Decompiled source of ChildTweaks v1.1.4

plugins/ChildTweaks/ChildTweaks.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EntityStates;
using HG.Reflection;
using Microsoft.CodeAnalysis;
using R2API;
using RoR2;
using RoR2.Audio;
using RoR2.CharacterAI;
using RoR2.ContentManagement;
using RoR2.Projectile;
using RoR2.Skills;
using RoR2BepInExPack.GameAssetPaths;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ChildTweaks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("2.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+34599ad4f7db60e7d6266aefd136ba5d455956e9")]
[assembly: AssemblyProduct("ChildTweaks")]
[assembly: AssemblyTitle("ChildTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ChildTweaks
{
	public class ChildBlink : BaseState
	{
		public static GameObject blinkPrefab = Main.teleportVFX;

		public float duration = 0.2f;

		public float speedCoefficient = 5f;

		public float destealthDuration = 0.5f;

		public Material destealtMat = Main.destealthMat;

		public string beginSoundString = "Play_child_attack2_teleport";

		public string endSoundString = "Play_child_attack2_reappear";

		private Transform modelTransform;

		private float stopwatch;

		private Vector3 blinkVector = Vector3.zero;

		private CharacterModel characterModel;

		private HurtBoxGroup hurtboxGroup;

		public override void OnEnter()
		{
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			((EntityState)this).PlayAnimation("Gesture, Override", "FrolicEnter", "FrolicEnter.playbackRate", 0.5f, 0f);
			Util.PlaySound(beginSoundString, ((EntityState)this).gameObject);
			modelTransform = ((EntityState)this).GetModelTransform();
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				characterModel = ((Component)modelTransform).GetComponent<CharacterModel>();
				hurtboxGroup = ((Component)modelTransform).GetComponent<HurtBoxGroup>();
			}
			if (Object.op_Implicit((Object)(object)characterModel))
			{
				CharacterModel obj = characterModel;
				int invisibilityCount = obj.invisibilityCount + 1;
				obj.invisibilityCount = invisibilityCount;
			}
			if (Object.op_Implicit((Object)(object)hurtboxGroup))
			{
				HurtBoxGroup obj2 = hurtboxGroup;
				int invisibilityCount = obj2.hurtBoxesDeactivatorCounter + 1;
				obj2.hurtBoxesDeactivatorCounter = invisibilityCount;
			}
			blinkVector = GetBlinkVector();
			CreateBlinkEffect(Util.GetCorePosition(((EntityState)this).gameObject));
		}

		protected virtual Vector3 GetBlinkVector()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			return ((EntityState)this).inputBank.aimDirection;
		}

		private void CreateBlinkEffect(Vector3 origin)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			EffectManager.SpawnEffect(blinkPrefab, new EffectData
			{
				rotation = Util.QuaternionSafeLookRotation(blinkVector),
				origin = origin
			}, false);
		}

		public override void FixedUpdate()
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			stopwatch += ((EntityState)this).GetDeltaTime();
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && Object.op_Implicit((Object)(object)((EntityState)this).characterDirection))
			{
				((EntityState)this).characterMotor.velocity = Vector3.zero;
				CharacterMotor characterMotor = ((EntityState)this).characterMotor;
				characterMotor.rootMotion += blinkVector * (base.moveSpeedStat * speedCoefficient * ((EntityState)this).GetDeltaTime());
			}
			if (!((double)stopwatch < (double)duration) && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override void OnExit()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			if (!((EntityState)this).outer.destroying)
			{
				Util.PlaySound(endSoundString, ((EntityState)this).gameObject);
				CreateBlinkEffect(Util.GetCorePosition(((EntityState)this).gameObject));
				modelTransform = ((EntityState)this).GetModelTransform();
				if (Object.op_Implicit((Object)(object)modelTransform))
				{
					TemporaryOverlayInstance obj = TemporaryOverlayManager.AddOverlay(((Component)modelTransform).gameObject);
					obj.duration = destealthDuration;
					obj.destroyComponentOnEnd = true;
					obj.originalMaterial = destealtMat;
					obj.inspectorCharacterModel = ((Component)modelTransform).gameObject.GetComponent<CharacterModel>();
					obj.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
					obj.animateShaderAlpha = true;
				}
			}
			if (Object.op_Implicit((Object)(object)characterModel))
			{
				CharacterModel obj2 = characterModel;
				int invisibilityCount = obj2.invisibilityCount - 1;
				obj2.invisibilityCount = invisibilityCount;
			}
			if (Object.op_Implicit((Object)(object)hurtboxGroup))
			{
				HurtBoxGroup obj3 = hurtboxGroup;
				int invisibilityCount = obj3.hurtBoxesDeactivatorCounter - 1;
				obj3.hurtBoxesDeactivatorCounter = invisibilityCount;
			}
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor))
			{
				((EntityState)this).characterMotor.disableAirControlUntilCollision = false;
			}
			((EntityState)this).OnExit();
		}
	}
	internal static class Log
	{
		internal static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		private static string getLogPrefix(string callerPath, string callerMemberName, int callerLineNumber)
		{
			int num = callerPath.LastIndexOf("ChildTweaks");
			if (num >= 0)
			{
				callerPath = callerPath.Substring(num + "ChildTweaks".Length + 1);
			}
			return $"{callerPath}:{callerLineNumber} ({callerMemberName}) ";
		}

