireAttack() { } public override void FixedUpdate() { if (((EntityState)this).isAuthority) { EvaluateInput(); SetNextState(); } } protected override void SetNextState() { base.SetNextState(); } } internal class Block : BaseSkillState { public float duration = 0.7f; public float invulEnd = 0.35f; public float hitBonus = 0.6f; public bool invul; public bool blockOut; public float damageCounter; public float bonusMult = 1f; public float stockBonus = 0.4f; public int hits; protected TemporaryOverlayInstance iframeOverlay; protected RedMistEmotionComponent emotionComponent; protected RedMistStatTracker statTracker; private float originalHeight; private float originalRadius; public override void OnEnter() { //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Expected O, but got Unknown emotionComponent = ((EntityState)this).gameObject.GetComponent<RedMistEmotionComponent>(); statTracker = ((EntityState)this).gameObject.GetComponent<RedMistStatTracker>(); if (((EntityState)this).skillLocator.utility.stock > 1) { bonusMult += (float)(((EntityState)this).skillLocator.utility.stock - 1) * stockBonus; } AddOverlay(invulEnd); if (NetworkServer.active) { ((EntityState)this).characterBody.AddBuff(Buffs.HiddenInvincibility); } invul = true; ((BaseState)this).OnEnter(); Util.PlaySound("Ruina_Swipe", ((EntityState)this).gameObject); ((EntityState)this).PlayAnimation("FullBody, Override", "BlockIn"); RiskOfRuinaNetworkManager.ServerOnHit += OnHit; CapsuleCollider val = (CapsuleCollider)((EntityState)this).characterBody.mainHurtBox.collider; originalHeight = val.height; originalRadius = val.radius; val.height = originalHeight * 1.5f; val.radius = originalRadius * 10f; } public void OnHit(float damage, GameObject attacker, GameObject victim) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Expected O, but got Unknown //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)victim == (Object)(object)((EntityState)this).gameObject) || !invul) { return; } Util.PlaySound("Play_Defense_Guard", ((EntityState)this).gameObject); if (!Object.op_Implicit((Object)(object)attacker) || !Object.op_Implicit((Object)(object)attacker.GetComponent<CharacterBody>()) || !((Object)(object)attacker.GetComponent<CharacterBody>() != (Object)(object)((EntityState)this).characterBody)) { return; } Vector3 val = attacker.GetComponent<CharacterBody>().footPosition - ((EntityState)this).characterBody.footPosition; val.y = 0f; ((Vector3)(ref val)).Normalize(); Vector3 forward = ((EntityState)this).characterDirection.forward; Vector3 val2 = Vector3.Cross(((EntityState)this).transform.up, forward); Vector3 normalized = ((Vector3)(ref val2)).normalized; Vector2 val3 = new Vector2(Vector3.Dot(val, forward), Vector3.Dot(val, normalized)); Vector2 normalized2 = ((Vector2)(ref val3)).normalized; if (normalized2.x >= 0.5f) { ((EntityState)this).PlayAnimation("FullBody, Override", "BlockHit"); } else if (normalized2.x <= -0.5f) { ((EntityState)this).PlayAnimation("FullBody, Override", "BlockHitBack"); } else if (normalized2.y >= 0.5f) { ((EntityState)this).PlayAnimation("FullBody, Override", "BlockHitRight"); } else if (normalized2.y <= -0.5f) { ((EntityState)this).PlayAnimation("FullBody, Override", "BlockHitLeft"); } else { ((EntityState)this).PlayAnimation("FullBody, Override", "BlockHit"); } invulEnd = ((EntityState)this).fixedAge + hitBonus; duration = invulEnd + hitBonus; float num = damage; if (Object.op_Implicit((Object)(object)attacker) && Object.op_Implicit((Object)(object)attacker.GetComponent<CharacterBody>())) { num = damage; if (RiskOfRuinaPlugin.kombatArenaInstalled && RiskOfRuinaPlugin.KombatGamemodeActive() && Object.op_Implicit((Object)(object)((EntityState)this).characterBody.master) && RiskOfRuinaPlugin.KombatIsDueling(((EntityState)this).characterBody.master)) { num = damage * 5f; } damageCounter += num; hits++; } if (((EntityState)this).isAuthority) { EffectData val4 = new EffectData(); val4.rotation = Util.QuaternionSafeLookRotation(Vector3.zero); val4.origin = ((EntityState)this).characterBody.corePosition; EffectManager.SpawnEffect(Asset.blockEffect, val4, true); } } public override void