Decompiled source of Parry v1.3.0

Parry.dll

Decompiled 3 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using EntityStates;
using EntityStates.Merc;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using RoR2;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("Parry")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+1d4425199e1ef94769e7894ceb5b16632c330294")]
[assembly: AssemblyProduct("Parry")]
[assembly: AssemblyTitle("Parry")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Parry
{
	[BepInPlugin("com.Nuxlar.Parry", "Parry", "1.3.0")]
	public class Parry : BaseUnityPlugin
	{
		private AssetBundle parryAssets;

		private Sprite parryIcon;

		private Sprite parryBuffIcon;

		private Sprite parryActivatedBuffIcon;

		public static BuffDef parryBuffDef;

		public static BuffDef parryActivatedBuffDef;

		private GameObject merc = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Merc/MercBody.prefab").WaitForCompletion();

		public static GameObject parryImpact = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Merc/ImpactMercFocusedAssault.prefab").WaitForCompletion();

		public static GameObject parryFunImpact = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Captain/CaptainAirstrikeAltImpact.prefab").WaitForCompletion();

		public static SkillDef parrySkillDef = ScriptableObject.CreateInstance<SkillDef>();

		private static BodyIndex mercBodyIndex;

		public static ConfigEntry<float> parryFunDamageMultiplier;

		public static ConfigEntry<float> parryFunRadius;

		public static ConfigEntry<bool> parryFunEnabled;

		private static ConfigFile ParryConfig { get; set; }

		public void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Expected O, but got Unknown
			ParryConfig = new ConfigFile(Paths.ConfigPath + "\\com.Nuxlar.Parry.cfg", true);
			parryFunDamageMultiplier = ParryConfig.Bind<float>("General", "Fun Mode Damage Multiplier", 20f, "This number is multiplied by the base 500% damage, so 20 would be 10000% damage.");
			parryFunRadius = ParryConfig.Bind<float>("General", "Fun Mode Damage Radius", 26f, "How large the retalitory strike radius is in fun mode.");
			parryFunEnabled = ParryConfig.Bind<bool>("General", "Enable Fun Mode", false, "Parry but fun.");
			parryAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "parrybundle.bundle"));
			parryIcon = parryAssets.LoadAsset<Sprite>("Assets/parryIconNux.png");
			parryBuffIcon = parryAssets.LoadAsset<Sprite>("Assets/parryBuffIconNux.png");
			parryActivatedBuffIcon = parryAssets.LoadAsset<Sprite>("Assets/parryActivatedBuffIconNux.png");
			bool flag = default(bool);
			ContentAddition.AddEntityState<ParryHold>(ref flag);
			ContentAddition.AddEntityState<ParryStrike>(ref flag);
			CreateParryBuffs();
			CreateParrySkill();
			ParryStrike.parrySoundDef = CreateNetworkSoundEventDef("Play_nux_parry");
			ParryStrike.evisSoundDef = CreateNetworkSoundEventDef("Play_merc_sword_impact");
			HealthComponent.TakeDamage += new hook_TakeDamage(TakeDamageHook);
			RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(OnLoad));
		}

		private void OnLoad()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			mercBodyIndex = BodyCatalog.FindBodyIndex("MercBody");
		}

		private void TakeDamageHook(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkServer.active && self.body.bodyIndex == mercBodyIndex && self.body.HasBuff(parryBuffDef) && damageInfo.damage > 0f)
			{
				HandleParryBuffsServer(self.body);
			}
			else
			{
				orig.Invoke(self, damageInfo);
			}
		}

		public static void HandleParryBuffsServer(CharacterBody body)
		{
			if (body.HasBuff(parryBuffDef))
			{
				body.RemoveBuff(parryBuffDef);
			}
			if (!body.HasBuff(parryActivatedBuffDef))
			{
				body.AddBuff(parryActivatedBuffDef);
			}
			body.AddTimedBuff(Buffs.Immune, ParryStrike.invulnDuration);
		}

		private void CreateParryBuffs()
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			parryBuffDef = ScriptableObject.CreateInstance<BuffDef>();
			((Object)parryBuffDef).name = "ParryBuffNux";
			parryBuffDef.canStack = false;
			parryBuffDef.isCooldown = false;
			parryBuffDef.isDebuff = false;
			parryBuffDef.buffColor = Color.cyan;
			parryBuffDef.iconSprite = parryBuffIcon;
			((Object)parryBuffDef).name = ((Object)parryBuffDef).name;
			parryActivatedBuffDef = ScriptableObject.CreateInstance<BuffDef>();
			((Object)parryActivatedBuffDef).name = "ParryActivatedBuffNux";
			parryActivatedBuffDef.canStack = false;
			parryActivatedBuffDef.isCooldown = false;
			parryActivatedBuffDef.isDebuff = false;
			parryActivatedBuffDef.buffColor = Color.cyan;
			parryActivatedBuffDef.iconSprite = parryActivatedBuffIcon;
			((Object)parryActivatedBuffDef).name = ((Object)parryActivatedBuffDef).name;
			ContentAddition.AddBuffDef(parryBuffDef);
			ContentAddition.AddBuffDef(parryActivatedBuffDef);
		}

