using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("VerdantFallsPP")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("VerdantFallsPP")]
[assembly: AssemblyTitle("VerdantFallsPP")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace VerdantFallsPP
{
[BepInPlugin("com.Nuxlar.VerdantFallsPP", "VerdantFallsPP", "1.0.0")]
public class VerdantFallsPP : BaseUnityPlugin
{
public void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
SceneDirector.Start += new hook_Start(ChangePP);
}
private void ChangePP(orig_Start orig, SceneDirector self)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self);
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == "lakes")
{
GameObject obj = GameObject.Find("Weather, Lakes");
((Component)obj.transform.GetChild(1)).GetComponent<Light>().intensity = 1f;
PostProcessProfile profile = ((Component)obj.transform.GetChild(2)).GetComponent<PostProcessVolume>().profile;
((ParameterOverride<float>)(object)profile.GetSetting<RampFog>().fogIntensity).value = 0.65f;
RemoveEffectByName(profile, "DepthOfField");
}
}
private void RemoveEffectByName(PostProcessProfile profile, string effectTypeName)
{
List<PostProcessEffectSettings> settings = profile.settings;
for (int num = settings.Count - 1; num >= 0; num--)
{
if (((object)settings[num]).GetType().Name == effectTypeName)
{
profile.RemoveSettings(((object)settings[num]).GetType());
Debug.Log((object)(effectTypeName + " removed from the Post Process Profile."));
return;
}
}
Debug.LogWarning((object)(effectTypeName + " not found in the Post Process Profile."));
}
}
}