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Date uploaded | 2 weeks ago |
Version | 1.1.4 |
Download link | Nuxlar-ChildTweaks-1.1.4.zip |
Downloads | 2535 |
Dependency string | Nuxlar-ChildTweaks-1.1.4 |
This mod requires the following mods to function

README
Child Tweaks
Reworks Frolic (teleport)
- Frolic is now directional (think Huntress' long blink but shorter range)
- Frolic is now a skill (this is more internal, but it's more predictable)
- Frolic is no longer triggered when taking damage
- Frolic no longer adds invincibility
Tweaks Spark Ball (projectile)
- Spark Ball damage is reduced 600% -> 200%
- Spark Ball no longer grows visually, size remains consistent
- Spark Ball no longer slows down, speed remains consistent
- Spark Ball now has custom flight SFX for better sound cues
- Reduced Spark Ball spawn distance (spawns closer to Child to prevent unfair hits)
- Increased Spark Ball max activation distance 37 -> 45 (now activates ability farther away)
- Decresed Spark Ball min activation distance 25 -> 20 (now activates ability closer to prevent constant running away)

General Tweaks
- Child spawn cost reduced 35 -> 25 (blind pests are 15 for reference)
- Slight AI tweaks for more sprinting and navigation
Credits
Projectile SFX (Edited) Bits FX by InSintesi License: Attribution NonCommercial 4.0
CHANGELOG
1.1.4
- Fixes projectile not remaining a constant size
- Fixes blink being able to interrupt the projectile state
- Fixes blink animation lingering too long after the blink
- Reduces projectile speed (17 -> 15)
- Shortens blink distance
- Shortens blink cooldown
1.1.3
- Internal code changes for the Memory Optimization update
- Removes EnemyImportance as dependency (since it's now vanilla)
1.1.2
- Fixes freeze and other hurt states not being applied
- Increases minimum projectile activation distance slightly (15 -> 20)
1.1.1
- Increases credit cost 20 -> 25
1.1.0
- Reworks Frolic (teleport)
- Tweaks projectile
- Reduces spawn cost
- Adds EnemyImportance dependency to prevent the new blink making them fall into floors/walls
1.0.1
- Fixes Child not being stunnable while charging its projectile (still has the animation bug when stunned mid charge)
- Reduced min/max teleport distance (25 -> 20) (50 -> 40)
1.0.0
- Release