Mordrog-ForceItemsEqualShare icon

ForceItemsEqualShare

The mod should deal with imbalance items distribution when some players start to fall off in game.

Last updated 2 years ago
Total downloads 25691
Total rating 8 
Categories Mods Tools Server-side
Dependency string Mordrog-ForceItemsEqualShare-1.3.2
Dependants 12 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1903 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1903
tristanmcpherson-R2API-4.3.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.3.5

README

RoR2-ForceItemsEqualShare

RoR2 mod - force all players to have similar amount of items per match

Mod will prevent players from picking items if they have significantly more items than the player with the fewest items.

Current options to deal with items disproportion:

- Add random (mostly low tier) item to players who are behind (have low inventory cost)

- Block picking item for player with most inventory cost (allows for ping + interaction sharing)

How it works

Let's say a player tries to pick an item. The mod calculates the total costs of this player's inventory and finds the player with the lowest total inventory costs. Now we take the difference between the costs of these inventory and see if it exceeds the threshold. If so, mod will try to deal with item disproportion.

Inventory Costs

Inventory costs are calculated by taking each item from the player's inventory, multiplying it by its tier cost, and then adding it to the rest of the inventory cost.

Threshold

Threshold is calulcated by taking summed cost of inventory of player who is trying to pick item, multiplying it by ScaleItemsCostsDifference, and then checking whenever it falls between MinItemsCostsDifference and MaxItemsCostsDifference. If it does, then calulcated number is taken as thereshold, if not then min or max value are taken.

Share item (only if block option is selected)

If player can't pick item, they can ping it and use interaction button (E on keyboard by default) to share it with player with lowest inventory costs

Default Config Settings

Setting Default Value
HowToHandleItemDisproportion GiveRandomItemToLowestCostsPlayer
ScaleItemsCostsDifference 0.3
MinItemsCostsDifference 5
MaxItemsCostsDifference 15
WhiteItemsCost 1
GreenItemsCost 2
RedItemsCost 4
BossItemsCost 2
BlueItemsCost 0

Additional infos

Mod is ignored on maps:

  • Bazzar
  • Void
  • Moon
  • Moon2

Items ignored in calulcation:

  • ArtifactKey
  • ExtraLifeConsumed
  • TitanGoldDuringTP
  • TonicAffliction
  • CaptainDefenseMatrix

Items ignored while picking up:

  • ArtifactKey
  • ExtraLifeConsumed
  • TitanGoldDuringTP
  • TonicAffliction
  • CaptainDefenseMatrix
  • ScrapWhite
  • ScrapGreen
  • ScrapRed
  • ScrapYellow

More

Find my other mods here: https://thunderstore.io/package/Mordrog/

Changelog

1.3.2

  • Update manifest + rebuild on new patch

1.3.1

  • Fix for Survivors of the Void changes
  • Added void items to cost calculation, adequately to their tier
  • Made it so adding items to player with lowest items costs now includes dead players

1.3.0

  • Fix for Anniversary Update
  • Added new Moon stage to ignored Stages for item distribution
  • Added new configuration to handle item disproportion (give low tier item to player with least inventory cost)

1.2.0

  • Added abbility to share item with player who have lowest inventory costs via ping + interaction
  • Rebalanced default config after adding above option
  • Added Moon to ignored map list

1.1.0

  • Rebalanced default config values to allow better players to get more items late game
  • Added chat messages for players who tries to pick item when they have too many of them