		private void CreateParrySkill()
		{
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0165: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_018f: Expected O, but got Unknown
			//IL_018f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0190: Unknown result type (might be due to invalid IL or missing references)
			parrySkillDef.skillName = "FocusedStrike";
			((Object)parrySkillDef).name = "FocusedStrike";
			parrySkillDef.skillNameToken = "Focused Strike";
			parrySkillDef.skillDescriptionToken = "Ready your blade, release before an incoming strike to <style=cIsUtility>parry</style> enemy attacks for <style=cIsDamage>500%-1500% damage to all nearby enemies.</style>";
			parrySkillDef.icon = parryIcon;
			parrySkillDef.activationState = new SerializableEntityStateType(typeof(ParryHold));
			parrySkillDef.activationStateMachineName = "Body";
			parrySkillDef.interruptPriority = (InterruptPriority)2;
			parrySkillDef.baseMaxStock = 1;
			parrySkillDef.baseRechargeInterval = 5f;
			parrySkillDef.rechargeStock = 1;
			parrySkillDef.requiredStock = 1;
			parrySkillDef.stockToConsume = 1;
			parrySkillDef.dontAllowPastMaxStocks = false;
			parrySkillDef.beginSkillCooldownOnSkillEnd = false;
			parrySkillDef.canceledFromSprinting = false;
			parrySkillDef.forceSprintDuringState = false;
			parrySkillDef.fullRestockOnAssign = true;
			parrySkillDef.resetCooldownTimerOnUse = false;
			parrySkillDef.isCombatSkill = true;
			parrySkillDef.mustKeyPress = false;
			parrySkillDef.cancelSprintingOnActivation = true;
			ContentAddition.AddSkillDef(parrySkillDef);
			SkillFamily skillFamily = merc.GetComponent<SkillLocator>().secondary.skillFamily;
			Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
			Variant[] variants = skillFamily.variants;
			int num = skillFamily.variants.Length - 1;
			Variant val = new Variant
			{
				skillDef = parrySkillDef
			};
			((Variant)(ref val)).viewableNode = new Node(parrySkillDef.skillNameToken, false, (Node)null);
			variants[num] = val;
		}

		public static NetworkSoundEventDef CreateNetworkSoundEventDef(string eventName)
		{
			NetworkSoundEventDef obj = ScriptableObject.CreateInstance<NetworkSoundEventDef>();
			obj.akId = AkSoundEngine.GetIDFromString(eventName);
			obj.eventName = eventName;
			ContentAddition.AddNetworkSoundEventDef(obj);
			return obj;
		}
	}
	public class ParryHold : BaseState
	{
		public static float baseMinDuration = 0f;

		public static string readySoundString = "Play_merc_sword_impact";

		private bool playedSound;

		private float minDuration;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			playedSound = false;
			minDuration = baseMinDuration / base.attackSpeedStat;
			((EntityState)this).PlayCrossfade("FullBody, Override", "GroundLight2", "GroundLight.playbackRate", 999f, 0.05f);
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			bool flag = ((EntityState)this).fixedAge >= minDuration;
			if (flag && !playedSound)
			{
				playedSound = true;
				Util.PlaySound(readySoundString, ((EntityState)this).gameObject);
			}
			if (((EntityState)this).isAuthority && (!Object.op_Implicit((Object)(object)((EntityState)this).inputBank) || !((EntityState)this).inputBank.skill2.down) && flag)
			{
				((EntityState)this).outer.SetNextState((EntityState)(object)new ParryStrike());
			}
		}
	}
	public class ParryStrike : BaseState
	{
		public static NetworkSoundEventDef parrySoundDef;

		public static NetworkSoundEventDef evisSoundDef;

		public static float totalDuration = 0.35f;

		public static float attackDelay = 0.3f;

		public static float invulnDuration = 1f;

		public static float blastAttackDamageCoefficient = 5f;

		public static float projectileGrazeRadius = 3f;

		private bool hasFiredServer;

