CHANGELOG

1.2.1

  • Reduces possible blink distance (20/35 -> 10/25)

1.2.0

  • Reworked!
  • Changes blink from directional to an area around the child itself (vanilla is around the player)
  • Increased projectile speed (14 -> 18)
  • Increased projectile damage (200% -> 300%)
  • Increased blink cooldown (4s -> 8s)
  • Reduced height of projectile spawn point to be closer to the body
  • Reduced max range to fire projectile (45 -> 40)

1.1.4

  • Fixes projectile not remaining a constant size
  • Fixes blink being able to interrupt the projectile state
  • Fixes blink animation lingering too long after the blink
  • Reduces projectile speed (17 -> 15)
  • Shortens blink distance
  • Shortens blink cooldown

1.1.3

  • Internal code changes for the Memory Optimization update
  • Removes EnemyImportance as dependency (since it's now vanilla)

1.1.2

  • Fixes freeze and other hurt states not being applied
  • Increases minimum projectile activation distance slightly (15 -> 20)

1.1.1

  • Increases credit cost 20 -> 25

1.1.0

  • Reworks Frolic (teleport)
  • Tweaks projectile
  • Reduces spawn cost
  • Adds EnemyImportance dependency to prevent the new blink making them fall into floors/walls

1.0.1

  • Fixes Child not being stunnable while charging its projectile (still has the animation bug when stunned mid charge)
  • Reduced min/max teleport distance (25 -> 20) (50 -> 40)

1.0.0

  • Release