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Decompiled source of ChildTweaks v1.2.5
plugins/ChildTweaks/ChildTweaks.dll
Decompiled 4 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EntityStates; using HG.Reflection; using Microsoft.CodeAnalysis; using R2API; using RoR2; using RoR2.Audio; using RoR2.CharacterAI; using RoR2.ContentManagement; using RoR2.Navigation; using RoR2.Projectile; using RoR2.Skills; using RoR2BepInExPack.GameAssetPathsBetter; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ChildTweaks")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+83d6896b2e20adc0b57d7739edc29ad5ad82f367")] [assembly: AssemblyProduct("ChildTweaks")] [assembly: AssemblyTitle("ChildTweaks")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ChildTweaks { public class ChildBlink : BaseState { public static GameObject tpEffect = Main.teleportVFX; public float destealthDuration = 1f; public float tpDuration = 1f; public float fireFrolicDuration = 0.3f; public Material destealtMat = Main.destealthMat; public string beginSoundString = "Play_child_attack2_teleport"; public string endSoundString = "Play_child_attack2_reappear"; private Transform modelTransform; private CharacterModel characterModel; private HurtBoxGroup hurtboxGroup; private bool frolicFireFired; private bool tpFired; public override void OnEnter() { ((BaseState)this).OnEnter(); ((EntityState)this).PlayAnimation("Gesture, Override", "FrolicEnter", "FrolicEnter.playbackRate", 1f, 0f); fireFrolicDuration += tpDuration; Util.PlaySound(beginSoundString, ((EntityState)this).gameObject); FireTPEffect(); modelTransform = ((EntityState)this).GetModelTransform(); if (Object.op_Implicit((Object)(object)modelTransform)) { characterModel = ((Component)modelTransform).GetComponent<CharacterModel>(); hurtboxGroup = ((Component)modelTransform).GetComponent<HurtBoxGroup>(); } if (Object.op_Implicit((Object)(object)characterModel)) { CharacterModel obj = characterModel; int invisibilityCount = obj.invisibilityCount + 1; obj.invisibilityCount = invisibilityCount; } if (Object.op_Implicit((Object)(object)hurtboxGroup)) { HurtBoxGroup obj2 = hurtboxGroup; int invisibilityCount = obj2.hurtBoxesDeactivatorCounter + 1; obj2.hurtBoxesDeactivatorCounter = invisibilityCount; } } private void FireTPEffect() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown Vector3 position = ((Component)((BaseState)this).FindModelChild("Chest")).transform.position; EffectManager.SpawnEffect(tpEffect, new EffectData { origin = position, scale = 1f }, true); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if ((double)((EntityState)this).fixedAge > (double)tpDuration && !tpFired) { tpFired = true; TeleportAway(); } if (!((double)((EntityState)this).fixedAge <= (double)fireFrolicDuration) && !frolicFireFired && ((EntityState)this).isAuthority) { Util.PlaySound(endSoundString, ((EntityState)this).gameObject); FireTPEffect(); frolicFireFired = true; ((EntityState)this).outer.SetNextStateToMain(); } } public override void OnExit() { //IL_0129: Unknown result type (might be due to invalid IL or missing references) if (!((EntityState)this).outer.destroying) { modelTransform = ((EntityState)this).GetModelTransform(); if (Object.op_Implicit((Object)(object)modelTransform)) { TemporaryOverlayInstance obj = TemporaryOverlayManager.AddOverlay(((Component)modelTransform).gameObject); obj.duration = destealthDuration; obj.destroyComponentOnEnd = true; obj.originalMaterial = destealtMat; obj.inspectorCharacterModel = ((Component)modelTransform).gameObject.GetComponent<CharacterModel>(); obj.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f); obj.animateShaderAlpha = true; } } if (Object.op_Implicit((Object)(object)characterModel)) { CharacterModel obj2 = characterModel; int invisibilityCount = obj2.invisibilityCount - 1; obj2.invisibilityCount = invisibilityCount; } if (Object.op_Implicit((Object)(object)hurtboxGroup)) { HurtBoxGroup obj3 = hurtboxGroup; int invisibilityCount = obj3.hurtBoxesDeactivatorCounter - 1; obj3.hurtBoxesDeactivatorCounter = invisibilityCount; } if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor)) { ((EntityState)this).characterMotor.disableAirControlUntilCollision = false; } ((EntityState)this).OnExit(); if (((EntityState)this).isAuthority) { ((EntityState)this).characterBody.transform.LookAt(((Component)((EntityState)this).characterBody.master).GetComponent<BaseAI>().currentEnemy.characterBody.transform.position); } } public