		private bool hasFiredClient;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			if (NetworkServer.active)
			{
				CleanBuffsServer();
				if (!((EntityState)this).characterBody.HasBuff(Parry.parryBuffDef))
				{
					((EntityState)this).characterBody.AddBuff(Parry.parryBuffDef);
				}
			}
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			if (((EntityState)this).fixedAge >= attackDelay)
			{
				if (!hasFiredClient)
				{
					DoAttackClient();
				}
				if (NetworkServer.active && !hasFiredServer)
				{
					DoAttackServer();
				}
			}
			else
			{
				CheckProjectileGrazeServer();
			}
			if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= totalDuration)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override void OnExit()
		{
			if (NetworkServer.active)
			{
				if (!hasFiredServer)
				{
					DoAttackServer();
				}
				CleanBuffsServer();
			}
			((EntityState)this).PlayAnimation("FullBody, Override", "UppercutExit");
			((EntityState)this).OnExit();
		}

		private void CleanBuffsServer()
		{
			if (NetworkServer.active)
			{
				if (((EntityState)this).characterBody.HasBuff(Parry.parryActivatedBuffDef))
				{
					((EntityState)this).characterBody.RemoveBuff(Parry.parryActivatedBuffDef);
				}
				if (((EntityState)this).characterBody.HasBuff(Parry.parryBuffDef))
				{
					((EntityState)this).characterBody.RemoveBuff(Parry.parryBuffDef);
				}
			}
		}

		private void DoAttackClient()
		{
			hasFiredClient = true;
			((EntityState)this).PlayCrossfade("FullBody, Override", "Uppercut", "Uppercut.playbackRate", 1f, totalDuration - attackDelay);
			Util.PlaySound("Play_merc_m2_uppercut", ((EntityState)this).gameObject);
		}

		private void DoAttackServer()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_020b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Unknown result type (might be due to invalid IL or missing references)
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0235: Unknown result type (might be due to invalid IL or missing references)
			//IL_023c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0241: Unknown result type (might be due to invalid IL or missing references)
			//IL_0246: Unknown result type (might be due to invalid IL or missing references)
			//IL_025d: Unknown result type (might be due to invalid IL or missing references)
			//IL_025f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Unknown result type (might be due to invalid IL or missing references)
			//IL_0265: Unknown result type (might be due to invalid IL or missing references)
			//IL_0266: Unknown result type (might be due to invalid IL or missing references)
			//IL_026b: Unknown result type (might be due to invalid IL or missing references)
			//IL_026d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0272: Unknown result type (might be due to invalid IL or missing references)
			//IL_0277: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0278: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0292: Unknown result type (might be due to invalid IL or missing references)
			//IL_029d: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkServer.active || !Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				return;
			}
			hasFiredServer = true;
			bool num = ((EntityState)this).characterBody.HasBuff(Parry.parryActivatedBuffDef);
			DamageType val = (DamageType)32;
			float num2 = blastAttackDamageCoefficient;
			if (num)
			{
				if (Parry.parryFunEnabled.Value)
				{
					DeleteProjectilesServer(((EntityState)this).characterBody.radius + Parry.parryFunRadius.Value);
					num2 *= Parry.parryFunDamageMultiplier.Value;
				}
				else
				{
					DeleteProjectilesServer(((EntityState)this).characterBody.radius + 13f);
					num2 *= 3f;
				}
				val = (DamageType)(val | 0x800000);
				if (Object.op_Implicit((Object)(object)parrySoundDef))
				{
					EffectManager.SimpleSoundEffect(parrySoundDef.index, ((EntityState)this).characterBody.corePosition, true);
				}
			}
			EffectManager.SimpleImpactEffect(Evis.hitEffectPrefab, ((EntityState)this).characterBody.corePosition, Vector3.one, true);
			EffectManager.SimpleImpactEffect(Evis.hitEffectPrefab, ((EntityState)this).characterBody.corePosition, Vector3.zero, true);
			EffectManager.SimpleImpactEffect(Evis.hitEffectPrefab, ((EntityState)this).characterBody.corePosition, Vector3.left, true);
			EffectManager.SimpleImpactEffect(Evis.hitEffectPrefab, ((EntityState)this).characterBody.corePosition, Vector3.right, true);
			Result val2 = ((!Parry.parryFunEnabled.Value) ? new BlastAttack
			{
				impactEffect = EffectCatalog.FindEffectIndexFromPrefab(Evis.hitEffectPrefab),
				attacker = ((EntityState)this).gameObject,
				inflictor = ((EntityState)this).gameObject,
				teamIndex = TeamComponent.GetObjectTeam(((EntityState)this).gameObject),
				baseDamage = base.damageStat * num2,
				baseForce = 250f,
				position = ((EntityState)this).characterBody.corePosition,
				radius = ((EntityState)this).characterBody.radius + 13f,
				falloffModel = (FalloffModel)0,
				damageType = val,
				attackerFiltering = (AttackerFiltering)2
			}.Fire() : new BlastAttack
			{
				impactEffect = EffectCatalog.FindEffectIndexFromPrefab(Parry.parryFunImpact),
				attacker = ((EntityState)this).gameObject,
				inflictor = ((EntityState)this).gameObject,
				teamIndex = TeamComponent.GetObjectTeam(((EntityState)this).gameObject),
				baseDamage = base.damageStat * num2,
				baseForce = 10000f,
				position = ((EntityState)this).characterBody.corePosition,
				radius = ((EntityState)this).characterBody.radius + Parry.parryFunRadius.Value,
				falloffModel = (FalloffModel)0,
				damageType = val,
				attackerFiltering = (AttackerFiltering)2
			}.Fire());
			if (val2.hitCount > 0 && Object.op_Implicit((Object)(object)evisSoundDef))
			{
				EffectManager.SimpleSoundEffect(evisSoundDef.index, ((EntityState)this).characterBody.corePosition, true);
			}
			CleanBuffsServer();
		}

