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EclipseRevamped
Reworks the Eclipse difficulty levels. Configurable.
CHANGELOG
1.3.4
- Fixed typo with new E3's in-game text saying
5instead of3
1.3.3
- Removed new E6 until I can think of something more interesting (currently just removes E6, can be changed in config)
1.3.2
- Fixes new E1 applying twice, doubling the credits for the tp event
1.3.1
- Fixes new E1 preventing amalgamators spawning on stage 3
- Cheapens elite cost back down
25% -> 20% - Fixes in-game Eclipse text not matching actual values
1.3.0
- Updated for Alloyed Collective
- Removed E4 tweak
back to +40% move speed - Increased new E5 and moved to E3
20% elite spawns -> 25% elite spawns - Changed new E6
Larger Enemies appear more often (-15% spawn cost) -> Enemy attacks permanently reduce your armor
1.2.0
- Removes E7 tweak (back to -50% cooldowns)
1.1.7
- Reduces E6 larger enemy cost (-20% -> -15%)
- Increases E2 scaling from 20% to 25%
1.1.6
- Adds EnemyAttackSpeedFixes as a dependency
- Reduces scaling increase from 25% to 20%
- Fixes new Eclipse 6 applying on E2 and above
1.1.5
- Replaces new E6 (Tier 2 elites -> Larger enemies)
- Replaces new E2 (Larger enemies -> +25% difficulty scaling)
- Reduces new E5 (Increased elites +25% -> 20%)
- Note: with the faster runs, I increased scaling instead of the T2 elites since they weren't as impactful
1.1.4
- Tweaks the new E1 to boost teleporter credits by 50% instead of the full 100% of a mountain shrine
1.1.3
- Fixed T2 elites costing way less than they should
- Reduces HP and DMG of T2 elites to be more reasonable
1.1.2
- Fixed the spawns being too excessive
1.1.1
- Fixed the image in README
1.1.0
- Completely Reworked
1.0.1
- Fixes the spamming not working on grandparents (probably)
- Reduces faster credit generation (25% -> 15%)
- Reduces credit boost (25% -> 20%)
1.0.0
- Release