Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of Frenchthrix v1.0.0
Frenchthrix.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("Frenchthrix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Frenchthrix")] [assembly: AssemblyTitle("Frenchthrix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Frenchthrix { [BepInPlugin("com.Nuxlar.Frenchthrix", "Frenchthrix", "1.0.0")] public class Frenchthrix : BaseUnityPlugin { public AssetBundleCreateRequest frenchthrixAssets; private GameObject croissant; private GameObject mustache; public void Awake() { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown frenchthrixAssets = AssetBundle.LoadFromFileAsync(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "frenchthrix.bundle")); ref GameObject reference = ref croissant; Object asset = frenchthrixAssets.assetBundle.LoadAssetAsync<GameObject>("assets/croissant.prefab").asset; reference = (GameObject)(object)((asset is GameObject) ? asset : null); ref GameObject reference2 = ref mustache; Object asset2 = frenchthrixAssets.assetBundle.LoadAssetAsync<GameObject>("assets/mustache.prefab").asset; reference2 = (GameObject)(object)((asset2 is GameObject) ? asset2 : null); CharacterMaster.OnBodyStart += new hook_OnBodyStart(Frenchify); } private void Frenchify(orig_OnBodyStart orig, CharacterMaster self, CharacterBody body) { //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, body); if (((Object)body).name == "BrotherBody(Clone)") { GameObject gameObject = ((Component)body.modelLocator.modelTransform).gameObject; GameObject obj = Object.Instantiate<GameObject>(mustache, gameObject.transform.GetChild(0).GetChild(0).GetChild(1) .GetChild(3) .GetChild(0) .GetChild(2) .GetChild(0)); GameObject obj2 = Object.Instantiate<GameObject>(croissant, gameObject.transform.GetChild(0).GetChild(0).GetChild(0)); obj2.transform.localPosition = new Vector3(0f, -0.35f, 0f); obj2.transform.localScale = new Vector3(16f, 16f, 16f); obj2.transform.localRotation = Quaternion.Euler(0f, 180f, 180f); obj.transform.localPosition = new Vector3(0f, -0.15f, 0.15f); obj.transform.localScale = new Vector3(1f, 1f, 1f); } } } }