FixedUpdate() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); ((EntityState)this).characterMotor.velocity = Vector3.zero; if (((EntityState)this).fixedAge >= invulEnd && invul) { if (NetworkServer.active && ((EntityState)this).characterBody.HasBuff(Buffs.HiddenInvincibility)) { ((EntityState)this).characterBody.RemoveBuff(Buffs.HiddenInvincibility); } RemoveOverlay(); invul = false; CapsuleCollider val = (CapsuleCollider)((EntityState)this).characterBody.mainHurtBox.collider; val.height = 1.5f; val.radius = 0.2f; if (damageCounter > 0f && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextState((EntityState)(object)new BlockCounter { damageCounter = damageCounter, hits = hits, bonusMult = bonusMult }); } } if (damageCounter > 0f && !((EntityState)this).inputBank.skill3.down && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextState((EntityState)(object)new BlockCounter { damageCounter = damageCounter, hits = hits, bonusMult = bonusMult }); } if (((EntityState)this).fixedAge >= invulEnd && !blockOut) { blockOut = true; ((EntityState)this).PlayAnimation("FullBody, Override", "BlockOut"); } if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void OnExit() { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) if (NetworkServer.active && ((EntityState)this).characterBody.HasBuff(Buffs.HiddenInvincibility)) { ((EntityState)this).characterBody.RemoveBuff(Buffs.HiddenInvincibility); } RemoveOverlay(); CapsuleCollider val = (CapsuleCollider)((EntityState)this).characterBody.mainHurtBox.collider; val.height = 1.5f; val.radius = 0.2f; RiskOfRuinaNetworkManager.ServerOnHit -= OnHit; if (!blockOut) { ((EntityState)this).PlayAnimation("FullBody, Override", "BlockOut"); } ((EntityState)this).OnExit(); } protected void AddOverlay(float duration) { if (Config.iframeOverlay.Value) { TemporaryOverlayInstance obj = TemporaryOverlayManager.AddOverlay(((Component)((EntityState)this).characterBody).gameObject); obj.duration = duration; obj.alphaCurve = AnimationCurve.Constant(0f, duration, 0.1f); obj.animateShaderAlpha = true; obj.destroyComponentOnEnd = true; obj.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matHuntressFlashBright"); obj.AddToCharacterModel(((Component)((EntityState)this).modelLocator.modelTransform).GetComponent<CharacterModel>()); } } protected void RemoveOverlay() { if (iframeOverlay != null) { iframeOverlay.Destroy(); } } public override void OnSerialize(NetworkWriter writer) { ((BaseSkillState)this).OnSerialize(writer); writer.Write(damageCounter); writer.Write(hits); writer.Write(invulEnd); writer.Write(duration); } public override void OnDeserialize(NetworkReader reader) { ((BaseSkillState)this).OnDeserialize(reader); damageCounter = reader.ReadSingle(); hits = reader.ReadInt32(); invulEnd = reader.ReadSingle(); duration = reader.ReadSingle(); } } internal class BlockCounter : BaseSkillState { public float damageCounter; public int hits; public float duration = 0.5f; public float bonusMult = 1f; protected RedMistEmotionComponent emotionComponent; protected RedMistStatTracker statTracker; protected BlastAttack attack; public override void OnEnter() { //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Expected O, but got Unknown //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Expected O, but got Unknown //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Expected O, but got Unknown //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) emotionComponent = ((EntityState)this).gameObject.GetComponent<RedMistEmotionComponent>(); statTracker = ((EntityState)this).gameObject.GetComponent<RedMistStatTracker>(); if (NetworkServer.active) { ((EntityState)this).characterBody.AddBuff(Buffs.HiddenInvincibility); } if (((EntityState)this).isAuthority) { attack = new BlastAttack(); attack.damageType = DamageTypeCombo.op_Implicit((DamageType)0); attack.procCoefficient = 1f; attack.baseForce = 300f; attack.bonusForce = Vector3.zero; attack.baseDamage = damageCounter * 1.5f * bonusMult; attack.crit = ((BaseState)this).RollCrit(); attack.attacker = ((Component)((EntityState)this).characterBody).gameObject; attack.damageColorIndex = (DamageColorIndex)0; attack.falloffModel = (FalloffModel)0; attack.radius = 15 + Mathf.Clamp(hits, 0, 15); attack.inflictor = ((Component)((EntityState)this).characterBody).gameObject; attack.position = ((EntityState)this).characterBody.footPosition; attack.procCoefficient = 1f; attack.teamIndex = TeamComponent.GetObjectTeam(((Component)((EntityState)this).characterBody).gameObject); attack.Fire(); } ((BaseState)this).OnEnter(); Util.PlaySound("Play_Kali_Normal_Hori", ((EntityState)this).gameObject); ((EntityState)this).PlayAnimation("FullBody, Override", "BlockCounter"); EffectData val = new EffectData(); val.rotation = Quaternion.identity; val.origin = ((EntityState)this).characterBody.footPosition; EffectManager.SpawnEffect(statTracker.spinPrefab, val, true); if (hits > 5) { Util.PlaySound("Play_Kali_Special_Vert_Fin", ((EntityState)this).gameObject); val = new EffectData(); val.rotation = Quaternion.identity; val.origin = ((EntityState)this).characterBody.footPosition; EffectManager.SpawnEffect(statTracker.spinPrefabTwo, val, true); } } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void OnExit() { if (NetworkServer.active && ((EntityState)this).characterBody.HasBuff(Buffs.HiddenInvincibility)) { ((EntityState)this).characterBody.RemoveBuff(Buffs.HiddenInvincibility); } ((EntityState)this).OnExit(); } } public class CastPillar : BaseCastChanneledSpellState { public override void OnEnter() { baseDuration = 0.5f; baseInterval = 0f; muzzleString = "HandR"; muzzleflashEffectPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/ImpactEffects/CrocoDiseaseImpactEffect"); projectilePrefabs.Enqueue(Projectiles.pillarPrefab); castSoundString = "Play_Binah_Stone_Ready"; base.OnEnter(); } protected override void Fire() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) if (projectilePrefabs.Count > 0) { if (((EntityState)this).isAuthority) { BlastAttack val = new BlastAttack { attacker = ((EntityState)this).gameObject, inflictor = ((EntityState)this).gameObject }; val.teamIndex = TeamComponent.GetObjectTeam(val.attacker); val.position = spellPosition; val.procCoefficient = 1f; val.radius = 12.5f; val.baseForce = 2000f; val.bonusForce = Vector3.zero; val.baseDamage = 5f * ((BaseState)this).damageStat; val.falloffModel = (FalloffModel)2; val.damageColorIndex = (DamageColorIndex)0; val.attackerFiltering = (AttackerFiltering)2; val.crit = ((BaseState)this).RollCrit(); val.damageType = DamageTypeCombo.op_Implicit((DamageType)131072); val.Fire(); } base.Fire(); } } protected override void PlayCastAnimation() { ((EntityState)this).PlayAnimation("Gesture, Override", "Pillar", "Pillar.playbackRate", baseDuration, 0f); } } public class CastShockwave : BaseCastChanneledSpellState { private Vector3 storedPosition; private int shockwaveNum; private ShakeEmitter shakeEmitter; public override void OnEnter() { //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) baseDuration = 3.5f; baseInterval = 1.5f; centered = true; muzzleString = "HandR"; muzzleflashEffectPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/ImpactEffects/CrocoDiseaseImpactEffect"); projectilePrefabs.Enqueue(Projectiles.shockwaveSmallPrefab); projectilePrefabs.Enqueue(Projectiles.shockwaveMediumPrefab); projectilePrefabs.Enqueue(Projectiles.shockwaveLargePrefab); castSoundString = "Play_Binah_Shockwave"; storedPosition = ((EntityState)this).transform.position; base.OnEnter(); } protected override void PlayCastAnimation() { ((EntityState)this).PlayAnimation("Gesture, Override", "CastShockwave", "Shockwave.playbackRate", 0.25f, 0f); } protected override void Fire() { //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) if (projectilePrefabs.Count > 0) { shakeEmitter = ((EntityState)this).gameObject.AddComponent<ShakeEmitter>(); shakeEmitter.amplitudeTimeDecay = true; shakeEmitter.duration = 1.5f; shakeEmitter.radius = 100f; shakeEmitter.scaleShakeRadiusWithLocalScale = false; shakeEmitter.wave = new Wave { amplitude = 0.1f, frequency = 10f, cycleOffset = 0f }; float radius = 40f; if (shockwaveNum == 1) { radius = 40f; } if (shockwaveNum == 2) { radius = 40f; } float num = 5f; if (shockwaveNum == 1) { num = 10f; } if (shockwaveNum == 2) { num = 15f; } if (((EntityState)this).isAuthority) { BlastAttack