Nuxlar-SimulacrumRework icon

SimulacrumRework

Changes to make simulacrum feel less sluggish and more tower defense-y. Compatible with Wolfo's SimulacrumAdditions.

By Nuxlar
Last updated a month ago
Total downloads 1367
Total rating 0 
Categories Mods Tweaks Gamemodes
Dependency string Nuxlar-SimulacrumRework-1.0.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2111 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2111
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3

README

Simulacrum Rework

Icon image background by Kloir on Reddit

The Changes

  • Stages are in order for the first 5 stages (20 waves), then randomized
  • Stage transitions happen every 5 waves instead of 10
  • The move phase is removed
  • There are no world spawn interactables
  • Each stage you get 1 green printer, 1 white printer, 1 equip barrel, and a scrapper inside of the radius

The Whys

  • Stage order (initially) so you don't get stuck with elder lemurians stage 1 or high credit (slow spawn) enemies
  • More stage transitions to feel more fast paced (also more printers/equips)
  • Move phase feels pointless without world interactables
  • No world spawn interactables mainly to remove the downtime of trying to print/scrap in the void (also reduce the chance of snowballing)
  • Adding 2 printers and a scrapper gives the option of inventory management instead of removing it completely

Mod Compatibility

  • Briefly tested with Wolfo's SimulacrumAdditons, looks like it still applies the changes without breaking anything.

Changelog

1.0.0

  • Release