using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("DotParticleFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DotParticleFix")]
[assembly: AssemblyTitle("DotParticleFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DotParticleFix
{
[BepInPlugin("com.Nuxlar.DotParticleFix", "DotParticleFix", "1.0.2")]
public class DotParticleFix : BaseUnityPlugin
{
public void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
NormalizeParticleScale.OnEnable += new hook_OnEnable(ThankYouGoorakh);
BurnEffectController.AddFireParticles += new hook_AddFireParticles(ModdedCharFix);
}
private void ThankYouGoorakh(orig_OnEnable orig, NormalizeParticleScale self)
{
if (!Object.op_Implicit((Object)(object)self.particleSystem))
{
orig.Invoke(self);
}
}
private GameObject ModdedCharFix(orig_AddFireParticles orig, BurnEffectController self, Renderer modelRenderer, Transform targetParentTransform)
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
GameObject val = orig.Invoke(self, modelRenderer, targetParentTransform);
if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val.transform) && Object.op_Implicit((Object)(object)modelRenderer) && Object.op_Implicit((Object)(object)((Component)modelRenderer).transform))
{
float num = Mathf.Max(new float[3]
{
((Component)modelRenderer).transform.localScale.x,
((Component)modelRenderer).transform.localScale.y,
((Component)modelRenderer).transform.localScale.z
});
if (num > 1f && Object.op_Implicit((Object)(object)val.GetComponent<NormalizeParticleScale>()))
{
ParticleSystem component = val.GetComponent<ParticleSystem>();
if (Object.op_Implicit((Object)(object)component))
{
MainModule main = component.main;
MinMaxCurve startSize = ((MainModule)(ref main)).startSize;
((MinMaxCurve)(ref startSize)).constantMin = ((MinMaxCurve)(ref startSize)).constantMin / num;
((MinMaxCurve)(ref startSize)).constantMax = ((MinMaxCurve)(ref startSize)).constantMax / num;
((MainModule)(ref main)).startSize = startSize;
}
}
}
return val;
}
}
}