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EntropyStages
Stages module for Entropy. Tweaks stage balance and adds new stage interactions. Configurable
Date uploaded | a year ago |
Version | 0.9.9 |
Download link | Nuxlar-EntropyStages-0.9.9.zip |
Downloads | 7903 |
Dependency string | Nuxlar-EntropyStages-0.9.9 |
This mod requires the following mods to function
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3README
Entropy Stages
REPORT ANY ISSUES USING THE LINK ABOVE
THIS MOD WILL CAUSE ISSUES WITH SIMULACRUM
What is Entropy?
Entropy is a larger mod I'm planning that'll be divided into modules instead of having everything packed together so people can download the parts they want and I can release parts early.
Known Issues (multiplayer)
- Crystal objective doesn't show up for clients
- Crystals have no collision for clients (but can be destroyed)
- TP crystal effect isn't removed after completion for clients (but can be interacted with)
Stage Additions
- Simulacrum stages have been reworked and added as side stages like void fields
- There's a 25% chance for a void rift to appear on stages with a simulacrum variant
- The stage will have one-fourth of the interactable credits
- The stage's teleporter will be locked behind crystals
- The stage has extra enemy credits (7.5%) (increased/stronger enemies)
- The stage will have voidtouched elites added to the pool
- Time is NOT stopped on the void stages
- Stage number IS progressed
- 1 void suppressor is guaranteed to spawn in these stages
Stage Balancing/Tweaks
- Fixes Roost 1 not having a guaranteed newt altar
- Makes Alloy Worship Unit's special CD start at the end of the ability
- Increases Plains/Roost interactable credits from 220 > 230
- Reduces Siphoned interactable credits from 300 > 290
- Large category chest swap: Forest damage > healing, Plains healing > damage
- Increases Wetland interactable credits from 280 > 320
- Adds Clay Templars to Aqueduct
- Removes lunar pods from Aphelian to prevent phantom credit loss
- Large category chest swap: Acqueduct damage > healing, Wetland healing > damage
- Reduces gold barrel spawn rate by 40% on pools
- Increases gold barrel spawn rate by 20% on acres
- Reduces drone spawn rate by 50% on RPD
- Increases time on RPD chest from 10 > 12
- Large category chest swap: Acres damage > healing, Pools healing > damage
- Enemy swap: Pools alpha > hermit crab, Acres beetle > lemurian beetle guard > apothecary, RPD vermin > alpha construct
- Boss swap: Pools xi > worm, RPD dunestrider > xi
- Abyssal reduces bonus interactable credits 160 > 80
- Sirens and Grove interactable credit increase 400 > 430
- Sirens and Grove small/large chest weight decrease by 10%
- Sirens large multishop weight increase by 20%
- Sirens reduces shrine/drone weight by 50%
- Sirens AWU special (shield) CD starts when the ability ends
- Grove adaptive chest weight increase by 30%
- Large category chest swap: Abyssal damage > healing, Sirens healing > damage
- Enemy swap: Sirens larva > lemurian, Abyssal crab > larva, Grove larva > alpha construct
- Boss swap: Grove dunestrider > grovetender vagrant > xi
- Enemy swap: Sky Meadow alpha construct > vulture
- Boss swap: Sky Meadow xi > magma worm
- Reduces Gilded Coast beacons to 4
- Reduces Moon pillars to 2
- Reduces Void Locus "pillars" to 2
Changelog
0.9.9
- Fixed guaranteed rift chance bug
- Added config for rift spawn chance
- Added vanilla stage balancing and tweaks
- Added config to toggle stage balancing/tweaks
0.9.6
- Fixes multiplayer not working at all
- There are still some small consistency errors but they'll be addressed for 1.0
- Reduced extra enemy credits by 2.5%
0.9.5
- Rework
- Void stages are similar to void fields, advances stage and time progresses
- Adds 25% chance for a "tear" to appear after TP on vanilla versions of the void stages
- Reduced interactables significantly (1/4)
- Reduces extra enemy credits to 10%
- Removes extra suppressors (only 1 guaranteed)
0.9.2
- Adds void suppressor
- Removes 3rd bazaar seer
- Removes guaranteed newt
- Added printers back to corrupted stages
- Increases bonus enemy credits 10% -> 20%
- Reduces initial monster spawn credits
0.9.1
- Fixes the mod not working
0.9.0
- Release