Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of VerdantFallsPP v1.0.0
VerdantFallsPP.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.Rendering.PostProcessing; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("VerdantFallsPP")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("VerdantFallsPP")] [assembly: AssemblyTitle("VerdantFallsPP")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace VerdantFallsPP { [BepInPlugin("com.Nuxlar.VerdantFallsPP", "VerdantFallsPP", "1.0.0")] public class VerdantFallsPP : BaseUnityPlugin { public void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown SceneDirector.Start += new hook_Start(ChangePP); } private void ChangePP(orig_Start orig, SceneDirector self) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name == "lakes") { GameObject obj = GameObject.Find("Weather, Lakes"); ((Component)obj.transform.GetChild(1)).GetComponent<Light>().intensity = 1f; PostProcessProfile profile = ((Component)obj.transform.GetChild(2)).GetComponent<PostProcessVolume>().profile; ((ParameterOverride<float>)(object)profile.GetSetting<RampFog>().fogIntensity).value = 0.65f; RemoveEffectByName(profile, "DepthOfField"); } } private void RemoveEffectByName(PostProcessProfile profile, string effectTypeName) { List<PostProcessEffectSettings> settings = profile.settings; for (int num = settings.Count - 1; num >= 0; num--) { if (((object)settings[num]).GetType().Name == effectTypeName) { profile.RemoveSettings(((object)settings[num]).GetType()); Debug.Log((object)(effectTypeName + " removed from the Post Process Profile.")); return; } } Debug.LogWarning((object)(effectTypeName + " not found in the Post Process Profile.")); } } }