Nuxlar-CoolerStages icon

CoolerStages

Randomized Update. Adds over 1k theme variants.

Last updated a week ago
Total downloads 50013
Total rating 7 
Categories Mods Tweaks
Dependency string Nuxlar-CoolerStages-1.8.2
Dependants 11 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2111 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2111
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3

README

Cooler Stages

SUBMIT ANY ISSUES USING THE LINK ABOVE

Might work with StageAesthetic or CoolerEclipse idk. Randomzied, 10 material themes and 9 post processing profiles leading to around 100 theme combos per stage for stages 1-6, doesn't work on modded stages.

If you don't like the variant, set_scene sceneName (with DebugToolkit) and it'll give a new randomized theme.

Stage materials and post process profile print to the console on stage load. alt + ctrl + ~ to open the console

Roost Aphelian Pools Abyssal Meadow Moon

Credits

StageAesthetic by HIFU

Changelog

1.8.2

  • Changes light color brightening to be less aggressive (shouldn't have neon-esque light colors)
  • Increases sun light brightness on certain materials
  • Changes "Void Abyssal" gold material to something less offensive to the eyes

1.8.1

  • Fixes modded/non-whitelisted maps not spawning interactables

1.8.0

  • Removes/Replaces post processing profiles that were causing darker stages
  • Removes 1 material theme (Locus) because the terrain was wonky
  • Enhances color lightening method
  • Adds conditions to account for specific materials/post processing causing darker stages
  • Fixes certain stages accounting for wrong terrain material

1.7.0

  • Adds ambient lighting that matches dynamic color
  • Increases brighten threshold on darkness check
  • Re-Fixes moon fog having terrain material (phantom walls at mass)
  • Replaces README photos

1.6.3

  • Changes "Scorched" terrain material to one that's less monotone
  • Changes Abyssal material matching
  • Fixes "Void Meadow" tree material
  • Fixes Abyssal being dark a lot of the time
  • Fixes moon material matching not applying to everything (soul pillar ramp)
  • Adds check that brightens darker light colors
  • Adds Abyssal Lighting, cave crystals and prop lights now match the dynamic sun color
  • Brightens moon slightly
  • Removes moon escape sequence post processing

1.6.2

  • Adds new material theme "Bazaar"
  • Changes Acres' and Aphelian's ambient lighting to be more neutral
  • Changes Acres' and Aphelian's lighting value to be closer to the post processing
  • Changes lighting to be flat values (prevent BRIGHT stages)
  • Changes a material in Void Abyssal's theme
  • Fixes Aphelian's wonky materials

1.6.1

  • Enhances dynamic lighting to prevent dark stages (thanks Lawlzee)
  • Removes ambient lighting (no longer needed)

1.6.0

  • Adds dynamic lighting that matches the post process profile
  • Adds ambient lighting to try and prevent darker stages
  • Removes unused R2API dependency and skybox code

1.5.0

  • Adds "randomized" themes
  • Adds themes to Moon2 stage
  • Adds new icon
  • Removes predefined themes

1.0.4

  • Makes orange variant less orange
  • Makes void stages less bright
  • Swaps void rock and ruin materials on sundered grove

1.0.3

  • Fixes "mod not working" bug

1.0.2

  • Fixes the ring
  • Fixes incompats (Desolate Reef)
  • Reduces Ruin shadow strength
  • Change rock material for Scorched
  • Changes tree material for Scorched
  • Change rock material for Void

1.0.1

  • Removes planets from Scorched skybox
  • Fixes occasional crashes
  • Fixes terrain fog on Pools
  • Aphelian changes to look better
  • Changes void rock material
  • Other slight fixes/tweaks for better looking themes

1.0.0

  • Release