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Decompiled source of DotParticleFix v1.0.2
DotParticleFix.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("DotParticleFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DotParticleFix")] [assembly: AssemblyTitle("DotParticleFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DotParticleFix { [BepInPlugin("com.Nuxlar.DotParticleFix", "DotParticleFix", "1.0.2")] public class DotParticleFix : BaseUnityPlugin { public void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown NormalizeParticleScale.OnEnable += new hook_OnEnable(ThankYouGoorakh); BurnEffectController.AddFireParticles += new hook_AddFireParticles(ModdedCharFix); } private void ThankYouGoorakh(orig_OnEnable orig, NormalizeParticleScale self) { if (!Object.op_Implicit((Object)(object)self.particleSystem)) { orig.Invoke(self); } } private GameObject ModdedCharFix(orig_AddFireParticles orig, BurnEffectController self, Renderer modelRenderer, Transform targetParentTransform) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) GameObject val = orig.Invoke(self, modelRenderer, targetParentTransform); if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val.transform) && Object.op_Implicit((Object)(object)modelRenderer) && Object.op_Implicit((Object)(object)((Component)modelRenderer).transform)) { float num = Mathf.Max(new float[3] { ((Component)modelRenderer).transform.localScale.x, ((Component)modelRenderer).transform.localScale.y, ((Component)modelRenderer).transform.localScale.z }); if (num > 1f && Object.op_Implicit((Object)(object)val.GetComponent<NormalizeParticleScale>())) { ParticleSystem component = val.GetComponent<ParticleSystem>(); if (Object.op_Implicit((Object)(object)component)) { MainModule main = component.main; MinMaxCurve startSize = ((MainModule)(ref main)).startSize; ((MinMaxCurve)(ref startSize)).constantMin = ((MinMaxCurve)(ref startSize)).constantMin / num; ((MinMaxCurve)(ref startSize)).constantMax = ((MinMaxCurve)(ref startSize)).constantMax / num; ((MainModule)(ref main)).startSize = startSize; } } } return val; } } }