Decompiled source of MultiplayerModTesting v1.0.2

MultiplayerModTesting.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using On.RoR2.Networking;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2.Networking;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MultiplayerModTesting")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MultiplayerModTesting")]
[assembly: AssemblyTitle("MultiplayerModTesting")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace MultiplayerModTesting
{
	[BepInPlugin("com.Nuxlar.MultiplayerModTesting", "MultiplayerModTesting", "1.0.2")]
	public class MultiplayerModTesting : BaseUnityPlugin
	{
		public static ConfigEntry<bool> enableTesting;

		private static ConfigFile MMTConfig { get; set; }

		public void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Expected O, but got Unknown
			MMTConfig = new ConfigFile(Paths.ConfigPath + "\\com.Nuxlar.MultiplayerModTesting.cfg", true);
			enableTesting = MMTConfig.Bind<bool>("General", "Enable Testing", false, "Enable when testing multiplayer");
			enableTesting.SettingChanged += delegate
			{
				//IL_0025: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Expected O, but got Unknown
				//IL_0013: Unknown result type (might be due to invalid IL or missing references)
				//IL_001d: Expected O, but got Unknown
				if (enableTesting.Value)
				{
					NetworkManagerSystemSteam.OnClientConnect += new hook_OnClientConnect(Empty);
				}
				else
				{
					NetworkManagerSystemSteam.OnClientConnect -= new hook_OnClientConnect(Empty);
				}
			};
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(enableTesting));
			ModSettingsManager.SetModDescription("Mod for testing mods in multiplayer locally.");
			if (enableTesting.Value)
			{
				NetworkManagerSystemSteam.OnClientConnect += new hook_OnClientConnect(Empty);
			}
		}

		private void Empty(orig_OnClientConnect orig, NetworkManagerSystemSteam self, NetworkConnection conn)
		{
		}
	}
}