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Nuxlar-LunarApostles-1.1.2 icon

LunarApostles

Adds new abilities to lunar scavs and makes them pillar bosses.

By Nuxlar
Date uploaded a year ago
Version 1.1.2
Download link Nuxlar-LunarApostles-1.1.2.zip
Downloads 2173
Dependency string Nuxlar-LunarApostles-1.1.2

This mod requires the following mods to function

RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_ContentManagement-1.0.2 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.2

README

Lunar Apostles

  • Makes pillars optional and each pillar takes you to fight a different lunar scav (each pillar scav has different abilities).
  • After defeating a scav you'll start back in the tunnel with your rewards (lunar coin bag and an item)
  • Item Chances - 50% white, 40% green, 10% red, 15% for pearl override, 20% for irradiant in override
  • Moon is seeded (cauldrons will be the same)
  • The scavs don't have items
  • The scavs start in a "sleeping" state to allow time to prepare/heal
  • Prevents drones from going to the scav arena (droneman, beetleguard, zoea, empathy cores still work).
  • Keys (regular/void) and Shipping Request Forms will not spawn after you complete a pillar
  • Basic config available (use r2modman)
  • Not tested in multiplayer.

Known Issues

  • Doing too much damage before a scav "wakes up" kills its AI
  • Going to the scav arena without activating a pillar breaks things so "set_scene moon2" and activate a pillar (includes proper saving into limbo)

Changelog

1.1.2

  • Reduces damage coefficients of attacks

1.1.1

  • Adds adaptive armor to the scavs
  • Adds scav cripple immunity
  • Adds config
  • Fixes regen scrap regenning after completing a scav
  • Fixes chests/forms showing up after completing a scav

1.1.0

  • Adds equipment to the scavs (Effigy of Grief)
  • Removed initial combat AI (to give Eclipse players a chance to heal/prepare)
  • Reduces HP
  • Tweaks AI
  • A bunch of damage tweaks for consistency
  • Moves scavs to the center of the "arena"
  • Fixes cannon projectiles doing too much damage
  • Fixes orbs/attacks occasionally not spawning
  • Increases tracking orb HP
  • Projectiles can't be deleted by microbots (except shockwaves and ground orbs)
  • Blood cannon arc angle tightened
  • Switches an attack between mass and soul scavs
  • Code cleanup

1.0.1

  • Fixes seeded pillar drops
  • Reduces scav base damage to 8
  • Reduces scav base HP to 1800
  • Changes tp position to end of tunnel
  • Adds scav bag (unopened) for lunar coins with item
  • Adds sound cue to shockwaves

1.0.0

  • Adds moon seeding (Thanks Zinq!)
  • Adds enclosure to the stage
  • Reduces Scav base damage to 10

0.9.6

  • fixes some pillars having the same apostle

0.9.5

  • fixes game not working :)

0.9.4

  • Increases base/level damage to 15 and 3
  • Reduces aim time for some scavs
  • Increases Starfall speed
  • Removes flash effect from an ability
  • Changed Arena terrain
  • Added thematic pillars to limbo
  • Reduces initial monster spawn credits by half after completing a pillar
  • Consistent pillars (1 of each and they disable after completion)

0.9.3

  • Changes initial AI to be in combat to try and fix a known issue
  • Increases secondary range

0.9.2

  • Added Persistent Buffs (Curse/Desperado) (Thanks Judgy!)
  • Reduced Souls' sit ability duration
  • After defeating a scav you return to the pillar you activated
  • TP closer to the scav in limbo
  • Adds reward for defeating an apostle (Chances - 50% white, 40% green, 10% red, 15% for pearl override, 20% for irradiant in override)

0.9.1

  • Increased AI primary range
  • Adds new abilties
  • Edits existing abilties
  • Blood is no longer the only interesting one :)

0.9.0

  • Release