Parry
Adds a parry skill to Mercenary. Multiplayer compatible.
CHANGELOG
Changelog
1.3.1
- Updated for SOTS
- Increased retaliation radius by 11m on perfect parry
1.3.0
- Another update from Moffein <3
- Adds SFX/VFX online
- Adds "Graze" radius for projectiles that don't quite hit you directly
- Adds deletion of projectiles (not stationary ones) within the radius
- Adds a new "Fun Mode" in the config
1.2.1
- Reduces parry sound volume
- Prevents parried attacks from applying effects
1.2.0
- Big thanks to Moffein for this update
- Reworked. Now works predictively instead of after taking damage
- Networking. Refactored the skill so it can work in multiplayer
- Adds new parry audio sounds (sekiro parry sounds)
- Increases perfect parry damage 1000% -> 1500%
1.1.0
- Adds skill icon (Thank you GloomzyLion)
- Increases immunity duration to 1s after parry
- Switches initial arms (didnt line up with the main attack)
- Changes perfect parry sound
- Perfect parry now exposes enemies
- Normal parries stun enemies for 1s
- Adds effect when hit and damage delay starts
1.0.0
- Release