		internal static void Error(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1)
		{
			_logSource.LogError((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data));
		}

		internal static void Error_NoCallerPrefix(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1)
		{
			_logSource.LogFatal((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data));
		}

		internal static void Fatal_NoCallerPrefix(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1)
		{
			_logSource.LogInfo((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data));
		}

		internal static void Info_NoCallerPrefix(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1)
		{
			_logSource.LogMessage((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data));
		}

		internal static void Message_NoCallerPrefix(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1)
		{
			_logSource.LogWarning((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data));
		}

		internal static void Warning_NoCallerPrefix(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInPlugin("Nuxlar.ChildTweaks", "ChildTweaks", "1.1.4")]
	public class Main : BaseUnityPlugin
	{
		public const string PluginGUID = "Nuxlar.ChildTweaks";

		public const string PluginAuthor = "Nuxlar";

		public const string PluginName = "ChildTweaks";

		public const string PluginVersion = "1.1.4";

		public LoopSoundDef lsdSparkProjectile = ScriptableObject.CreateInstance<LoopSoundDef>();

		public static GameObject teleportVFX;

		public static Material destealthMat;

		private SkillDef skillDef = ScriptableObject.CreateInstance<SkillDef>();

		public static GameObject meleeEffectPrefab;

		internal static Main Instance { get; private set; }

		public static string PluginDirectory { get; private set; }

		public void Awake()
		{
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			Instance = this;
			Log.Init(((BaseUnityPlugin)this).Logger);
			lsdSparkProjectile.startSoundName = "Play_spark_projectile_loop";
			lsdSparkProjectile.stopSoundName = "Stop_spark_projectile_loop";
			LoadAssets();
			TweakProjectile();
			TweakProjectileGhost();
			TweakSpawnCard();
			TweakSkillDrivers();
			TweakBody();
			TweakEntityState();
			bool flag = default(bool);
			ContentAddition.AddEntityState<ChildBlink>(ref flag);
		}

		private void CreateSkill(GameObject body)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			skillDef.skillName = "ChildBlink";
			((Object)skillDef).name = "ChildBlink";
			skillDef.activationState = new SerializableEntityStateType(typeof(ChildBlink));
			skillDef.activationStateMachineName = "Body";
			skillDef.interruptPriority = (InterruptPriority)1;
			skillDef.baseMaxStock = 1;
			skillDef.baseRechargeInterval = 4f;
			skillDef.rechargeStock = 1;
			skillDef.requiredStock = 1;
			skillDef.stockToConsume = 1;
			skillDef.dontAllowPastMaxStocks = true;
			skillDef.beginSkillCooldownOnSkillEnd = false;
			skillDef.canceledFromSprinting = false;
			skillDef.forceSprintDuringState = true;
			skillDef.fullRestockOnAssign = true;
			skillDef.resetCooldownTimerOnUse = true;
			skillDef.isCombatSkill = false;
			skillDef.mustKeyPress = false;
			skillDef.cancelSprintingOnActivation = false;
			SkillFamily val = ScriptableObject.CreateInstance<SkillFamily>();
			((Object)val).name = "ChildSecondaryAltFamily";
			val.variants = (Variant[])(object)new Variant[1]
			{
				new Variant
				{
					skillDef = skillDef
				}
			};
			GenericSkill val2 = body.AddComponent<GenericSkill>();
			val2._skillFamily = val;
			body.GetComponent<SkillLocator>().secondary = val2;
			ContentAddition.AddSkillFamily(val);
			ContentAddition.AddSkillDef(skillDef);
		}

		private void TweakProjectile()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			AsyncOperationHandle<GameObject> val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC2_Child.ChildTrackingSparkBall_prefab), (AsyncReferenceHandleUnloadType)2);
			val.Completed += delegate(AsyncOperationHandle<GameObject> x)
			{
				GameObject result = x.Result;
				result.GetComponent<ProjectileController>().flightSoundLoop = lsdSparkProjectile;
				ProjectileSimple component = result.GetComponent<ProjectileSimple>();
				component.enableVelocityOverLifetime = false;
				component.desiredForwardSpeed = 14f;
			};
		}

