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Date uploaded | 9 months ago |
Version | 1.1.0 |
Download link | Nuxlar-Parry-1.1.0.zip |
Downloads | 1247 |
Dependency string | Nuxlar-Parry-1.1.0 |
This mod requires the following mods to function
README
Parry
Adds Mercenary's parry skill from Risk of Rain Returns.
While in the parry stance, damage is delayed by 0.75 seconds and each instance of damage plays a guillotine effect, if the button is released within that timeframe, you turn immune for 1 second and get a "perfect" parry for 1000% damage that exposes enemies. If you miss you still do 500% damage and stun enemies for 1s. Damage is in a 13m radius around Mercenary, think of it as a small explosion. Yes it works on ALL instances of damage, just like RoRR. Have fun.
CHANGELOG
Changelog
1.3.1
- Updated for SOTS
- Increased retaliation radius by 11m on perfect parry
1.3.0
- Another update from Moffein <3
- Adds SFX/VFX online
- Adds "Graze" radius for projectiles that don't quite hit you directly
- Adds deletion of projectiles (not stationary ones) within the radius
- Adds a new "Fun Mode" in the config
1.2.1
- Reduces parry sound volume
- Prevents parried attacks from applying effects
1.2.0
- Big thanks to Moffein for this update
- Reworked. Now works predictively instead of after taking damage
- Networking. Refactored the skill so it can work in multiplayer
- Adds new parry audio sounds (sekiro parry sounds)
- Increases perfect parry damage 1000% -> 1500%
1.1.0
- Adds skill icon (Thank you GloomzyLion)
- Increases immunity duration to 1s after parry
- Switches initial arms (didnt line up with the main attack)
- Changes perfect parry sound
- Perfect parry now exposes enemies
- Normal parries stun enemies for 1s
- Adds effect when hit and damage delay starts
1.0.0
- Release