val = new BlastAttack { attacker = ((EntityState)this).gameObject, inflictor = ((EntityState)this).gameObject }; val.teamIndex = TeamComponent.GetObjectTeam(val.attacker); val.position = ((EntityState)this).transform.position; val.procCoefficient = 1f; val.radius = radius; val.baseForce = 2000f; val.bonusForce = Vector3.zero; val.baseDamage = num * ((BaseState)this).damageStat; val.falloffModel = (FalloffModel)0; val.damageColorIndex = (DamageColorIndex)0; val.attackerFiltering = (AttackerFiltering)2; val.crit = ((BaseState)this).RollCrit(); val.damageType = DamageTypeCombo.op_Implicit((DamageType)32); val.Fire(); } shockwaveNum++; base.Fire(); } } public override void OnExit() { base.OnExit(); ((EntityState)this).PlayAnimation("Gesture, Override", "CastShockwaveEnd", "Shockwave.playbackRate", 0.8f, 0f); } public override void FixedUpdate() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) base.FixedUpdate(); ((EntityState)this).transform.position = storedPosition; if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor)) { ((EntityState)this).characterMotor.velocity = Vector3.zero; } } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)7; } } internal class ChannelPillar : BaseChannelSpellState { public override void OnEnter() { chargeEffectPrefab = null; maxSpellRadius = 25f; baseDuration = 0.25f; zooming = false; line = true; base.OnEnter(); } protected override void PlayChannelAnimation() { ((EntityState)this).PlayAnimation("Gesture, Override", "Channel", "Channel.playbackRate", baseDuration, 0f); } public override void FixedUpdate() { base.FixedUpdate(); } public override void OnExit() { base.OnExit(); } protected override BaseCastChanneledSpellState GetNextState() { return new CastPillar(); } } internal class ChannelShockwave : BaseChannelSpellState { private GameObject chargeEffect; public override void OnEnter() { chargeEffectPrefab = null; maxSpellRadius = 40f; baseDuration = 0.4f; zooming = true; centered = true; base.OnEnter(); } protected override void PlayChannelAnimation() { ((EntityState)this).PlayAnimation("Gesture, Override", "Channel", "Channel.playbackRate", baseDuration, 0f); } public override void FixedUpdate() { base.FixedUpdate(); } public override void OnExit() { base.OnExit(); } protected override BaseCastChanneledSpellState GetNextState() { return new CastShockwave(); } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)7; } } public class ChargePillarSpear : BaseChargeSpellState { private GameObject chargeEffect; private Vector3 originalScale; public override void OnEnter() { //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) baseDuration = 2f; chargeEffectPrefab = null; chargeSoundString = "Play_Binah_Stone_Ready"; crosshairOverridePrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Crosshair/ToolbotGrenadeLauncherCrosshair"); maxBloomRadius = 0.1f; minBloomRadius = 1f; base.OnEnter(); ChildLocator modelChildLocator = ((EntityState)this).GetModelChildLocator(); if (Object.op_Implicit((Object)(object)modelChildLocator)) { chargeEffect = ((Component)modelChildLocator.FindChild("SpearSummon")).gameObject; chargeEffect.SetActive(true); originalScale = chargeEffect.transform.localScale; } } public override void FixedUpdate() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) base.FixedUpdate(); chargeEffect.transform.localScale = originalScale * (1f + CalcCharge()); } public override void OnExit() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) base.OnExit(); if (Object.op_Implicit((Object)(object)chargeEffect)) { chargeEffect.transform.localScale = originalScale; chargeEffect.SetActive(false); } } protected override BaseThrowSpellState GetNextState() { return new ThrowPillarSpear(); } } internal class Dodge : BaseSkillState { public Vector3 dodgeVector; public float duration = 0.65f; public float moveEnd = 0.65f; public float invulStart; public float invulEnd = 0.4f; public float stockBonus = 0.05f; public bool invul; public bool aerial; protected TemporaryOverlayInstance iframeOverlay; public override void OnEnter() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) dodgeVector = ((EntityState)this).inputBank.moveVector; if (!