using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("Frenchthrix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Frenchthrix")]
[assembly: AssemblyTitle("Frenchthrix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Frenchthrix
{
[BepInPlugin("com.Nuxlar.Frenchthrix", "Frenchthrix", "1.0.0")]
public class Frenchthrix : BaseUnityPlugin
{
public AssetBundleCreateRequest frenchthrixAssets;
private GameObject croissant;
private GameObject mustache;
public void Awake()
{
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Expected O, but got Unknown
frenchthrixAssets = AssetBundle.LoadFromFileAsync(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "frenchthrix.bundle"));
ref GameObject reference = ref croissant;
Object asset = frenchthrixAssets.assetBundle.LoadAssetAsync<GameObject>("assets/croissant.prefab").asset;
reference = (GameObject)(object)((asset is GameObject) ? asset : null);
ref GameObject reference2 = ref mustache;
Object asset2 = frenchthrixAssets.assetBundle.LoadAssetAsync<GameObject>("assets/mustache.prefab").asset;
reference2 = (GameObject)(object)((asset2 is GameObject) ? asset2 : null);
CharacterMaster.OnBodyStart += new hook_OnBodyStart(Frenchify);
}
private void Frenchify(orig_OnBodyStart orig, CharacterMaster self, CharacterBody body)
{
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self, body);
if (((Object)body).name == "BrotherBody(Clone)")
{
GameObject gameObject = ((Component)body.modelLocator.modelTransform).gameObject;
GameObject obj = Object.Instantiate<GameObject>(mustache, gameObject.transform.GetChild(0).GetChild(0).GetChild(1)
.GetChild(3)
.GetChild(0)
.GetChild(2)
.GetChild(0));
GameObject obj2 = Object.Instantiate<GameObject>(croissant, gameObject.transform.GetChild(0).GetChild(0).GetChild(0));
obj2.transform.localPosition = new Vector3(0f, -0.35f, 0f);
obj2.transform.localScale = new Vector3(16f, 16f, 16f);
obj2.transform.localRotation = Quaternion.Euler(0f, 180f, 180f);
obj.transform.localPosition = new Vector3(0f, -0.15f, 0.15f);
obj.transform.localScale = new Vector3(1f, 1f, 1f);
}
}
}
}