		private void TweakProjectileGhost()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			AsyncOperationHandle<GameObject> val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC2_Child.ChildTrackingSparkBallGhost_prefab), (AsyncReferenceHandleUnloadType)2);
			val.Completed += delegate(AsyncOperationHandle<GameObject> x)
			{
				//IL_0066: Unknown result type (might be due to invalid IL or missing references)
				Transform child = x.Result.transform.GetChild(0);
				foreach (ObjectScaleCurve item in ((Component)child).GetComponents<ObjectScaleCurve>().ToList())
				{
					Object.Destroy((Object)(object)item);
				}
				Object.Destroy((Object)(object)((Component)child).GetComponent<ObjectTransformCurve>());
				child.localScale = new Vector3(1.5f, 1.5f, 1.5f);
			};
		}

		private void TweakSpawnCard()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			AsyncOperationHandle<SpawnCard> val = AssetAsyncReferenceManager<SpawnCard>.LoadAsset(new AssetReferenceT<SpawnCard>(RoR2_DLC2_Child.cscChild_asset), (AsyncReferenceHandleUnloadType)2);
			val.Completed += delegate(AsyncOperationHandle<SpawnCard> x)
			{
				x.Result.directorCreditCost = 25;
			};
		}

		private void TweakBody()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			AsyncOperationHandle<GameObject> val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC2_Child.ChildBody_prefab), (AsyncReferenceHandleUnloadType)2);
			val.Completed += delegate(AsyncOperationHandle<GameObject> x)
			{
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_005a: Unknown result type (might be due to invalid IL or missing references)
				//IL_005f: Unknown result type (might be due to invalid IL or missing references)
				GameObject result = x.Result;
				result.transform.GetChild(0).GetChild(0).GetChild(1)
					.GetChild(2)
					.position = new Vector3(0f, 2.5f, 0f);
				Object.Destroy((Object)(object)result.GetComponent<ChildMonsterController>());
				result.GetComponent<SetStateOnHurt>().hurtState = new SerializableEntityStateType(typeof(HurtState));
				CreateSkill(result);
			};
		}

		private void TweakSkillDrivers()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			AsyncOperationHandle<GameObject> val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC2_Child.ChildMaster_prefab), (AsyncReferenceHandleUnloadType)2);
			val.Completed += delegate(AsyncOperationHandle<GameObject> x)
			{
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				//IL_009f: Unknown result type (might be due to invalid IL or missing references)
				AISkillDriver[] components = x.Result.GetComponents<AISkillDriver>();
				foreach (AISkillDriver val2 in components)
				{
					if (val2.customName == "Frolic")
					{
						val2.movementType = (MovementType)3;
						val2.aimType = (AimType)4;
						val2.shouldSprint = true;
						val2.requiredSkill = null;
					}
					if (val2.customName == "RunAway")
					{
						val2.maxDistance = 20f;
					}
					if (val2.customName == "FireSparkBall")
					{
						val2.maxDistance = 45f;
						val2.minDistance = 20f;
					}
					if (val2.customName == "PathFromAfar")
					{
						val2.movementType = (MovementType)1;
						val2.minDistance = 25f;
						val2.shouldSprint = true;
					}
				}
			};
		}

		private void TweakEntityState()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			AsyncOperationHandle<EntityStateConfiguration> val = AssetAsyncReferenceManager<EntityStateConfiguration>.LoadAsset(new AssetReferenceT<EntityStateConfiguration>(RoR2_DLC2_Child_EntityStates_ChildMonster.FireTrackingSparkBall_asset), (AsyncReferenceHandleUnloadType)2);
			val.Completed += delegate(AsyncOperationHandle<EntityStateConfiguration> x)
			{
				EntityStateConfiguration result = x.Result;
				for (int i = 0; i < result.serializedFieldsCollection.serializedFields.Length; i++)
				{
					if (result.serializedFieldsCollection.serializedFields[i].fieldName == "bombDamageCoefficient")
					{
						result.serializedFieldsCollection.serializedFields[i].fieldValue.stringValue = "2";
					}
				}
			};
		}

		private void LoadAssets()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			AsyncOperationHandle<GameObject> val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC2_Child.FrolicTeleportVFX_prefab), (AsyncReferenceHandleUnloadType)2);
			val.Completed += delegate(AsyncOperationHandle<GameObject> x)
			{
				teleportVFX = x.Result;
			};
			AsyncOperationHandle<Material> val2 = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_Parent.matParentDissolve_mat), (AsyncReferenceHandleUnloadType)2);
			val2.Completed += delegate(AsyncOperationHandle<Material> x)
			{
				destealthMat = x.Result;
			};
			val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC2_Child.MuzzleflashFrolic_prefab), (AsyncReferenceHandleUnloadType)2);
			val.Completed += delegate(AsyncOperationHandle<GameObject> x)
			{
				meleeEffectPrefab = x.Result;
			};
		}
	}
}