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Date uploaded | 10 months ago |
Version | 1.0.0 |
Download link | Nuxlar-ChildTweaks-1.0.0.zip |
Downloads | 2962 |
Dependency string | Nuxlar-ChildTweaks-1.0.0 |
This mod requires the following mods to function

README
Child Tweaks
- Tweaks activation distance of "fire projectile" and "run away" (Toggleable in config)
- Main projectile now fires mini projectiles to be more threatening (Toggleable in config)
- Mini projectiles are faster than the main projectile
- Smaller blast radius
- Deals 25% damage of the main projectile
- Fires 1 every second, main projectile lasts 4 seconds
- Removes defensive teleport (Toggleable in config)
- It's now a normal ability with no immunity buff
- Still has an emergency teleport if falls of a cliff
- Makes the "fire projectile" ability not be interruptible while config is on
Changelog
1.0.0
- Release
CHANGELOG
1.1.4
- Fixes projectile not remaining a constant size
- Fixes blink being able to interrupt the projectile state
- Fixes blink animation lingering too long after the blink
- Reduces projectile speed (17 -> 15)
- Shortens blink distance
- Shortens blink cooldown
1.1.3
- Internal code changes for the Memory Optimization update
- Removes EnemyImportance as dependency (since it's now vanilla)
1.1.2
- Fixes freeze and other hurt states not being applied
- Increases minimum projectile activation distance slightly (15 -> 20)
1.1.1
- Increases credit cost 20 -> 25
1.1.0
- Reworks Frolic (teleport)
- Tweaks projectile
- Reduces spawn cost
- Adds EnemyImportance dependency to prevent the new blink making them fall into floors/walls
1.0.1
- Fixes Child not being stunnable while charging its projectile (still has the animation bug when stunned mid charge)
- Reduced min/max teleport distance (25 -> 20) (50 -> 40)
1.0.0
- Release