((EntityState)this).characterMotor.isGrounded) { aerial = true; ((BaseState)this).SmallHop(((EntityState)this).characterMotor, 10f); } if (((EntityState)this).skillLocator.utility.stock > 1) { invulEnd += (float)(((EntityState)this).skillLocator.utility.stock - 1) * stockBonus; } AddOverlay(invulEnd); ((BaseState)this).OnEnter(); Util.PlaySound("Ruina_Swipe", ((EntityState)this).gameObject); ((EntityState)this).PlayCrossfade("FullBody, Override", "Dodge", "Dodge.playbackRate", duration, 0.1f); } public override void FixedUpdate() { //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); if (!aerial) { if (((EntityState)this).fixedAge <= moveEnd) { CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.rootMotion += dodgeVector * (3.5f * FlyUpState.speedCoefficientCurve.Evaluate(((EntityState)this).fixedAge / (moveEnd * 1.3f)) * Time.fixedDeltaTime); ((EntityState)this).characterMotor.velocity.y = 0f; CharacterMotor characterMotor2 = ((EntityState)this).characterMotor; characterMotor2.moveDirection *= 2f; } } else if (((EntityState)this).fixedAge <= moveEnd) { CharacterMotor characterMotor3 = ((EntityState)this).characterMotor; characterMotor3.rootMotion += dodgeVector * (2f * FlyUpState.speedCoefficientCurve.Evaluate(((EntityState)this).fixedAge / (moveEnd * 1.3f)) * Time.fixedDeltaTime); CharacterMotor characterMotor4 = ((EntityState)this).characterMotor; characterMotor4.moveDirection *= 2f; } if (NetworkServer.active && ((EntityState)this).fixedAge >= invulStart && !invul) { ((EntityState)this).characterBody.AddBuff(Buffs.HiddenInvincibility); invul = true; } if (NetworkServer.active && ((EntityState)this).fixedAge >= invulEnd && invul) { if (((EntityState)this).characterBody.HasBuff(Buffs.HiddenInvincibility)) { ((EntityState)this).characterBody.RemoveBuff(Buffs.HiddenInvincibility); } RemoveOverlay(); invul = false; } if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void OnExit() { if (NetworkServer.active && ((EntityState)this).characterBody.HasBuff(Buffs.HiddenInvincibility)) { ((EntityState)this).characterBody.RemoveBuff(Buffs.HiddenInvincibility); } RemoveOverlay(); ((EntityState)this).OnExit(); } protected void AddOverlay(float duration) { if (Config.iframeOverlay.Value) { TemporaryOverlayInstance obj = TemporaryOverlayManager.AddOverlay(((Component)((EntityState)this).characterBody).gameObject); obj.duration = duration; obj.alphaCurve = AnimationCurve.Constant(0f, duration, 0.1f); obj.animateShaderAlpha = true; obj.destroyComponentOnEnd = true; obj.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matHuntressFlashBright"); obj.AddToCharacterModel(((Component)((EntityState)this).modelLocator.modelTransform).GetComponent<CharacterModel>()); } } protected void RemoveOverlay() { if (iframeOverlay != null) { iframeOverlay.Destroy(); } } } internal class EGOActivate : BaseSkillState { public static float baseDuration = 1f; private float duration; private Vector3 storedPosition; private Animator modelAnimator; public override void OnEnter() { //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); duration = baseDuration; modelAnimator = ((EntityState)this).GetModelAnimator(); ((EntityState)this).characterBody.hideCrosshair = true; if (Object.op_Implicit((Object)(object)modelAnimator)) { modelAnimator.SetBool("isMoving", false); modelAnimator.SetBool("isSprinting", false); } if (NetworkServer.active) { ((EntityState)this).characterBody.AddBuff(Buffs.HiddenInvincibility); } EntityStateMachine[] components = ((EntityState)this).gameObject.GetComponents<EntityStateMachine>(); foreach (EntityStateMachine val in components) { if (Object.op_Implicit((Object)(object)val)) { if (val.customName == "Weapon") { val.SetNextStateToMain(); } if (val.customName == "Slide") { val.SetNextStateToMain(); } } } ((EntityState)this).gameObject.GetComponent<RedMistEmotionComponent>(); ((EntityState)this).PlayAnimation("Gesture, Override", "BufferEmpty"); ((EntityState)this).PlayAnimation("FullBody, Override", "EGOActivate", "EGOActivate.playbackRate", duration, 0f); Util.PlaySound("Play_Kali_Change", ((EntityState)this).gameObject); ((EntityState)this).cameraTargetParams.cameraParams = CameraParams.EGOActivateCameraParamsRedMist; storedPosition = ((EntityState)this).transform.position; } public override void FixedUpdate() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); ((EntityState)this).transform.position = storedPosition; ((EntityState)this).characterBody.isSprinting = false; if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor)) { ((EntityState)this).characterMotor.velocity = Vector3.zero; } if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextState((EntityState)(object)new EGOActivateOut()); } } public override void OnExit() { ((EntityState)this).OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)7; } } internal class EGOActivateOut : BaseSkillState { public static float baseDuration = 1f; public static float shockwaveRadius = 15f; public static float shockwaveForce = 8000f; public static float shockwaveBonusForce = 1500f; private float duration; private AimRequest aimRequest; private RedMistEmotionComponent EGOController; private RedMistStatTracker statTracker; public override void OnEnter() { ((BaseState)this).OnEnter(); duration = baseDuration; EGOController = ((EntityState)this).gameObject.GetComponent<RedMistEmotionComponent>(); statTracker = ((EntityState)this).gameObject.GetComponent<RedMistStatTracker>(); ((EntityState)this).PlayAnimation("FullBody, Override", "BufferEmpty"); ((EntityState)this).PlayAnimation("FullBody, Override", "EGOActivateOut", "EGOActivate.playbackRate", duration, 0f); if (NetworkServer.active) { ((EntityState)this).characterBody.AddBuff(Buffs.EGOBuff); } ((EntityState)this).cameraTargetParams.cameraParams = CameraParams.EGOActivateOutCameraParamsRedMist; aimRequest = ((EntityState)this).cameraTargetParams.RequestAimType((AimType)2); FireShockwave(); if ((Object)(object)((EntityState)this).skillLocator.utility.baseSkill == (Object)(object)RedMist.NormalBlock) { ((EntityState)this).skillLocator.utility.SetSkillOverride((object)((EntityState)this).skillLocator.utility, RedMist.EGOBlock, (SkillOverridePriority)4); } else if ((Object)(object)((EntityState)this).skillLocator.utility.baseSkill == (Object)(object)RedMist.NormalDodge) { ((EntityState)this).skillLocator.utility.SetSkillOverride((object)((EntityState)this).skillLocator.utility, RedMist.EGODodge, (SkillOverridePriority)4); } ((EntityState)this).skillLocator.special.SetSkillOverride((object)((EntityState)this).skillLocator.special, RedMist.HorizontalSlash, (SkillOverridePriority)4); } private void FireShockwave() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) Util.PlaySound("Play_Effect_Index_Unlock", ((EntityState)this).gameObject); EffectData val = new EffectData(); val.origin = ((EntityState)this).characterBody.corePosition; val.scale = 1f; EffectManager.SpawnEffect(statTracker.EGOActivatePrefab, val, false); if (((EntityState)this).isAuthority) { BlastAttack val2 = new BlastAttack { attacker = ((EntityState)this).gameObject, inflictor = ((EntityState)this).gameObject }; val2.teamIndex = TeamComponent.GetObjectTeam(val2.attacker); val2.position = ((EntityState)this).characterBody.corePosition; val2.procCoefficient = 0f; val2.radius = shockwaveRadius; val2.baseForce = shockwaveForce; val2.bonusForce = Vector3.up * shockwaveBonusForce; val2.baseDamage = 0f; val2.falloffModel = (FalloffModel)0; val2.damageColorIndex = (DamageColorIndex)3; val2.attackerFiltering = (AttackerFiltering)2; val2.Fire(); } if (Object.op_Implicit((Object)(object)EGOController)) { EGOController.EnterEGO(); } } public override void FixedUpdate() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); ((EntityState)this).characterMotor.velocity = Vector3.zero; if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void OnExit() { ((EntityState)this).OnExit(); ((EntityState)this).cameraTargetParams.cameraParams = CameraParams.defaultCameraParamsRedMist; AimRequest obj = aimRequest; if (obj != null) { obj.Dispose(); } if (NetworkServer.active) { ((EntityState)this).characterBody.RemoveBuff(Buffs.HiddenInvincibility); } } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)5; } } internal class EGOAirBackAttack : BaseDirectionalSkill { public override void OnEnter() { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) attackIndex = 1; hitboxName = "EGOAirBasic"; damageCoefficient = 2f; baseDuration = 0.25f; attackStartTime = 0.5f; attackEndTime = 0.8f; baseEarlyExitTime = 0f; hitStopDuration = 0.05f; swingSoundString = "Ruina_Swipe"; impactSound = Asset.swordHitEGOSoundVert.index; muzzleString = "SwingLeft"; hitEffectPrefab = Asset.swordHitEffect; bonusForce = Vector3.down * 900f; base.OnEnter(); swingEffectPrefab = statTracker.EGOSlashPrefab; } public override void FixedUpdate() { base.FixedUpdate(); ((EntityState)this).characterMotor.velocity.y = 0f; if (stopwatch > duration * attackEndTime && !inHitPause) { ((EntityState)this).outer.SetNextState((EntityState)(object)new AirBackFallingAttack()); } } protected override void PlayAttackAnimation() { ((EntityState)this).PlayCrossfade("FullBody, Override", "EGOAirBackSlash", "BaseAttack.playbackRate", duration, 0.1f); } protected override void PlaySwingEffect() { base.PlaySwingEffect(); } protected override void OnHitEnemyAuthority() { base.OnHitEnemyAuthority(); } protected override void FireAttack() { base.FireAttack(); } public override void OnExit() { base.OnExit(); } } internal class EGOAirBackFallingAttack : BaseSkillState { private float duration = 10f; private float cooldown = 0.3f; private float landTime; private bool landed; public ShakeEmitter shakeEmitter; private float startY; protected float trueDamage => ((BaseState)this).damageStat; public override void OnEnter() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); CharacterBody characterBody = ((EntityState)this).characterBody; characterBody.bodyFlags = (BodyFlags)(characterBody.bodyFlags | 1); if (((EntityState)this).isAuthority) { ((EntityState)this).characterMotor.velocity.y = -60f; CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.rootMotion.y = characterMotor.rootMotion.y - 0.5f; ((EntityState)this).characterMotor.velocity.x = 0f; ((EntityState)this).characterMotor.velocity.z = 0f; } startY = ((EntityState)this).characterBody.corePosition.y; ((EntityState)this).PlayCrossfade("FullBody, Override", "EGOAirBackSlashContinue", "BaseAttack.playbackRate", duration, 0.1f); } public override void FixedUpdate() { //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Expected O, but got Unknown //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_023e: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_025d: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_0292: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Unknown result type (might be due to invalid IL or missing references) //IL_0299: Unknown result type (might be due to invalid IL or missing references) //IL_029e: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); if (landed) { if (((EntityState)this).fixedAge >= landTime + cooldown && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } return; } if (((EntityState)this).isAuthority && ((EntityState)this).characterMotor.velocity.y > -100f) { ((EntityState)this).characterMotor.velocity.y = -100f; } if (((EntityState)this).fixedAge >= duration || ((EntityState)this).characterMotor.isGrounded) { Util.PlaySound("Play_Kali_Special_Vert_Fin", ((EntityState)this).gameObject); ((EntityState)this).PlayCrossfade("FullBody, Override", "EGOAirBackSlashFinish", "BaseAttack.playbackRate", cooldown, 0.1f); landed = true; landTime = ((EntityState)this).fixedAge; if (((EntityState)this).isAuthority) { shakeEmitter = ((EntityState)this).gameObject.AddComponent<ShakeEmitter>(); shakeEmitter.amplitudeTimeDecay = true; shakeEmitter.duration = 0.2f; shakeEmitter.radius = 80f; shakeEmitter.scaleShakeRadiusWithLocalScale = false; shakeEmitter.wave = new Wave { amplitude = 0.8f, frequency = 30f, cycleOffset = 0f }; float num = 8f; ((BaseState)this).AddRecoil(-0.4f * num, -0.8f * num, -0.3f * num, 0.3f * num); CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.velocity *= 0.1f; CharacterBody characterBody = ((EntityState)this).characterBody; characterBody.bodyFlags = (BodyFlags)(characterBody.bodyFlags - 1); EffectData val = new EffectData(); val.origin = ((EntityState)this).characterBody.footPosition; val.scale = 1f; EffectManager.SpawnEffect(((EntityState)this).GetComponent<RedMist