using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("SimulacrumRework")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SimulacrumRework")]
[assembly: AssemblyTitle("SimulacrumRework")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SimulacrumRework
{
[BepInPlugin("com.Nuxlar.SimulacrumRework", "SimulacrumRework", "1.0.0")]
public class SimulacrumRework : BaseUnityPlugin
{
private GameObject simPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/GameModes/InfiniteTowerRun/InfiniteTowerRun.prefab").WaitForCompletion();
private SceneDef voidPlains = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC1/itgolemplains/itgolemplains.asset").WaitForCompletion();
private SceneDef voidAqueduct = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC1/itgoolake/itgoolake.asset").WaitForCompletion();
private SceneDef voidAphelian = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC1/itancientloft/itancientloft.asset").WaitForCompletion();
private SceneDef voidRPD = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC1/itfrozenwall/itfrozenwall.asset").WaitForCompletion();
private SceneDef voidAbyssal = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC1/itdampcave/itdampcave.asset").WaitForCompletion();
private SceneDef voidMeadow = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC1/itskymeadow/itskymeadow.asset").WaitForCompletion();
private SpawnCard[] interactableCards = (SpawnCard[])(object)new SpawnCard[4]
{
Addressables.LoadAssetAsync<SpawnCard>((object)"RoR2/Base/Duplicator/iscDuplicator.asset").WaitForCompletion(),
Addressables.LoadAssetAsync<SpawnCard>((object)"RoR2/Base/DuplicatorLarge/iscDuplicatorLarge.asset").WaitForCompletion(),
Addressables.LoadAssetAsync<SpawnCard>((object)"RoR2/Base/EquipmentBarrel/iscEquipmentBarrel.asset").WaitForCompletion(),
Addressables.LoadAssetAsync<SpawnCard>((object)"RoR2/Base/Scrapper/iscScrapper.asset").WaitForCompletion()
};
public void Awake()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Expected O, but got Unknown
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Expected O, but got Unknown
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Expected O, but got Unknown
InfiniteTowerRun component = simPrefab.GetComponent<InfiniteTowerRun>();
component.stageTransitionPeriod = 5;
component.interactableCredits = 0;
Run.PickNextStageScene += new hook_PickNextStageScene(Run_PickNextStageScene);
InfiniteTowerSafeWardController.RandomizeLocation += new hook_RandomizeLocation(Movent);
InfiniteTowerRun.SpawnSafeWard += new hook_SpawnSafeWard(SpawnAdditionalInteractables);
}
private void Run_PickNextStageScene(orig_PickNextStageScene orig, Run self, WeightedSelection<SceneDef> choices)
{
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)Run.instance) && ((Object)self).name.Contains("InfiniteTowerRun"))
{
int waveIndex = ((Component)Run.instance).gameObject.GetComponent<InfiniteTowerRun>().waveIndex;
if (waveIndex > 0)
{
if (waveIndex == 5)
{
int[] array = Array.Empty<int>();
WeightedSelection<SceneDef> obj = new WeightedSelection<SceneDef>(8);
obj.AddChoice(voidAqueduct, 1f);
obj.AddChoice(voidAphelian, 1f);
int num = obj.EvaluateToChoiceIndex(Run.instance.runRNG.nextNormalizedFloat, array);
ChoiceInfo<SceneDef> choice = obj.GetChoice(num);
Run.instance.nextStageScene = choice.value;
}
if (waveIndex == 10)
{
Run.instance.nextStageScene = voidRPD;
}
if (waveIndex == 15)
{
Run.instance.nextStageScene = voidAbyssal;
}
if (waveIndex == 20)
{
Run.instance.nextStageScene = voidMeadow;
}
if (waveIndex > 20)
{
orig.Invoke(self, choices);
}
}
else
{
Run.instance.nextStageScene = voidPlains;
}
}
else
{
orig.Invoke(self, choices);
}
}
private void Movent(orig_RandomizeLocation orig, InfiniteTowerSafeWardController self, Xoroshiro128Plus rng)
{
if (!Object.op_Implicit((Object)(object)Run.instance) || !((Object)Run.instance).name.Contains("InfiniteTowerRun"))
{
orig.Invoke(self, rng);
}
}
private void SpawnAdditionalInteractables(orig_SpawnSafeWard orig, InfiniteTowerRun self, InteractableSpawnCard safeWardCard, DirectorPlacementRule placementRule)
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Expected O, but got Unknown
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Expected O, but got Unknown
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Expected O, but got Unknown
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Expected O, but got Unknown
if (Object.op_Implicit((Object)(object)Run.instance) && ((Object)Run.instance).name.Contains("InfiniteTowerRun"))
{
GameObject val = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest((SpawnCard)(object)safeWardCard, placementRule, self.safeWardRng));
if (Object.op_Implicit((Object)(object)val))
{
NetworkServer.Spawn(val);
self.safeWardController = val.GetComponent<InfiniteTowerSafeWardController>();
if (Object.op_Implicit((Object)(object)self.safeWardController))
{
self.safeWardController.onActivated += self.OnSafeWardActivated;
}
HoldoutZoneController component = val.GetComponent<HoldoutZoneController>();
if (Object.op_Implicit((Object)(object)component))
{
component.calcAccumulatedCharge += new CalcAccumulatedChargeDelegate(self.CalcHoldoutZoneCharge);
}
if (!Object.op_Implicit((Object)(object)self.fogDamageController))
{
return;
}
self.fogDamageController.AddSafeZone(self.safeWardController.safeZone);
DirectorPlacementRule val2 = new DirectorPlacementRule();
val2.position = ((Component)self.safeWardController).transform.position;
val2.minDistance = 5f;
val2.maxDistance = 20f;
val2.placementMode = (PlacementMode)1;
SpawnCard[] array = interactableCards;
foreach (SpawnCard val3 in array)
{
GameObject val4 = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(val3, val2, self.safeWardRng));
if (Object.op_Implicit((Object)(object)val4))
{
NetworkServer.Spawn(val4);
}
}
}
else
{
Debug.LogError((object)"Unable to spawn safe ward instance. Are there any ground nodes?");
}
}
else
{
orig.Invoke(self, safeWardCard, placementRule);
}
}
}
}