void TeleportAway() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) ((Component)((EntityState)this).GetComponent<ModelLocator>().modelTransform).GetComponent<CharacterModel>(); NodeGraph nodeGraph = SceneInfo.instance.GetNodeGraph((GraphType)0); Vector3 corePosition = ((EntityState)this).characterBody.corePosition; List<NodeIndex> list = nodeGraph.FindNodesInRange(corePosition, 10f, 25f, (HullMask)1); Vector3 val = default(Vector3); bool flag = false; int num = 35; if (list.Count == 0) { Debug.LogWarning((object)"Child.ChildBlink found no nodes in range - teleporting to current position"); return; } while (!flag) { NodeIndex val2 = list.ElementAt(Random.Range(0, list.Count)); nodeGraph.GetNodePosition(val2, ref val); double num2 = Vector3.Distance(((EntityState)this).characterBody.coreTransform.position, val); num--; if (num2 > 35.0 || num < 0) { flag = true; } } TeleportHelper.TeleportBody(((EntityState)this).characterBody, val + Vector3.up * 1.5f, false); } } internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } private static string getLogPrefix(string callerPath, string callerMemberName, int callerLineNumber) { int num = callerPath.LastIndexOf("ChildTweaks"); if (num >= 0) { callerPath = callerPath.Substring(num + "ChildTweaks".Length + 1); } return $"{callerPath}:{callerLineNumber} ({callerMemberName}) "; } internal static void Error(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogError((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Error_NoCallerPrefix(object data) { _logSource.LogError(data); } internal static void Fatal(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogFatal((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Fatal_NoCallerPrefix(object data) { _logSource.LogFatal(data); } internal static void Info(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogInfo((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Info_NoCallerPrefix(object data) { _logSource.LogInfo(data); } internal static void Message(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogMessage((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Message_NoCallerPrefix(object data) { _logSource.LogMessage(data); } internal static void Warning(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogWarning((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Warning_NoCallerPrefix(object data) { _logSource.LogWarning(data); } } [BepInPlugin("Nuxlar.ChildTweaks", "Nuxlar", "1.2.5")] public class Main : BaseUnityPlugin { public const string PluginGUID = "Nuxlar.ChildTweaks"; public const string PluginAuthor = "Nuxlar"; public const string PluginName = "ChildTweaks"; public const string PluginVersion = "1.2.5"; public LoopSoundDef lsdSparkProjectile = ScriptableObject.CreateInstance<LoopSoundDef>(); public static GameObject teleportVFX; public static Material destealthMat; private SkillDef skillDef = ScriptableObject.CreateInstance<SkillDef>(); public static GameObject meleeEffectPrefab; internal static Main Instance { get; private set; } public static string PluginDirectory { get; private set; } public void Awake() { //IL_0057: Unknown result type (might be due to invalid IL or missing references) Instance = this; Log.Init(((BaseUnityPlugin)this).Logger); lsdSparkProjectile.startSoundName = "Play_spark_projectile_loop"; lsdSparkProjectile.stopSoundName = "Stop_spark_projectile_loop"; LoadAssets(); TweakProjectile(); TweakProjectileGhost(); TweakSkillDrivers(); TweakBody(); TweakEntityState(); bool flag = default(bool); ContentAddition.AddEntityState<ChildBlink>(ref flag); } private void CreateSkill(GameObject body) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) skillDef.skillName = "ChildBlink"; skillDef.skillNameToken = "ChildBlink"; skillDef.activationState = new SerializableEntityStateType(typeof(ChildBlink)); skillDef.activationStateMachineName = "Body"; skillDef.interruptPriority = (InterruptPriority)1; skillDef.baseMaxStock = 1; skillDef.baseRechargeInterval = 8f; skillDef.rechargeStock = 1; skillDef.requiredStock = 1; skillDef.stockToConsume = 1; skillDef.dontAllowPastMaxStocks = true; skillDef.beginSkillCooldownOnSkillEnd = true; skillDef.canceledFromSprinting = false; skillDef.forceSprintDuringState = false; skillDef.fullRestockOnAssign = true; skillDef.resetCooldownTimerOnUse = true; skillDef.isCombatSkill = false; skillDef.mustKeyPress = false; skillDef.cancelSprintingOnActivation = true; SkillFamily val = ScriptableObject.CreateInstance<SkillFamily>(); val.variants = (Variant[])(object)new Variant[1] { new Variant { skillDef = skillDef } }; GenericSkill val2 = body.AddComponent<GenericSkill>(); val2._skillFamily = val; body.GetComponent<SkillLocator>().secondary = val2; ContentAddition.AddSkillFamily(val); ContentAddition.AddSkillDef(skillDef); } private void TweakProjectile() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) AsyncOperationHandle<GameObject> val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC2_Child.ChildTrackingSparkBall_prefab), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { GameObject result = x.Result; result.GetComponent<ProjectileController>().flightSoundLoop = lsdSparkProjectile; ProjectileSimple component = result.GetComponent<ProjectileSimple>(); component.enableVelocityOverLifetime = false; component.desiredForwardSpeed = 18f; }; } private void TweakProjectileGhost() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) AsyncOperationHandle<GameObject> val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC2_Child.ChildTrackingSparkBallGhost_prefab), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) Transform child = x.Result.transform.GetChild(0); foreach (ObjectScaleCurve item in ((Component)child).GetComponents<ObjectScaleCurve>().ToList()) { Object.Destroy((Object)(object)item); } Object.Destroy((Object)(object)((Component)child).GetComponent<ObjectTransformCurve>()); child.localScale = new Vector3(1.5f, 1.5f, 1.5f); }; } private void TweakBody() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) AsyncOperationHandle<GameObject> val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC2_Child.ChildBody_prefab), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) GameObject result = x.Result; result.transform.GetChild(0).GetChild(0).GetChild(1) .GetChild(2) .position = new Vector3(0f, 2f, 0f); Object.Destroy((Object)(object)result.GetComponent<ChildMonsterController>()); result.GetComponent<SetStateOnHurt>().hurtState = new SerializableEntityStateType(typeof(HurtState)); CreateSkill(result); }; } private void TweakSkillDrivers() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) AsyncOperationHandle<GameObject> val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC2_Child.ChildMaster_prefab), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_008a: Unknown result type (might be due to invalid IL or missing references) AISkillDriver[] components = x.Result.GetComponents<AISkillDriver>(); foreach (AISkillDriver val2 in components) { if (val2.customName == "Frolic") { val2.requiredSkill = null; } if (val2.customName == "RunAway") { val2.maxDistance = 25f; } if (val2.customName == "FireSparkBall") { val2.maxDistance = 40f; val2.minDistance = 20f; } if (val2.customName == "PathFromAfar") { val2.movementType = (MovementType)1; val2.minDistance = 30f; val2.shouldSprint = true; } } }; } private void TweakEntityState() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) AsyncOperationHandle<EntityStateConfiguration> val = AssetAsyncReferenceManager<EntityStateConfiguration>.LoadAsset(new AssetReferenceT<EntityStateConfiguration>(RoR2_DLC2_Child.EntityStates_ChildMonster_FireTrackingSparkBall_asset), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<EntityStateConfiguration> x) { EntityStateConfiguration result = x.Result; for (int i = 0; i < result.serializedFieldsCollection.serializedFields.Length; i++) { if (result.serializedFieldsCollection.serializedFields[i].fieldName == "bombDamageCoefficient") { result.serializedFieldsCollection.serializedFields[i].fieldValue.stringValue = "3"; } } }; } private void LoadAssets() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) AsyncOperationHandle<GameObject> val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC2_Child.FrolicTeleportVFX_prefab), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { teleportVFX = x.Result; }; AsyncOperationHandle<Material> val2 = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_Parent.matParentDissolve_mat), (AsyncReferenceHandleUnloadType)2); val2.Completed += delegate(AsyncOperationHandle<Material> x) { destealthMat = x.Result; }; val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC2_Child.MuzzleflashFrolic_prefab), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { meleeEffectPrefab = x.Result; }; } } }