CoolerStages
Randomized Update. Adds over 1k theme variants.
Last updated | a week ago |
Total downloads | 50013 |
Total rating | 7 |
Categories | Mods Tweaks |
Dependency string | Nuxlar-CoolerStages-1.8.2 |
Dependants | 11 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2111README
Cooler Stages
SUBMIT ANY ISSUES USING THE LINK ABOVE
Might work with StageAesthetic or CoolerEclipse idk. Randomzied, 10 material themes and 9 post processing profiles leading to around 100 theme combos per stage for stages 1-6, doesn't work on modded stages.
If you don't like the variant, set_scene sceneName
(with DebugToolkit) and it'll give a new randomized theme.
Stage materials and post process profile print to the console on stage load. alt + ctrl + ~
to open the console
Credits
StageAesthetic by HIFU
Changelog
1.8.2
- Changes light color brightening to be less aggressive (shouldn't have neon-esque light colors)
- Increases sun light brightness on certain materials
- Changes "Void Abyssal" gold material to something less offensive to the eyes
1.8.1
- Fixes modded/non-whitelisted maps not spawning interactables
1.8.0
- Removes/Replaces post processing profiles that were causing darker stages
- Removes 1 material theme (Locus) because the terrain was wonky
- Enhances color lightening method
- Adds conditions to account for specific materials/post processing causing darker stages
- Fixes certain stages accounting for wrong terrain material
1.7.0
- Adds ambient lighting that matches dynamic color
- Increases brighten threshold on darkness check
- Re-Fixes moon fog having terrain material (phantom walls at mass)
- Replaces README photos
1.6.3
- Changes "Scorched" terrain material to one that's less monotone
- Changes Abyssal material matching
- Fixes "Void Meadow" tree material
- Fixes Abyssal being dark a lot of the time
- Fixes moon material matching not applying to everything (soul pillar ramp)
- Adds check that brightens darker light colors
- Adds Abyssal Lighting, cave crystals and prop lights now match the dynamic sun color
- Brightens moon slightly
- Removes moon escape sequence post processing
1.6.2
- Adds new material theme "Bazaar"
- Changes Acres' and Aphelian's ambient lighting to be more neutral
- Changes Acres' and Aphelian's lighting value to be closer to the post processing
- Changes lighting to be flat values (prevent BRIGHT stages)
- Changes a material in Void Abyssal's theme
- Fixes Aphelian's wonky materials
1.6.1
- Enhances dynamic lighting to prevent dark stages (thanks Lawlzee)
- Removes ambient lighting (no longer needed)
1.6.0
- Adds dynamic lighting that matches the post process profile
- Adds ambient lighting to try and prevent darker stages
- Removes unused R2API dependency and skybox code
1.5.0
- Adds "randomized" themes
- Adds themes to Moon2 stage
- Adds new icon
- Removes predefined themes
1.0.4
- Makes orange variant less orange
- Makes void stages less bright
- Swaps void rock and ruin materials on sundered grove
1.0.3
- Fixes "mod not working" bug
1.0.2
- Fixes the ring
- Fixes incompats (Desolate Reef)
- Reduces Ruin shadow strength
- Change rock material for Scorched
- Changes tree material for Scorched
- Change rock material for Void
1.0.1
- Removes planets from Scorched skybox
- Fixes occasional crashes
- Fixes terrain fog on Pools
- Aphelian changes to look better
- Changes void rock material
- Other slight fixes/tweaks for better looking themes
1.0.0
- Release