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Nuxlar-ChildTweaks-1.2.0 icon

ChildTweaks

Tweaks to the Child Enemy

Date uploaded a week ago
Version 1.2.0
Download link Nuxlar-ChildTweaks-1.2.0.zip
Downloads 2315
Dependency string Nuxlar-ChildTweaks-1.2.0

This mod requires the following mods to function

RiskofThunder-R2API_ContentManagement-1.0.10 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.10

README

Child Tweaks

Reworks Frolic (teleport)

  • Frolic is now teleports in a shorter range around itself instead of the player (should be less jarring)
  • Frolic has more of a delay for players to be able to spot where they teleport easier
  • Frolic is now a skill (makes it fire on an interval)
  • Frolic is no longer triggered when taking damage
  • Frolic no longer adds invincibility

Tweaks Spark Ball (projectile)

  • Spark Ball damage is reduced 600% -> 300%
  • Spark Ball no longer grows visually, size remains consistent
  • Spark Ball no longer slows down, speed remains consistent
  • Spark Ball now has custom flight SFX for better sound cues
  • Reduced Spark Ball spawn distance (spawns closer to Child to prevent unfair hits)
  • Increased Spark Ball max activation distance 37 -> 40 (now activates ability farther away)
  • Decresed Spark Ball min activation distance 25 -> 20 (now activates ability closer to prevent constant running away)

General Tweaks

  • Child spawn cost reduced 35 -> 25 (blind pests are 15 for reference)
  • Slight AI tweaks for more sprinting and navigation

Credits

Projectile SFX (Edited) Bits FX by InSintesi License: Attribution NonCommercial 4.0

CHANGELOG

1.2.0

  • Reworked!
  • Changes blink from directional to an area around the child itself (vanilla is around the player)
  • Increased projectile speed (14 -> 18)
  • Increased projectile damage (200% -> 300%)
  • Increased blink cooldown (4s -> 8s)
  • Reduced height of projectile spawn point to be closer to the body
  • Reduced max range to fire projectile (45 -> 40)

1.1.4

  • Fixes projectile not remaining a constant size
  • Fixes blink being able to interrupt the projectile state
  • Fixes blink animation lingering too long after the blink
  • Reduces projectile speed (17 -> 15)
  • Shortens blink distance
  • Shortens blink cooldown

1.1.3

  • Internal code changes for the Memory Optimization update
  • Removes EnemyImportance as dependency (since it's now vanilla)

1.1.2

  • Fixes freeze and other hurt states not being applied
  • Increases minimum projectile activation distance slightly (15 -> 20)

1.1.1

  • Increases credit cost 20 -> 25

1.1.0

  • Reworks Frolic (teleport)
  • Tweaks projectile
  • Reduces spawn cost
  • Adds EnemyImportance dependency to prevent the new blink making them fall into floors/walls

1.0.1

  • Fixes Child not being stunnable while charging its projectile (still has the animation bug when stunned mid charge)
  • Reduced min/max teleport distance (25 -> 20) (50 -> 40)

1.0.0

  • Release