using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using On.RoR2.Networking;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2.Networking;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MultiplayerModTesting")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MultiplayerModTesting")]
[assembly: AssemblyTitle("MultiplayerModTesting")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace MultiplayerModTesting
{
[BepInPlugin("com.Nuxlar.MultiplayerModTesting", "MultiplayerModTesting", "1.0.2")]
public class MultiplayerModTesting : BaseUnityPlugin
{
public static ConfigEntry<bool> enableTesting;
private static ConfigFile MMTConfig { get; set; }
public void Awake()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Expected O, but got Unknown
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Expected O, but got Unknown
MMTConfig = new ConfigFile(Paths.ConfigPath + "\\com.Nuxlar.MultiplayerModTesting.cfg", true);
enableTesting = MMTConfig.Bind<bool>("General", "Enable Testing", false, "Enable when testing multiplayer");
enableTesting.SettingChanged += delegate
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Expected O, but got Unknown
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
if (enableTesting.Value)
{
NetworkManagerSystemSteam.OnClientConnect += new hook_OnClientConnect(Empty);
}
else
{
NetworkManagerSystemSteam.OnClientConnect -= new hook_OnClientConnect(Empty);
}
};
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(enableTesting));
ModSettingsManager.SetModDescription("Mod for testing mods in multiplayer locally.");
if (enableTesting.Value)
{
NetworkManagerSystemSteam.OnClientConnect += new hook_OnClientConnect(Empty);
}
}
private void Empty(orig_OnClientConnect orig, NetworkManagerSystemSteam self, NetworkConnection conn)
{
}
}
}