		private void CheckProjectileGrazeServer()
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkServer.active || projectileGrazeRadius <= 0f || !Object.op_Implicit((Object)(object)((EntityState)this).characterBody) || !((EntityState)this).characterBody.HasBuff(Parry.parryBuffDef))
			{
				return;
			}
			Collider[] array = Physics.OverlapSphere(((EntityState)this).characterBody.corePosition, projectileGrazeRadius + ((EntityState)this).characterBody.radius, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.projectile)).mask));
			for (int i = 0; i < array.Length; i++)
			{
				ProjectileController componentInParent = ((Component)array[i]).GetComponentInParent<ProjectileController>();
				if (Object.op_Implicit((Object)(object)componentInParent) && !componentInParent.cannotBeDeleted && (Object)(object)componentInParent.owner != (Object)(object)((EntityState)this).gameObject && (!Object.op_Implicit((Object)(object)componentInParent.teamFilter) || componentInParent.teamFilter.teamIndex != ((BaseState)this).GetTeam()))
				{
					bool flag = false;
					ProjectileSimple component = ((Component)componentInParent).gameObject.GetComponent<ProjectileSimple>();
					ProjectileCharacterController component2 = ((Component)componentInParent).gameObject.GetComponent<ProjectileCharacterController>();
					if ((!Object.op_Implicit((Object)(object)component) || (Object.op_Implicit((Object)(object)component) && component.desiredForwardSpeed == 0f)) && !Object.op_Implicit((Object)(object)component2))
					{
						flag = true;
					}
					if (!flag)
					{
						Parry.HandleParryBuffsServer(((EntityState)this).characterBody);
						break;
					}
				}
			}
		}

		private void DeleteProjectilesServer(float radius)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			List<ProjectileController> list = new List<ProjectileController>();
			Collider[] array = Physics.OverlapSphere(((EntityState)this).characterBody.corePosition, radius, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.projectile)).mask));
			for (int i = 0; i < array.Length; i++)
			{
				ProjectileController componentInParent = ((Component)array[i]).GetComponentInParent<ProjectileController>();
				if (Object.op_Implicit((Object)(object)componentInParent) && !componentInParent.cannotBeDeleted && (Object)(object)componentInParent.owner != (Object)(object)((EntityState)this).gameObject && (!Object.op_Implicit((Object)(object)componentInParent.teamFilter) || componentInParent.teamFilter.teamIndex != ((BaseState)this).GetTeam()))
				{
					bool flag = false;
					ProjectileSimple component = ((Component)componentInParent).gameObject.GetComponent<ProjectileSimple>();
					ProjectileCharacterController component2 = ((Component)componentInParent).gameObject.GetComponent<ProjectileCharacterController>();
					if ((!Object.op_Implicit((Object)(object)component) || (Object.op_Implicit((Object)(object)component) && component.desiredForwardSpeed == 0f)) && !Object.op_Implicit((Object)(object)component2))
					{
						flag = true;
					}
					if (!flag && !list.Contains(componentInParent))
					{
						list.Add(componentInParent);
					}
				}
			}
			int count = list.Count;
			for (int j = 0; j < count; j++)
			{
				GameObject gameObject = ((Component)list[j]).gameObject;
				if (Object.op_Implicit((Object)(object)gameObject))
				{
					EntityState.Destroy((Object)(object)gameObject);
				}
			}
		}
	}
}