RMOR REFORGED
Adds R-MOR, the HAN-D variant from the Risk of Rain Starstorm Mod. Multiplayer-compatible!
Last updated | a year ago |
Total downloads | 465483 |
Total rating | 32 |
Categories | Player Characters Survivors of the Void |
Dependency string | MoriyaFaith-RMOR_REFORGED-1.3.2 |
Dependants | 237 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905README
R-MOR is a devastating machine made for critical encounters: extreme armor, retractable blades and missile launchers. An unstoppable behemoth.
For Skin Creators
To add custom DRONE models to your R-MOR skin, refer to the prefab in the Unity project on the GitHub. The DRONE model is a disabled GameObject attached to the prefab, and the game will attempt to load the textures/mesh from that.
Basically the same as HAN-D's DRONE, just without a saw.
Installation
Place the RMOR_Reforged folder in /Risk of Rain 2/BepInEx/plugins/
To Do
- Fix up all animations
- Emotes
- Better Ability Icons
- Fix Royal Capacitor's Item Display
- Better Starstorm 2 Integration?
- More Skins
- More Abilities
- More polish
Known Issues
Ragdoll kind of explodes and goes wacky.
Mastery Skin Assets are not visible to other players.
If anything is found, please contact me on the RoR2 modding server!
Resources Used
東方 Project - V2 Reimu Hakurei Fumo (3D scan) (https://skfb.ly/oqJsH) by Renafox is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
DOOM (1993) - Sound Effects
Gensou Sky Drift - Extra parts for Mastery Model
Credits
MoriyaLuna - Main Dev of R-MOR
Moffein - Major Coding Help, Leaving R-MOR model in HAN-D's Unity project for me to see and lose my shit over
TheTimesweeper - HenryMod template, help with Ragdoll
lui - R-MOR Model and Animations
dotflare - Default Skin Textures
Credits for HAN-D
Moffein - Main Dev of HAN-D
TheTimesweeper - HenryMod template, help with Unity/Animations, general polish. You're a lifesaver!
dotflare - HAN-D Model + Anims
LucidInceptor - DRONE Model
PapaZach - Skill Icons
Tera - FOCUS Skill Icon
Vale-X - SWARM_ARMOR Buff Icon
KoobyKarasu - SMASH Skill Icon
Jaysian - Bankroller
Sounds taken from Risk of Rain 1 and Starstorm
1.3.0 - Huge Balance Update
GENERAL CHANGES
R-MOR simply used to have way too much damage reduction to be killable when combined with FORTIFY. As a result, I had to lower it even further than it originally was when it increased per level.
- Armor decreased from 50 (33% damage reduction) to 30 (23% damage reduction)
- Base damage increased from 12 to 13
- Health regeneration decreased from 0.3 to 0.2
- Projectiles increase FORTIFY time by a greater amount
ERADICATE
Added an effect with OVERCLOCK like HAN-D and R-MOR's other primaries
- Now stuns on hit with FORTIFY or OVERCLOCK activated
- Rockets now fly much faster with FORTIFY or OVERCLOCK active
CLUSTER_CANNON
CLUSTER_CANNON's damage just seemed rather weak to me. Maybe this is the Vergil player in me coming out when I see a single flaw in a character, but it just felt a little weak. I also really want to redo animations for this attack.
- Base damage increased from 600% to 800%
- Base charge time increased from 1.5 seconds to 1.8 seconds
- Cooldown increased from 5 seconds to 7 seconds
FORTIFY
As it was, FORTIFY was inherently powerful as its health regeneration scaled with player HP, which was unique among any type of healing in the game to my knowledge. As a result, I changed its effect to use Barrier, and have a longer Cooldown.
- All effects changed to blue
- Health Regeneration buff removed
- Now builds Barrier at a rate of 12 barrier/sec
- Disables Barrier decay while active
- Cooldown increased form 7 seconds to 10 seconds
- Buff time decreased from 4 seconds to 3 seconds
MISSILE
Missiles were originally really simple, just doing a large amount of damage. However, they would proc Bands, and didn't have any ability for support like HAN-D's drones do. This makes a more offensive-based support to help R-MOR's purpose as a machine made for combat
- Damage reduced from 600% to 250%
- Now applies Weak, which will likely be replaced by a custom debuff at some point
Other Changelogs
1.3.1
- Fixed Several Achievements heavily lagging and flooding logs
- Fixed SKEWER not animating when seen by other players
1.3.2
- Fixed Formatting error in text.
- Fixed Keywords not appearing.
- Fortify now scales with level
- Fixed Eradicate not actually stunning enemies
1.2.0
- Fixed Skewer not unlocking if pre-requisites were broken on a stage prior to the game closing
- R-MOR's rockets should now have slightly better collision online, inform me if I'm incorrect
- Should have fixed any more frame drop problems
- Projectiles now all have unique speeds. Hitting Eradicate should now be easier on airborne enemies
- CLUSTER_CANNON's charge animation properly scales with attack speed
- CLUSTER_CANNON and ERADICATE's animations no longer lock R-MOR's bottom half in-place
- ERADICATE and CLUSTER_CANNON now feature kickback, getting stronger at higher charge levels
- Removed custom explosion effects and lowered radi of all explosions. Range of explosions is no longer deceptively large
1.1.0
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Fixed Skewer unlocking irregardless of whether the conditions were met or not
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Fixed ERADICATE erroneously being Agile
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Entirely redid sounds
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FORTIFY CHANGES
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Originally, FORTIFY was rediculously powerful and made R-MOR hard to kill despite his weaknesses. In turn, FORTIFY's effectiveness was heavily turned down.
-
Added Armor reduced from 200 to 100
-
Added Health regeneration reduced from 10% of max health per second to 5% of max health per second
1.0.0
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New model texture by dotflare
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More New animations
-
CSS Animation Fixed, now uses sounds and screenshake
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All projectiles have new effects and meshes
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Mastery Skin with custom drones and projectiles
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Large amount of new sounds
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Unlocks for all alt skills
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BALANCE CHANGEs
-
MISSILE Damage reduced from 800% to 600%
-
ERADICATE Damage reduced from 420% to 390% to prevent proccing bands
0.2.5
- Removed heavy frame dropping in certain maps. It's still there to a minor degree, but I do think it's improved quite a bit from before.
- Updated Textures
- New Projectile Particle effects
- Added Effects on using Fortify
- Added Sound and Screen shake on Character Select Screen
- Fixed Overclock not being able to be unlocked
0.2.2
- Fixed Readme
0.2.1
- Fixed game crashing if Ancient Scepter wasn't installed
0.2.0
- Entirely new animations (Thanks, Lui!)
- All projectiles restore Utilities less
- Minor update to CLUSTER_CANNON VFX
- New thruster VFX from missile drones. Active missiles no longer have a particle effect.
- New skill icons!
- SWARM_ASSAULT buff icon has a new color
- SWARM_ASSAULT Attack speed bonus: 10% -> 5%
- FORTIFY Armor: 300 -> 200
- MISSILE: Targeting now works just like HAN-D's DRONE skill
- MISSILE Damage: 300% -> 800%
- Starting Armor: 40 -> 50
- No longer gains armor on Level-Up
- Began work on new ItemDisplays to replace HAN-D's
- Fixed a massive bug where Coil Golems would completely break
- Fixed bug where all stocks of CLUSTER_CANNON would be consumed immediately
0.1.1
- I'm stupid (Fixed Language Tokens)
- Sort order defaults to 4.51 (always after HAN-D)
- Removed broken mastery skin
0.1.0
- Initial Mod Upload