using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using On.RoR2.Networking;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2.Networking;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("MultiplayerModTesting")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MultiplayerModTesting")]
[assembly: AssemblyTitle("MultiplayerModTesting")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MultiplayerModTesting
{
[BepInPlugin("com.Nuxlar.MultiplayerModTesting", "MultiplayerModTesting", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class MultiplayerModTesting : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static hook_OnClientConnect <>9__5_2;
public static hook_OnClientConnect <>9__5_3;
public static EventHandler <>9__5_0;
public static hook_OnClientConnect <>9__5_1;
internal void <Awake>b__5_0(object rooObject, EventArgs args)
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Expected O, but got Unknown
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
if (enableTesting.Value)
{
object obj = <>9__5_2;
if (obj == null)
{
hook_OnClientConnect val = delegate
{
};
<>9__5_2 = val;
obj = (object)val;
}
NetworkManagerSystemSteam.OnClientConnect += (hook_OnClientConnect)obj;
}
else
{
object obj2 = <>9__5_3;
if (obj2 == null)
{
hook_OnClientConnect val2 = delegate
{
};
<>9__5_3 = val2;
obj2 = (object)val2;
}
NetworkManagerSystemSteam.OnClientConnect -= (hook_OnClientConnect)obj2;
}
}
internal void <Awake>b__5_2(orig_OnClientConnect s, NetworkManagerSystemSteam u, NetworkConnection t)
{
}
internal void <Awake>b__5_3(orig_OnClientConnect s, NetworkManagerSystemSteam u, NetworkConnection t)
{
}
internal void <Awake>b__5_1(orig_OnClientConnect s, NetworkManagerSystemSteam u, NetworkConnection t)
{
}
}
public static ConfigEntry<bool> enableTesting;
private static ConfigFile MMTConfig { get; set; }
public void Awake()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Expected O, but got Unknown
MMTConfig = new ConfigFile(Paths.ConfigPath + "\\com.Nuxlar.MultiplayerModTesting.cfg", true);
enableTesting = MMTConfig.Bind<bool>("General", "Enable Testing", false, "Enable when testing multiplayer");
enableTesting.SettingChanged += delegate
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Expected O, but got Unknown
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
if (enableTesting.Value)
{
object obj2 = <>c.<>9__5_2;
if (obj2 == null)
{
hook_OnClientConnect val2 = delegate
{
};
<>c.<>9__5_2 = val2;
obj2 = (object)val2;
}
NetworkManagerSystemSteam.OnClientConnect += (hook_OnClientConnect)obj2;
}
else
{
object obj3 = <>c.<>9__5_3;
if (obj3 == null)
{
hook_OnClientConnect val3 = delegate
{
};
<>c.<>9__5_3 = val3;
obj3 = (object)val3;
}
NetworkManagerSystemSteam.OnClientConnect -= (hook_OnClientConnect)obj3;
}
};
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(enableTesting));
ModSettingsManager.SetModDescription("Mod for testing mods in multiplayer locally.");
if (enableTesting.Value)
{
object obj = <>c.<>9__5_1;
if (obj == null)
{
hook_OnClientConnect val = delegate
{
};
<>c.<>9__5_1 = val;
obj = (object)val;
}
NetworkManagerSystemSteam.OnClientConnect += (hook_OnClientConnect)obj;
}
}
}
}