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Nuxlar-ChildTweaks-1.1.0 icon

ChildTweaks

Tweaks to the Child Enemy

By Nuxlar
Date uploaded a week ago
Version 1.1.0
Download link Nuxlar-ChildTweaks-1.1.0.zip
Downloads 1657
Dependency string Nuxlar-ChildTweaks-1.1.0

This mod requires the following mods to function

pseudopulse-EnemyImportance-1.0.0 icon
pseudopulse-EnemyImportance

Fixes SOTS deeming enemies "unimportant" and giving them significantly shittier collision handling.

Preferred version: 1.0.0
RiskofThunder-R2API_ContentManagement-1.0.9 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.9

README

Child Tweaks

Reworks Frolic (teleport)

  • Frolic is now directional (think Huntress' long blink but shorter range)
  • Frolic is now a skill (this is more internal, but it's more predictable)
  • Frolic is no longer triggered when taking damage
  • Frolic no longer adds invincibility

Tweaks Spark Ball (projectile)

  • Spark Ball damage is reduced 600% -> 200%
  • Spark Ball no longer grows visually, size remains consistent
  • Spark Ball no longer slows down, speed remains consistent
  • Spark Ball now has custom flight SFX for better sound cues
  • Reduced Spark Ball spawn distance (spawns closer to Child to prevent unfair hits)
  • Increased Spark Ball max activation distance 37 -> 45 (now activates ability farther away)
  • Decresed Spark Ball min activation distance 25 -> 15 (now activates ability closer to prevent constant running away)

General Tweaks

  • Child spawn cost reduced 35 -> 20 (blind pests are 15 for reference)
  • Slight AI tweaks for more sprinting and navigation
  • Adds EnemyImportance as a dependency to prevent instances of Child blinking into walls or the floor

Credits

Projectile SFX (Edited) Bits FX by InSintesi License: Attribution NonCommercial 4.0

CHANGELOG

1.1.2

  • Fixes freeze and other hurt states not being applied
  • Increases minimum projectile activation distance slightly (15 -> 20)

1.1.1

  • Increases credit cost 20 -> 25

1.1.0

  • Reworks Frolic (teleport)
  • Tweaks projectile
  • Reduces spawn cost
  • Adds EnemyImportance dependency to prevent the new blink making them fall into floors/walls

1.0.1

  • Fixes Child not being stunnable while charging its projectile (still has the animation bug when stunned mid charge)
  • Reduced min/max teleport distance (25 -> 20) (50 -> 40)

1.0.0

  • Release