Nuxlar-StageBalancer icon

StageBalancer

Stage balancing for SOTV

By Nuxlar
Last updated 5 months ago
Total downloads 8406
Total rating 4 
Categories Mods Tweaks Survivors of the Void
Dependency string Nuxlar-StageBalancer-1.0.7
Dependants 4 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.2111 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2111

README

Stage Balancer

General Changes

  • Adds SOTV interactables to Verdant Falls
  • Makes Alloy Worship Unit's ultimate start cooldown after it finishes (less spammy in Eclipse)

Stage 1

  • Fixes Roost 1 not having a guaranteed newt altar
  • Increases Plains/Roost interactable credits from 220 -> 230
  • Reduces Siphoned interactable credits from 300 -> 280
  • Large category chest swap: Forest damage -> healing, Plains healing -> damage

Stage 2

  • Increases Wetland interactable credits from 280 -> 300
  • Removes lunar pods from Aphelian to prevent phantom credit loss
  • Large category chest swap: Aqueduct damage -> healing, Wetland healing -> damage
  • Enemy swap: Aqueduct beetle -> vermin wisp -> pest

Stage 3

  • Reduces gold barrel spawn rate by 40% on pools
  • Increases gold barrel spawn rate by 20% on acres
  • Reduces drone spawn rate by 50% on RPD
  • Replaces equipment barrels with equipment trishops on RPD
  • Increases time on RPD chest from 10 -> 12
  • Large category chest swap: Acres damage -> healing, Pools healing -> damage
  • Enemy swap: Pools alpha -> vermin, Acres beetle -> alpha imp -> vermin beetle guard -> clay apothecary, RPD golem -> templar
  • Boss swap: Pools xi -> worm, Acres imp -> xi, RPD dunestrider -> titan

Stage 4

  • Abyssal reduces bonus interactable credits 160 -> 80
  • Sirens and Grove interactable credit increase 400 -> 420
  • Sirens and Grove small/large chest weight decrease by 10%
  • Sirens large multishop weight increase by 20%
  • Sirens removes Gunner Turrets
  • Sirens changes Blood Shrine -> Combat Shrine and reduces weight 30 -> 3
  • Sirens changes Healing Shrine -> Chance Shrine and reduces weight 20 -> 4
  • Sirens reduces drone weight by 50%
  • Sirens AWU special (shield) CD starts when the ability ends
  • Grove adaptive chest weight increase by 30%
  • Large category chest swap: Abyssal damage -> healing, Sirens healing -> damage
  • Enemy swap: Sirens larva -> lemurian
  • Boss swap: Grove dunestrider -> grovetender

Changelog

1.0.7

  • Reverts
    • Reduced enemy credit costs
    • Aphelian/Aqueduct miniboss swaps

1.0.6

  • Adds SOTV interactables to Verdant Falls
  • Swaps Aphelian monsters: apothecary -> beetle guard and templar -> greater wisp
  • Replaces Dunestrider -> Titan on RPD
  • Reduces credit cost (mainly because these enemies hardly spawn if ever early on)
    • Apothecaries (150 -> 100)
    • Templars (125 -> 80)
    • Greater Wisps (200 -> 150)

1.0.5

  • Fixes some weights not applying
  • Adds Clay Apothecaries to Aqueduct
  • Makes Beetle Guards loop only on Aqueduct

1.0.4

  • Replaces equipment barrels with equipment trishops on RPD
  • Removes Gunner Turrets from Siren's Call
  • Makes Clay Templars pre-loop on Aqueducts
  • Makes Greater Wisps post-loop on Aqueducts

1.0.3

  • Sirens shrine swaps and weight reduction (blood -> combat | healing -> chance) (30 -> 3) (20 -> 4)
  • Removes crab -> larva abyssal swap
  • Removes alpha -> crab pools swap
  • Adds alpha -> vermin pools swap
  • Adds golem -> gup rpd swap
  • Adds imp -> vermin acres swap
  • Adds beetle guard -> clay apothecary swap
  • Adds dunestrider -> solus control unit rpd swap

1.0.2

  • Removes vermin from pools

1.0.1

  • Fixes swapped enemy/boss selection weights being higher

1.0.0

  • Release