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WildMagic
Adds a variant of DnD's Wild Magic mechanic to Risk of Rain 2.
| Last updated | 6 years ago |
| Total downloads | 11770 |
| Total rating | 3 |
| Categories | Mods |
| Dependency string | NoSym-WildMagic-1.2.1 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 3.0.0README
Wild Magic
Channel your inner sorcerer and add a small chance to unleash 1 of 30 random wild magic effects when you damage an enemy!
Buff yourself! Become a ghost! Probably other things!
Consult the included config to adjust Wild Magic's proc rate.
Installation
- Copy
~WildMagic.dllto your BepInEx plugins folder
Changelog
1.0.0-First version.
1.0.1-Made message popup global in multiplayer, minor bug fixes.
1.1.0-Added 5 new effects and made the fire trail effect slightly less annoying.
1.1.1-Added health decay to charmed enemies to avoid charmed teleporter bosses softlocking the run.
1.1.2-Reworked or fixed several effects which didn't work properly for client players in multiplayer and made some internal improvements.
1.1.3-Changed haunt to be more predictable, added config option to disable spite (death bombs), and added bandit to random survivor pool if host has it unlocked.
1.1.4-Made charm more consistent, fire trail and flight reworked. Effects which don't affect clients at all (Just 2 now I think?) only roll for host. Minor stability fixes.
1.1.5-Charm effect should no longer softlock runs when affecting teleporter bosses, for real this time.
1.1.6-Updated for Scorched Acres.
1.1.7-Fixed critical error preventing wild magic procs.
1.2.0-Updated for Hidden Realms and added a couple more effects.
1.2.1-Added config option for custom roll chance.