Decompiled source of Frenchthrix v1.0.0

Frenchthrix.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("Frenchthrix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Frenchthrix")]
[assembly: AssemblyTitle("Frenchthrix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Frenchthrix
{
	[BepInPlugin("com.Nuxlar.Frenchthrix", "Frenchthrix", "1.0.0")]
	public class Frenchthrix : BaseUnityPlugin
	{
		public AssetBundleCreateRequest frenchthrixAssets;

		private GameObject croissant;

		private GameObject mustache;

		public void Awake()
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Expected O, but got Unknown
			frenchthrixAssets = AssetBundle.LoadFromFileAsync(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "frenchthrix.bundle"));
			ref GameObject reference = ref croissant;
			Object asset = frenchthrixAssets.assetBundle.LoadAssetAsync<GameObject>("assets/croissant.prefab").asset;
			reference = (GameObject)(object)((asset is GameObject) ? asset : null);
			ref GameObject reference2 = ref mustache;
			Object asset2 = frenchthrixAssets.assetBundle.LoadAssetAsync<GameObject>("assets/mustache.prefab").asset;
			reference2 = (GameObject)(object)((asset2 is GameObject) ? asset2 : null);
			CharacterMaster.OnBodyStart += new hook_OnBodyStart(Frenchify);
		}

		private void Frenchify(orig_OnBodyStart orig, CharacterMaster self, CharacterBody body)
		{
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, body);
			if (((Object)body).name == "BrotherBody(Clone)")
			{
				GameObject gameObject = ((Component)body.modelLocator.modelTransform).gameObject;
				GameObject obj = Object.Instantiate<GameObject>(mustache, gameObject.transform.GetChild(0).GetChild(0).GetChild(1)
					.GetChild(3)
					.GetChild(0)
					.GetChild(2)
					.GetChild(0));
				GameObject obj2 = Object.Instantiate<GameObject>(croissant, gameObject.transform.GetChild(0).GetChild(0).GetChild(0));
				obj2.transform.localPosition = new Vector3(0f, -0.35f, 0f);
				obj2.transform.localScale = new Vector3(16f, 16f, 16f);
				obj2.transform.localRotation = Quaternion.Euler(0f, 180f, 180f);
				obj.transform.localPosition = new Vector3(0f, -0.15f, 0.15f);
				obj.transform.localScale = new Vector3(1f, 1f, 1f);
			}
		}
	}
}