
CHANGELOG
1.2.1
- Reduces possible blink distance (20/35 -> 10/25)
1.2.0
- Reworked!
- Changes blink from directional to an area around the child itself (vanilla is around the player)
- Increased projectile speed (14 -> 18)
- Increased projectile damage (200% -> 300%)
- Increased blink cooldown (4s -> 8s)
- Reduced height of projectile spawn point to be closer to the body
- Reduced max range to fire projectile (45 -> 40)
1.1.4
- Fixes projectile not remaining a constant size
- Fixes blink being able to interrupt the projectile state
- Fixes blink animation lingering too long after the blink
- Reduces projectile speed (17 -> 15)
- Shortens blink distance
- Shortens blink cooldown
1.1.3
- Internal code changes for the Memory Optimization update
- Removes EnemyImportance as dependency (since it's now vanilla)
1.1.2
- Fixes freeze and other hurt states not being applied
- Increases minimum projectile activation distance slightly (15 -> 20)
1.1.1
- Increases credit cost 20 -> 25
1.1.0
- Reworks Frolic (teleport)
- Tweaks projectile
- Reduces spawn cost
- Adds EnemyImportance dependency to prevent the new blink making them fall into floors/walls
1.0.1
- Fixes Child not being stunnable while charging its projectile (still has the animation bug when stunned mid charge)
- Reduced min/max teleport distance (25 -> 20) (50 -> 40)
1.0.0
- Release